The ladder is being worked on as well.The ladder system is worse than PO too.
Lag and Spammers are still a very real issue on PS! I would say the lag on Showdown is worse than PO considering it stops all activities including team building. With everyone moving to PS! the spammers will follow. I would hope that the move will be delayed since as many of you said, PS! is in beta. With so many things to fix (ladder, lag, support for other gens, etc.) is it really the right time to make the move?The bolded lines are the main reason for the move to Pokemon Showdown! Apart from the numerous reasons already highlighted by Antar, these two are the very crux of the move to PS!
Well, no. Which is why we continue to maintain Smogon PO. The move to make PS an "official" Smogon simulator is more of an acceptance of the reality that most of our users have already migrated to PS (and, by the way, it is highly unlikely that spammers will be able to cause quite the level of damage to PS as they did to PO--for starters, even if they do manage to "crash" a person's "client," users of PS are able to reconnect to a battle within 60 seconds of being DC'd).With so many things to fix (ladder, lag, support for other gens, etc.) is it really the right time to make the move?
At the current rate of progress, I'd day between two weeks and a month. But don't hold me to that--the people to ask would be Zarel and bmelts, and the place to ask would be the Showdown forums.@Antar Its a bit rash to ask, but what would be a good estimate for PS! to be running smoother
In fact, once, I did help him through a Unicode issue in PO. But you can't seriously expect me to devote a significant amount of time to fixing problems in a rival sim.As for your problem of not having high enough programming skills, why didn't you ask a user such as Zarel/aesoft or bmelts to help you, as this would have made your 'job' much easier.
PS isn't going down. Unlike Smogon's PO server PS is maintained by the developers of said system; any kind of horrendous mistake or traumatic glitch can be addressed more accurately than one on Smogon's PO server.I'm somewhat excited about this, especially because it will be supported on devices like the Ipad, but my computer is soooo slow, and I haven't been able to spend more than 10 seconds on PS without getting DC'ed or my computer frozen. Hopefully I will find some way around it, but I know the whole community doesn't revolve around 1 player. I haven't seen the teambuilder so I can't give any opinion there. I have one question, will we ever be going back to PO if this doesn't work, or is this a permanent change for worse or better? Should be interesting to see what happens in the next year, and i somewhat look forward to it.
EDIT: I was able to spend about 30 seconds on one try after posting this message! XD
I wouldn't call it a net positive. Most PS! animations are rather fast; if you've ever seen something like (for example) surf or muddy water used, you know that it takes a while (about 5 seconds) for it to finish. It doesn't help that there's also a certain amount of time spent each time a Pokemon dies, when you have to wait for the Pokemon to cry, fall through the floor, and text about it to pop up. Stat-upping moves can be quite long depending on the move (Quiver Dance, although it is not all that relevant to VGC, takes a while to play - it has to say that each of the three stats were raised one by one). Trick Room in PS! is just a little wobble; ingame it's a long animation where the Pokemon sets up, then there's "<Pokemon> twisted the dimensions!" text, and then it's finally done. Even worse is any single target move that causes status effects or stat drops; every time it does something, it zooms in on the pokemon, zooms out, damage is done, zooms in again, shows the effect, zooms out again, text.. you get the point.The "animations take time" thing is actually going to be a net positive for the VGC community. They'll actually be able to have their realistic battle timers.