This is my second RMT and my first Gen 6 team. The team features a solid offensive VoltTurn core featuring Landorus-T, Genesect, and Rotom-Wash. The other members of the team are Excadrill, Azumarill, and my boy Mega-Lucario. The team uses speedy U-Turns ands powerful Volt Switches to wear down my opponents and maintain momentum until I open up an opportunity to sweep with my Lucario. The main issues my team has are against users of Will-o-wisp, as nobody on my team enjoys getting burned after I lose my Rotom-Wash. Perhaps a Guts Conkeldurr is in order? This team's winning record is roughly 80% on PS. However, this record could be improved relatively easily with some team tinkering and with me getting more familiar with the new OU metagame, remembering what still resists what, learning what knew moves Pokemon got, and figuring out what these new Pokemon do. Without further adieu, allow me to jump right in!
Landorus-T(Landon Donovan) @ Leftovers
Trait: Intimidate
EVs:252 HP 252 Atk/ 4 Spd
Nature: Adamant
-Earthquake
-U-turn
-Stone Edge
-Stealth Rock
Lando is the glue that holds my team together. It can do a multitude of things, including scouting with U-Turn, coming to intimidate scary physical sweepers, acting as a bulky pivot, and wall breaking with its devastating power. I usually lead with him right off the bat to gain momentum with a U-Turn, and to lower the attack of a Pokemon right away. Also, EdgeQuake provides good coverage along with U-Turn. Any remaining Pokemon that can still wall me have to beware of a U-Turn coming their way and counter coming in.
Genesect(Honda Civic)@ Choice Scarf
Trait:Download
EVs:4 Atk / 252 Sp Atk/ 252 Spd
Nature:Naive
-U-turn
-Thunderbolt
-Flamethrower
-Ice Beam
Genesect is my second U-Turner and is usually used in a one two punch with Lando. I usually go into Genesect after weakening something with a U-Turn from Landorus and finish off with another U-Turn or the appropriate coverage move. Genesect is very hard to counter as it has perfect coverage and can simply U-Turn out on the expected switch.
Rotom-Wash (Scrotum-Wash)@ Chesto Berry
Trait:Levitate
EVs:232 HP/ 56 S Atk/ 220 Def
Nature: Modest
-Volt Switch
-Hydro Pump
-Will-o-wisp
-Rest
Rotom is one of the most used OU pokes for a good reason. It has good bulk and special attack, great typing and coverage, and completes the VoltTurn core of my team as a bulky pivot while having excellent synergy with the rest of my team. Its Water/Electric typing and its ability grant it only one weakness in grass and a multitude of useful resistances and an immunity. Rest is for status absorption and recovery, greatly prolonging Rotom's lifespan.
Excadrill(EarthShaker)@ Assault Vest
Trait:Mold Breaker
EVs:252 HP/ 252 Atk/ 4 Spd
Nature: Adamant
-Iron Head
-Rapid Spin
-Earthquake
-Rock Slide
Excadrill is my spinner, making it an invaluable team player. Its massive base 135 attack is fully invested, and its high 110 HP is also maxed out to make it reasonably bulky. It is also capable of firing off incredibly powerful STAB Earthquakes and Iron Heads.
Azumarill(She works out) @ Sitrus Berry
Trait: Huge Power
EVs: 4 HP/ 252 Atk/ 252 Spd
Nature: Jolly
-Belly Drum
-Aqua Jet
-Waterfall
-Play Rough
Standing in at a whopping 2 foot 7 and weighing a mind-blowing 62.8 pounds, Azumarill is my main wall breaker that can spam super powerful attacks at whatever dares to come in. A Jolly Belly Drum set is being run at the moment over the original bulky band set because Azumarill causes so many switches and with some prediction, if a BD is set up, she can plow through entire teams with aqua jet. Max speed is to outspend Defensive Rotom and OHKO it with Play Rough.
Mega-Lucario(Straight Fistin')@Lucarionite
Trait:Adaptability
EVs:4 HP/ 252 Atk/ 252 Spd
Nature: Jolly
-Bullet Punch
-Close Combat
-Crunch/Ice Punch
-Swords Dance
Finally, I present to you one of my favorite megas. It has the perfect stats and ability for a sweeper, and can run both a special and physical set that will keep the opponent guessing until I reveal my moves to them. Adaptability Bullet Punch's power rivals that of Technician Scizor, a testament to Mega-Lucario's power. If I get a SD up, it almost always gg.
Bullet Punch is good priority, and CC is a massive base 240 attack, while Crunch is run for ghosts and Chandelure in general, who would completely wall me without it. However Ice Punch hits flying types and dragons for super effective damage, so I am having a massive internal struggle to decide what to run.
Well, that concludes my first Gen 6 RMT. Thanks for (hopefully) reading the whole thing, I hope it wasn't too boring and that you feel compelled to rate the team. I am open to any suggestions but would like to the VoltTurn strategy going and I would like keep my Lucario. Give constructive criticism as harshly as you would like. Thanks again and Happy Rating!
Landorus-T(Landon Donovan) @ Leftovers
Trait: Intimidate
EVs:252 HP 252 Atk/ 4 Spd
Nature: Adamant
-Earthquake
-U-turn
-Stone Edge
-Stealth Rock
Lando is the glue that holds my team together. It can do a multitude of things, including scouting with U-Turn, coming to intimidate scary physical sweepers, acting as a bulky pivot, and wall breaking with its devastating power. I usually lead with him right off the bat to gain momentum with a U-Turn, and to lower the attack of a Pokemon right away. Also, EdgeQuake provides good coverage along with U-Turn. Any remaining Pokemon that can still wall me have to beware of a U-Turn coming their way and counter coming in.
Genesect(Honda Civic)@ Choice Scarf
Trait:Download
EVs:4 Atk / 252 Sp Atk/ 252 Spd
Nature:Naive
-U-turn
-Thunderbolt
-Flamethrower
-Ice Beam
Genesect is my second U-Turner and is usually used in a one two punch with Lando. I usually go into Genesect after weakening something with a U-Turn from Landorus and finish off with another U-Turn or the appropriate coverage move. Genesect is very hard to counter as it has perfect coverage and can simply U-Turn out on the expected switch.
Rotom-Wash (Scrotum-Wash)@ Chesto Berry
Trait:Levitate
EVs:232 HP/ 56 S Atk/ 220 Def
Nature: Modest
-Volt Switch
-Hydro Pump
-Will-o-wisp
-Rest
Rotom is one of the most used OU pokes for a good reason. It has good bulk and special attack, great typing and coverage, and completes the VoltTurn core of my team as a bulky pivot while having excellent synergy with the rest of my team. Its Water/Electric typing and its ability grant it only one weakness in grass and a multitude of useful resistances and an immunity. Rest is for status absorption and recovery, greatly prolonging Rotom's lifespan.
Excadrill(EarthShaker)@ Assault Vest
Trait:Mold Breaker
EVs:252 HP/ 252 Atk/ 4 Spd
Nature: Adamant
-Iron Head
-Rapid Spin
-Earthquake
-Rock Slide
Excadrill is my spinner, making it an invaluable team player. Its massive base 135 attack is fully invested, and its high 110 HP is also maxed out to make it reasonably bulky. It is also capable of firing off incredibly powerful STAB Earthquakes and Iron Heads.
Azumarill(She works out) @ Sitrus Berry
Trait: Huge Power
EVs: 4 HP/ 252 Atk/ 252 Spd
Nature: Jolly
-Belly Drum
-Aqua Jet
-Waterfall
-Play Rough
Standing in at a whopping 2 foot 7 and weighing a mind-blowing 62.8 pounds, Azumarill is my main wall breaker that can spam super powerful attacks at whatever dares to come in. A Jolly Belly Drum set is being run at the moment over the original bulky band set because Azumarill causes so many switches and with some prediction, if a BD is set up, she can plow through entire teams with aqua jet. Max speed is to outspend Defensive Rotom and OHKO it with Play Rough.
Mega-Lucario(Straight Fistin')@Lucarionite
Trait:Adaptability
EVs:4 HP/ 252 Atk/ 252 Spd
Nature: Jolly
-Bullet Punch
-Close Combat
-Crunch/Ice Punch
-Swords Dance
Finally, I present to you one of my favorite megas. It has the perfect stats and ability for a sweeper, and can run both a special and physical set that will keep the opponent guessing until I reveal my moves to them. Adaptability Bullet Punch's power rivals that of Technician Scizor, a testament to Mega-Lucario's power. If I get a SD up, it almost always gg.
Bullet Punch is good priority, and CC is a massive base 240 attack, while Crunch is run for ghosts and Chandelure in general, who would completely wall me without it. However Ice Punch hits flying types and dragons for super effective damage, so I am having a massive internal struggle to decide what to run.
Well, that concludes my first Gen 6 RMT. Thanks for (hopefully) reading the whole thing, I hope it wasn't too boring and that you feel compelled to rate the team. I am open to any suggestions but would like to the VoltTurn strategy going and I would like keep my Lucario. Give constructive criticism as harshly as you would like. Thanks again and Happy Rating!
Last edited: