So i decided to make a team built around conkeldurr, one of my favorite OU pokemon, i spent a good hour working on it, tell me and changes i should make to make it better!
The Team:
Coliseum (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
•Conkeldurr has monstrous attack as well as good HP and physical bulk. The SpD investment as well as the assault vest patches up its weakness to special attack to make it last as long as possible. I gave it the Guts Ability to boost its attack if it ever gets a burn/paralysis/etc. Mach punch for STAB priority as well as Drain Punch for STAB and HP recovery. Knock off to get rid of those items that help out the opponents team and Ice punch for coverage
HondaCivic (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
•Heatran is my Special Wall as well as my rocks setter. Lava Plume so it doesnt get shut down completely by taunt, Toxic for stalling, and Roar to get pokemon attempting to set up out of there.
Lilly (Clefable) (F) @ Leftovers
Ability: Unaware
EVs:252 HP / 252 Def / 4 SpD 252 HP / 160 Def / 96 SpD
Bold Calm Nature
- Moonblast
- Wish
- Protect
- Heal Bell
•Clefable is the Physical Wall for this team, i gave it unaware to make all the opponents stat boosts void when clefable is in play. Moonblast for stab, Wish/Protect for HP restoration and Heal Bell to relieve any status conditions that the opponent may have inflicted on my team
Drill Em' (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I needed a spinner for this team, i instantly thought excadrill. Excadrill is also my backup physical attacker and does work very well for inflicting good damage on the opponent. Rock Slide for coverage, Earthquake and Iron Head for STAB.
Rotom-Wash @ Leftovers (Recommended by Team Pokepals
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
•Rotom-W EV spread has 44 Speed to out speed Jolly Azumarill while being bulky to take some hits. Hydro Pump is have to be on Rotom-W. Volt Switch a slow switching move to scout or switch in safely into a different mon. Will-o-wisp is burning mons which can change the battle. Pain Split is recovery of Draining the opponents HP while recovering yours.
Infernus (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
-Dragon Pulse Focus Blast
- Roost
•And to top it all off, Charizard-M(Y) is the mega for this team. This thing has monstrous SpA and good Speed, in conjunction with the Drought ability, its flamethrowers will do massive damage and Solarbeam is a must for Charizard to hit water types HARD. Focus Blast to counter Heatrans and Tyranitars and Roost to regain health to make it last as long as possible
The Team:
Coliseum (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
•Conkeldurr has monstrous attack as well as good HP and physical bulk. The SpD investment as well as the assault vest patches up its weakness to special attack to make it last as long as possible. I gave it the Guts Ability to boost its attack if it ever gets a burn/paralysis/etc. Mach punch for STAB priority as well as Drain Punch for STAB and HP recovery. Knock off to get rid of those items that help out the opponents team and Ice punch for coverage
HondaCivic (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
•Heatran is my Special Wall as well as my rocks setter. Lava Plume so it doesnt get shut down completely by taunt, Toxic for stalling, and Roar to get pokemon attempting to set up out of there.
Lilly (Clefable) (F) @ Leftovers
Ability: Unaware
EVs:
- Moonblast
- Wish
- Protect
- Heal Bell
•Clefable is the Physical Wall for this team, i gave it unaware to make all the opponents stat boosts void when clefable is in play. Moonblast for stab, Wish/Protect for HP restoration and Heal Bell to relieve any status conditions that the opponent may have inflicted on my team
Drill Em' (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I needed a spinner for this team, i instantly thought excadrill. Excadrill is also my backup physical attacker and does work very well for inflicting good damage on the opponent. Rock Slide for coverage, Earthquake and Iron Head for STAB.
Rotom-Wash @ Leftovers (Recommended by Team Pokepals
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
•Rotom-W EV spread has 44 Speed to out speed Jolly Azumarill while being bulky to take some hits. Hydro Pump is have to be on Rotom-W. Volt Switch a slow switching move to scout or switch in safely into a different mon. Will-o-wisp is burning mons which can change the battle. Pain Split is recovery of Draining the opponents HP while recovering yours.
Infernus (Charizard-Mega-Y) (M) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
-
- Roost
•And to top it all off, Charizard-M(Y) is the mega for this team. This thing has monstrous SpA and good Speed, in conjunction with the Drought ability, its flamethrowers will do massive damage and Solarbeam is a must for Charizard to hit water types HARD. Focus Blast to counter Heatrans and Tyranitars and Roost to regain health to make it last as long as possible
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