(S)Hitmontop (M) @
Choice Band
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Close Combat
- Rapid Spin
- Sucker Punch
- Earthquake / Stone Edge
(Honestly, I think Hitmontop is a worse spinner than Avalugg but I'm not the most reasonable player around) But before asking yourself why use it instead of Sawk, the main answer is simple: Because
Ryoma Nagare put (S)Hitmontop here. Rapid Spin and Sucker Punch too I guess but those moves are horrible to lock itself in. Intimidate though is a cool ability, helping it check shit like Sneasel, Virizion, non-Play Rough Absol, SAWK and so on. The 100 BP non-STAB move can 2HKO offensive Tomb and MBanette, aka not-that-bulky-ghosts-that-may-come-in-expecting-Spin/CC. EQ deals better ith RU spikers while Stone Edge hits Rotom, Sigilyph, and the Golbat. EQ/Stone Edge can also 2HKO ladder's kid 248 HP/0 Def Slowking. I guess you could throw Toxic somewhere for really bulky stuff that isn't Poison and resist Fighting/Ground or Rock instead of Sucker Punch but priority is good, even if it is banded Sucker Punch. The advantage of this (S)Hitmontop is also the surprise value: If your opponent has a Fighting-neutral dedicated generic wall to general physical stuff like Seismitoad, CroDiancie, Druddigon, Blastoise or Cancer Sunfish you can 2HKO all of them, possibly (with the exception of the latter thanks to Regen, but still the weaker the better). 95 Atk CB STAB Close Combat on neutral stuff still kinda hurts.
252+ Atk Choice Band Hitmontop Close Combat vs. 120 HP / 136+ Def Alomomola: 243-286 (48.5 - 57%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Think on CB (S)Hitmontop as a bulky strong attacker, kinda like Hariyama but taking physical hits instead (and choice-locked but still), segregating itself from Sawk, Lee, Medicham, and co. It's actually bulkier than Gurdurr.