Croven
certified genius
Hey Smogon, it's Croven. After hanging around in Monotype for almost the entire time I've been on Showdown, I finally decided to write an RMT for my Flying team, just for fun. After a long, long time of being hounded for using Flying (reason being Togekiss is my fave pokemon + I like birds) which takes 'no skill' (can't argue that too much) I wanted to make a slightly different team, showcasing Togekiss more than just a para spreader, haxer, and heal beller. I decided to use offensive Togekiss with Nasty Plot. Thing is, Togekiss's middling base 80 Speed isn't too great for an offensive attacker. And its plethora of common weaknesses prevent it from being a solid tank, like Mawile or Scizor. After I realized that, I decided to make my team a paralysis spreading team to complement Togekiss's powerful SpAtk and ability to break through bulky walls with a bit of hax. This worked out perfectly, as I was more accustomed to Bulky Offense/Balanced teams, so it was great to have this team be one of those. After all this was settled, I started making the team!
To those who like ladder things, I'm currently #21 with this team, but I'm just too lazy to ladder. I usually do one game a day, then after seeing me gain 6 points for one win, I just give up. However, I have won my fair share of battles with it, so it is fairly successful.
Look up Pillar Sage Croven for Monotype rating.
Hardass (Togetic) @ Eviolite
Ability: Serene Grace
248 HP/ 252 SpDef/ 8 Def
Calm Nature
-Thunder Wave
-Heal Bell
-Roost
-Seismic Toss
Togetic here is so good but people don't even realize it. It has bulk that allows it to avoid the 2HKO from +1 Genesect and Greninja's Ice Beam, feats that are nearly unmatched in the Flying type. With Thunder Wave and Heal Bell, it provides invaluable support to Togekiss and the rest of the team. I used it mostly because I really appreciated the support Togekiss gave on my other teams, and I was a bit lost without it. Thunder Wave also crippled other mons to open up a Togekiss sweep. Seismic Toss just for some consistent damage and to not be Sub SD/DD fodder. Ok fine, main reason I used Togetic was to be non generic. Well that was part of it. I had been debating using it before, since its bulk was extraordinary, and after a friend used it to success, I decided to put it on my team.
SHOCKING!!! (Zapdos) @ Leftovers
Ability: Pressure
252 HP/ 252 SpDef/ 4 Spe
Calm Nature
-Discharge
-Toxic
-Defog
-Roost
Zapdos is almost a staple on Flying monos, and for good reason. Its Electric typing gives it a neutrality to opposing Electric attacks, most of which carry HP Ice to fuck over Landorus and other Grounds. With a solid amount of bulk, it can take on the powerful Electrics that need to be eliminated, such as Thundurus and Thundurus-T. This bulk is also what makes it one of the most reliable Defoggers in the Flying type, something no Flying mono can go without. I use Discharge over Thunderbolt for the paralysis chance, which can be really clutch at times. It's similar to Scald vs. Surf. Toxic is for opposing Zapdos and whittle damage, which can be really helpful v some people. Heat Wave could be considered, but I never found it as useful as Toxic. Basically, Zapdos is here to sponge Electric attacks and get Defogs off.
So Tired (Gyarados) @ Gyaradosite
Ability: Intimidate => Mold Breaker
252 HP/ 128 Def/ 128 SpDef
Careful Nature
-Dragon Dance
-Waterfall
-Rest
-Sleep Talk
Ok, y'all better not be hatin on the set. Hate on the EV's, I literally had no idea what to do and slapped them on. But that set is god. Resttalk Gyara is already really good, add DD onto it and it becomes the best Ground cteam there is, besides maybe Stallbreaker Mew. I put this on the squad because Ground is such a pain for Flying to face, and it ruins the strategy of para spread. It also is really, really good against Rock and is pretty good against Ice. Intimidate works really well with Landorus's own Intimidate, creating a double Intimidate core that can easily neutralize physical attackers, making it easier for Zapdos and Togetic to grab a Defog/Roost. I mostly put him on for Ground, but I had used a similar set in OU and I felt like using it again, it was really fun to see a person think they've finally whittled it down, then I click Rest. Plus, it's a great M-Medi check if they don't carry Tpunch. And if they do, Ice Punch isn't carried, and Lando is right there. And if they carry both....he's so lost he needs a map.
Phat (Dragonite) @ Leftovers
Ability: Multiscale
248 HP/ 64 Atk/ 228 SpDef
Adamant Nature
-Thunder Wave
-Dragon Claw
-Extremespeed
-Roost
Ok, I grabbed this set off the analysis here on Smogon, and replaced DD with Twave. My second para spreader, unless you count Zapdos a spreader with Discharge. To be honest, I don't even remember why I put him on the squad. I just felt like having something fat with Twave, and Dnite fit those requirements, so I put him there. With Multiscale and Roost, he can get even fatter and be a great stop to setup sweepers with Multiscale/Thunder Wave or the great +2 priority in Extremespeed. Um...he has good bulk, and reliable recover, and Thunder Wave, and Multiscale, and ExtremeSpeed....Idk really what else to say about this kid here.
GROUNDBREAKING!!! (Landorus-T) @ Leftovers
Ability: Intimidate
252 HP/ 252 Def/ 4 SpDef
29 Spe IVs
Impish Nature
-Stealth Rock
-Earthquake
-Knock Off
-U-Turn
Another staple of the Generic Flying team. Lando is the second member of the dual Intimidate core, and works very well with Gyarados. Gyarados absorbs Ice hits that obliterate Landorus, while Lando takes the Electric hits that destroy Gyarados.They both die to BoltBeam, but c'mon, there's only so much one type can do. The full HP and Def EV's are pretty self explanatory, full bulk to tank hits better. Same with Leftovers, passive recovery to make up for the direct recovery it lacks. I run 29 Speed IV's to 'outslow' opposing defensive Lando-T's to get the U-Turn initiative on them. I could use 30, but some people might think they're smart and do that, so I decided to outslow them as well. I don't think it misses out on outspeeding anything without it. Stealth Rocks is a large part of what Lando is for; every team that can viably fit Rocks in on the team should put it on. The utility of this move is just too great. One thing I lack on Landorus is Stone Edge/Rock Slide, which I feel is slightly unnecessary. You're already forcing out other Flying types and setting up Rocks to hit them when they come back in, while Levitaters can be hit hard with Knock Off as well. Knock Off has great utility, I can't really pass it up. The same goes for U-Turn. I don't really have any problems with Flying types, so Stone Edge isn't really that missed.
Falcove (Togekiss) @ Sky Plate
Ability: Serene Grace (what did u honestly expect)
64 HP/ 252 SpAtk/ 192 Spe
Modest Nature
-Nasty Plot
-Air Slash
-Dazzling Gleam
-Roost
An' there it is. The mother of the Toge family has arrived. Togekiss, the haxing, annoying, beautiful piece of shit it is. This is my tank, bulky attacker, whatever. It can easily eliminate walls that annoy the hell out of me, while being able to sweep itself once the team has been weakened/paralyzed. Its item is kinda weird, Sky Plate. I didn't really know what to put, so I put an item that boosted its Air Slash while also having the boon of being able to bluff Scarf. I might put Sharp Beak there instead, just because it looks/sounds cooler. EV's were taken from my OU team; outspeeds standard variants of Rotom-W and TTar while providing maximum possible power, and a bit in bulk. Nasty Plot, Air Slash, and Roost are a bit obvious, I don't think I need to explain those. The third slot has been changing for me. Right now, I use Dazzling Gleam because Dark monos are annoying as hell, but so is Ferrothorn, so I may add Flamethrower instead. Aura Sphere wasn't doing it for me. That slot is open to some change, so if anybody has a good idea for it, I'd appreciate it. I love Togekiss; it's my favorite Pokemon. I built this team around emphasizing Togekiss's strengths and covering up its weaknesses, and I must say, I'm proud of the result.
To those who like ladder things, I'm currently #21 with this team, but I'm just too lazy to ladder. I usually do one game a day, then after seeing me gain 6 points for one win, I just give up. However, I have won my fair share of battles with it, so it is fairly successful.
Look up Pillar Sage Croven for Monotype rating.
Hardass (Togetic) @ Eviolite
Ability: Serene Grace
248 HP/ 252 SpDef/ 8 Def
Calm Nature
-Thunder Wave
-Heal Bell
-Roost
-Seismic Toss
Togetic here is so good but people don't even realize it. It has bulk that allows it to avoid the 2HKO from +1 Genesect and Greninja's Ice Beam, feats that are nearly unmatched in the Flying type. With Thunder Wave and Heal Bell, it provides invaluable support to Togekiss and the rest of the team. I used it mostly because I really appreciated the support Togekiss gave on my other teams, and I was a bit lost without it. Thunder Wave also crippled other mons to open up a Togekiss sweep. Seismic Toss just for some consistent damage and to not be Sub SD/DD fodder. Ok fine, main reason I used Togetic was to be non generic. Well that was part of it. I had been debating using it before, since its bulk was extraordinary, and after a friend used it to success, I decided to put it on my team.
SHOCKING!!! (Zapdos) @ Leftovers
Ability: Pressure
252 HP/ 252 SpDef/ 4 Spe
Calm Nature
-Discharge
-Toxic
-Defog
-Roost
Zapdos is almost a staple on Flying monos, and for good reason. Its Electric typing gives it a neutrality to opposing Electric attacks, most of which carry HP Ice to fuck over Landorus and other Grounds. With a solid amount of bulk, it can take on the powerful Electrics that need to be eliminated, such as Thundurus and Thundurus-T. This bulk is also what makes it one of the most reliable Defoggers in the Flying type, something no Flying mono can go without. I use Discharge over Thunderbolt for the paralysis chance, which can be really clutch at times. It's similar to Scald vs. Surf. Toxic is for opposing Zapdos and whittle damage, which can be really helpful v some people. Heat Wave could be considered, but I never found it as useful as Toxic. Basically, Zapdos is here to sponge Electric attacks and get Defogs off.
So Tired (Gyarados) @ Gyaradosite
Ability: Intimidate => Mold Breaker
252 HP/ 128 Def/ 128 SpDef
Careful Nature
-Dragon Dance
-Waterfall
-Rest
-Sleep Talk
Ok, y'all better not be hatin on the set. Hate on the EV's, I literally had no idea what to do and slapped them on. But that set is god. Resttalk Gyara is already really good, add DD onto it and it becomes the best Ground cteam there is, besides maybe Stallbreaker Mew. I put this on the squad because Ground is such a pain for Flying to face, and it ruins the strategy of para spread. It also is really, really good against Rock and is pretty good against Ice. Intimidate works really well with Landorus's own Intimidate, creating a double Intimidate core that can easily neutralize physical attackers, making it easier for Zapdos and Togetic to grab a Defog/Roost. I mostly put him on for Ground, but I had used a similar set in OU and I felt like using it again, it was really fun to see a person think they've finally whittled it down, then I click Rest. Plus, it's a great M-Medi check if they don't carry Tpunch. And if they do, Ice Punch isn't carried, and Lando is right there. And if they carry both....he's so lost he needs a map.
Phat (Dragonite) @ Leftovers
Ability: Multiscale
248 HP/ 64 Atk/ 228 SpDef
Adamant Nature
-Thunder Wave
-Dragon Claw
-Extremespeed
-Roost
Ok, I grabbed this set off the analysis here on Smogon, and replaced DD with Twave. My second para spreader, unless you count Zapdos a spreader with Discharge. To be honest, I don't even remember why I put him on the squad. I just felt like having something fat with Twave, and Dnite fit those requirements, so I put him there. With Multiscale and Roost, he can get even fatter and be a great stop to setup sweepers with Multiscale/Thunder Wave or the great +2 priority in Extremespeed. Um...he has good bulk, and reliable recover, and Thunder Wave, and Multiscale, and ExtremeSpeed....Idk really what else to say about this kid here.
GROUNDBREAKING!!! (Landorus-T) @ Leftovers
Ability: Intimidate
252 HP/ 252 Def/ 4 SpDef
29 Spe IVs
Impish Nature
-Stealth Rock
-Earthquake
-Knock Off
-U-Turn
Another staple of the Generic Flying team. Lando is the second member of the dual Intimidate core, and works very well with Gyarados. Gyarados absorbs Ice hits that obliterate Landorus, while Lando takes the Electric hits that destroy Gyarados.
Falcove (Togekiss) @ Sky Plate
Ability: Serene Grace (what did u honestly expect)
64 HP/ 252 SpAtk/ 192 Spe
Modest Nature
-Nasty Plot
-Air Slash
-Dazzling Gleam
-Roost
An' there it is. The mother of the Toge family has arrived. Togekiss, the haxing, annoying, beautiful piece of shit it is. This is my tank, bulky attacker, whatever. It can easily eliminate walls that annoy the hell out of me, while being able to sweep itself once the team has been weakened/paralyzed. Its item is kinda weird, Sky Plate. I didn't really know what to put, so I put an item that boosted its Air Slash while also having the boon of being able to bluff Scarf. I might put Sharp Beak there instead, just because it looks/sounds cooler. EV's were taken from my OU team; outspeeds standard variants of Rotom-W and TTar while providing maximum possible power, and a bit in bulk. Nasty Plot, Air Slash, and Roost are a bit obvious, I don't think I need to explain those. The third slot has been changing for me. Right now, I use Dazzling Gleam because Dark monos are annoying as hell, but so is Ferrothorn, so I may add Flamethrower instead. Aura Sphere wasn't doing it for me. That slot is open to some change, so if anybody has a good idea for it, I'd appreciate it. I love Togekiss; it's my favorite Pokemon. I built this team around emphasizing Togekiss's strengths and covering up its weaknesses, and I must say, I'm proud of the result.
More to add later, I'm lazy as hell and want to finish this <.<
Electric Monos: Without Zard X, electric is a pain to deal with. Luckily they aren't too common, but it's annoying to deal with them. Zapdos and Dnite have to put in major work here
Mamoswine: Uggghhhhh. Skarmory is pretty much the one true counter to this thing on Flying, but it was way too passive and did nothing, so I didn't use it. Gyarados is a decent check, but it restricts me from M-Volving, as I lose the Intimidate and gain the ability to get hit by its most powerful STAB, Earthquake. Overall a pain to deal with.
Ferrothorn: Can't really do to much besides set up Rocks and do passive damage with Leech Seed, but it's just annoying to deal with and KO.
Ice Monos: What Flying mono doesn't have trouble with these, especially with Kyu-W unbanned. Gyarados is pretty much my only shot at winning here, and it's usually Gyarados + 4 sacs + 1 sac that has Defog vs. an Ice monotype.
Electric Monos: Without Zard X, electric is a pain to deal with. Luckily they aren't too common, but it's annoying to deal with them. Zapdos and Dnite have to put in major work here
Mamoswine: Uggghhhhh. Skarmory is pretty much the one true counter to this thing on Flying, but it was way too passive and did nothing, so I didn't use it. Gyarados is a decent check, but it restricts me from M-Volving, as I lose the Intimidate and gain the ability to get hit by its most powerful STAB, Earthquake. Overall a pain to deal with.
Ferrothorn: Can't really do to much besides set up Rocks and do passive damage with Leech Seed, but it's just annoying to deal with and KO.
Ice Monos: What Flying mono doesn't have trouble with these, especially with Kyu-W unbanned. Gyarados is pretty much my only shot at winning here, and it's usually Gyarados + 4 sacs + 1 sac that has Defog vs. an Ice monotype.
http://replay.pokemonshowdown.com/ou-171588456 Against an OU team, LOL
http://replay.pokemonshowdown.com/monotype-171307370 Poison
http://replay.pokemonshowdown.com/frost-ou-1034202 Moar OU hue
http://replay.pokemonshowdown.com/frost-oumonotype-1020465 Fighting (hax is my excuse ;~;)
http://replay.pokemonshowdown.com/frost-oumonotype-1026726 Fly v Fly
http://replay.pokemonshowdown.com/monotype-169442363 Psychic
http://replay.pokemonshowdown.com/frost-oumonotype-1025313 Electric
http://replay.pokemonshowdown.com/ou-171970232 who doesn't like OU? (changed toxic to heat wave on zapdos for OU bc scizor and ferro r everywhere and i dont have zard)
http://replay.pokemonshowdown.com/ou-171966002 ouououououououou
http://replay.pokemonshowdown.com/ou-172160673 this team is actually p good in ou lmfao
http://replay.pokemonshowdown.com/monotype-171307370 Poison
http://replay.pokemonshowdown.com/frost-ou-1034202 Moar OU hue
http://replay.pokemonshowdown.com/frost-oumonotype-1020465 Fighting (hax is my excuse ;~;)
http://replay.pokemonshowdown.com/frost-oumonotype-1026726 Fly v Fly
http://replay.pokemonshowdown.com/monotype-169442363 Psychic
http://replay.pokemonshowdown.com/frost-oumonotype-1025313 Electric
http://replay.pokemonshowdown.com/ou-171970232 who doesn't like OU? (changed toxic to heat wave on zapdos for OU bc scizor and ferro r everywhere and i dont have zard)
http://replay.pokemonshowdown.com/ou-171966002 ouououououououou
http://replay.pokemonshowdown.com/ou-172160673 this team is actually p good in ou lmfao
Hardass (Togetic) @ Eviolite
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Thunder Wave
- Heal Bell
- Roost
- Seismic Toss
Falcove (Togekiss) @ Sky Plate
Ability: Serene Grace
Shiny: Yes
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
- Nasty Plot
- Air Slash
- Dazzling Gleam
- Roost
SHOCKING! (Zapdos) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Discharge
- Toxic
- Defog
- Roost
Phat (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Thunder Wave
- Dragon Claw
- ExtremeSpeed
- Roost
So Tired (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk
GROUNDBREAKING! (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 27 Spe
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
Ability: Serene Grace
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Thunder Wave
- Heal Bell
- Roost
- Seismic Toss
Falcove (Togekiss) @ Sky Plate
Ability: Serene Grace
Shiny: Yes
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
- Nasty Plot
- Air Slash
- Dazzling Gleam
- Roost
SHOCKING! (Zapdos) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Discharge
- Toxic
- Defog
- Roost
Phat (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Thunder Wave
- Dragon Claw
- ExtremeSpeed
- Roost
So Tired (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk
GROUNDBREAKING! (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 27 Spe
- Stealth Rock
- Earthquake
- Knock Off
- U-turn
And that's the team people! I wrote this RMT mostly for fun, but I would really appreciate it if I could get some advice on it, as this has now become my main team (somehow) and is doing well, but I'd like to make it more efficient and more able to handle with the top Monotypes, mainly Fairy, which I sometimes struggle to beat without a Charizard X. Thank you for reading, and I hope to see you around!
MAJESTIC AS FUCK
FEAR TEH FAIRY BURD
MAJESTIC AS FUCK
FEAR TEH FAIRY BURD
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