My Samurai team... just kidding. A team i made up while playing Shoddy. It works pretty well but i figured you guys could find problems with it. Even though this is OU i do enjoy having some UU (Arcanine and Typhlosion mostly) Um so Here it is!
AT A GLANCE
LEAD
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Speed
Jolly nature (+Speed, -SAtk)
- Stealth Rock
- Rock Slide
- Taunt
- Earthquake
My lead aerodactyl. It always sets up a stealth rock, and has potential to OHKO a Salamence after stealth rock damage. This Aerodactyl sets up stealth rock, then most likely gets hit with a OHKO move, but hangs on with focus sash, Then it can suicide and use either Rock Slide or Earthquake. Jolly Gives it a boost against scarfed pokemon and can most likely end them if Rock Slide hits. Taunt can cripple leads like Azelf or uxie, and stops them from setting up rocks or spikes. The ATK and SPE EV's allow for Aerodactyl to be fast and pack a serous punch.
THE FAVORITE
Arcanine (M) @ Expert Belt
Ability: Intimidate
EVs: 44 Atk/252 Speed/212 SAtk
Naive nature (+Speed, -SDef)
- Extremespeed
- Flamethrower
- Thunder Fang
- Dragon Pulse
An Arcanine set that i created on a different rmt, but has still worked. Extreme Speed, is to pick up scraps on pokemon like scizor or salamence doin a potential 25% damage to both with the given EV's. Thunder fang is to hit flying types and paralyzed gyarados's. Dragon Pulse is a good move that hits every pokeon except for Steels, but Flamethrower covers them. 212 SATK allows for flamethrower to do 75% damage to lucario, while Dragon Pulse can hit for 50% damage on Salamences. Naive gives it a slight speed boost without hurting either attak or SATK.
THE SPECIAL ATTACKER
Togekiss (M) @ Petaya Berry
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
timid nature (+Speed, -Atk)
- Air Slash
- Aura Sphere
- Grass knot
- Thunder Wave
A para-flinch togekiss, however instead of roosting, i gave it Grass knot for perfect type coverage. This can OHKO a Swampert with Grass knot and can bother enemies after a thunder wave, with airslash with its 60% flinch rate. Timid nature helps Give a speed boost when facing enemies that have the same speed. Aura sphere to get the upperhand on steels, and to try suicide by hitting rypherior or marowak. The SPA EV's were to give it more power with airslash, Aura Sphere, and Shadow Ball. The SPeeD EV's allow it to outrun some opponents, giving it a slight speed boost.. The 4 def EV's were a filler, but still help Togekiss from physical moves nonetheless.
THE PHYSICAL WALL
Metagross @ Leichi Berry
Adamant
Clear Body
252 Atk/192 Spe/52 HP/12 Def
-Agility
-Meteor Mash
-Earthquake
-Ice Punch
From November1093
Foretress @ Shed Shell
Impish
Sturdy
252 HP/156 Def/100 Atk
-Spikes
-Rapid Spin
-Payback
-Explosion
From November1093
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 218 Atk/252 Spd/40 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Dragon Dance
- Dragon Claw/outrage
From Crimson Leon
AT A GLANCE
LEAD
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Speed
Jolly nature (+Speed, -SAtk)
- Stealth Rock
- Rock Slide
- Taunt
- Earthquake
My lead aerodactyl. It always sets up a stealth rock, and has potential to OHKO a Salamence after stealth rock damage. This Aerodactyl sets up stealth rock, then most likely gets hit with a OHKO move, but hangs on with focus sash, Then it can suicide and use either Rock Slide or Earthquake. Jolly Gives it a boost against scarfed pokemon and can most likely end them if Rock Slide hits. Taunt can cripple leads like Azelf or uxie, and stops them from setting up rocks or spikes. The ATK and SPE EV's allow for Aerodactyl to be fast and pack a serous punch.
THE FAVORITE
Arcanine (M) @ Expert Belt
Ability: Intimidate
EVs: 44 Atk/252 Speed/212 SAtk
Naive nature (+Speed, -SDef)
- Extremespeed
- Flamethrower
- Thunder Fang
- Dragon Pulse
An Arcanine set that i created on a different rmt, but has still worked. Extreme Speed, is to pick up scraps on pokemon like scizor or salamence doin a potential 25% damage to both with the given EV's. Thunder fang is to hit flying types and paralyzed gyarados's. Dragon Pulse is a good move that hits every pokeon except for Steels, but Flamethrower covers them. 212 SATK allows for flamethrower to do 75% damage to lucario, while Dragon Pulse can hit for 50% damage on Salamences. Naive gives it a slight speed boost without hurting either attak or SATK.
THE SPECIAL ATTACKER
Togekiss (M) @ Petaya Berry
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
timid nature (+Speed, -Atk)
- Air Slash
- Aura Sphere
- Grass knot
- Thunder Wave
A para-flinch togekiss, however instead of roosting, i gave it Grass knot for perfect type coverage. This can OHKO a Swampert with Grass knot and can bother enemies after a thunder wave, with airslash with its 60% flinch rate. Timid nature helps Give a speed boost when facing enemies that have the same speed. Aura sphere to get the upperhand on steels, and to try suicide by hitting rypherior or marowak. The SPA EV's were to give it more power with airslash, Aura Sphere, and Shadow Ball. The SPeeD EV's allow it to outrun some opponents, giving it a slight speed boost.. The 4 def EV's were a filler, but still help Togekiss from physical moves nonetheless.
THE PHYSICAL WALL
Metagross @ Leichi Berry
Adamant
Clear Body
252 Atk/192 Spe/52 HP/12 Def
-Agility
-Meteor Mash
-Earthquake
-Ice Punch
From November1093
THE COOL WALLThis Metagross would give your team strategy, because right now I can't really tell what your goal is with this team. But anyway, allow to explain why I've chosen this moveset. The given EVs (after an Agility) will allow you to outspeed Choice Scarfed Flygon and Heatran-Two big threats to this team-and OHKO them with the apropriate 4x effective attack. The rest of the EVs are put into defences so Metagross's bulk won't be wasted. Should you get the Leichi boost, your attack will skyrocket to 608, and then your opponent better have a focus sashed priorty user that can switch in unscathed or they are SO SCREWED!!! Scamory gives this set some trouble but Arcanine and Salamence can cover for it.
Foretress @ Shed Shell
Impish
Sturdy
252 HP/156 Def/100 Atk
-Spikes
-Rapid Spin
-Payback
-Explosion
From November1093
THE Mixed ATTACKERThis Forretress is great for setting spikes, rapid spinning unpleasant things away, and eliminating one of your opponents pokmon (with Explosion) after its job is done. Payback lets it take on most spin blockers barring Overheat Rotom. Too bad Overheat Rotom is the most common spin Blocker.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 218 Atk/252 Spd/40 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Dragon Dance
- Dragon Claw/outrage
From Crimson Leon
thats it. please rate and commentyou give far to much special atack evs only for 1 atack,you also dont run max speed,what is a must on most mence sets,so i also sugest you try this mix DD mence,you still keep that single(more powerful) special move,that when you combo with the other 2 physical moves,give perfect coverage,and after DD you are going to deal some heavy damage,fire blast still ohko skarmory,scizor and most pokemons that are weak to,even with the low amount of evs, anyway try that out to see if works ok?