Introduction
The idea of a Toxic-Flinch team began with my Jirachi and Togekiss. They were two of the main pokemon that I had trained after the elite four (besides my Raichu) and I had planned to use them at the frontier (but apparently Jirachi isn't allowed =\ ). While training them in my game, I had been introduced to and began playing in the competitive metagame with shoddy and now PO. I found that I like stalled based teams much better than offensive ones. I thought to myself, what If I was able to poison my opponent's pokemon, and then flinch them to allow the poison to rack up damage? Thus, my toxic flinch team was born. Please keep in mind while you're rating this that this team is an ongoing project. I'm trying to create a team for my SoulSilver game that can fare well competitively while maintaining the integrity of the toxic-flinch ideals (I'm thinking about making an offensive team as well but that's not what this RMT is about). I've been testing this on PO in order to make sure that it's a legit team before trying to emulate it on my game, however it's been a bit shaky in its success.
Before I begin, I'd like to let raters know that this is ingame. Therefore, It will be difficult for me to get correctly natured or hidden powered legendaries. Please do not suggest any legendaries unless you firmly believe that they will make my team 100x better =P.
Team Building Process
This team began with two pokemon known for their abuse of the flinchhax, Togekiss and Jirachi.
I needed toxic spikes as well, and since I already had a specially defensive forretress lying around in my PC, I decided that forretress would be my spiker (as well as spinner, although I don't encounter entry hazards too much in real life).
Out of ideas for pokemon, I decided to stick my favorite pokemon, Raichu, on this team. It was already at level 100 so I thought, might as well!
I decided that my pokemon didn't have enough recovery moves, so I needed a wish passer. At first I thought about Blissey, but after raising one to level 58 or so, I found out that the rare wish Blissey was only passed out at an event a while ago. I then turned to another common wish passer to replace Blissey, Vaporeon. It also took care of my double fire weakness.
The only other two options to me at the time was a Hardy natured, not-ev-trained feraligatr, or a useless Blissey. I opted for Blissey in order to set up my stealth rocks (I knew I was going to replace her as soon as I found a solution).
After a battle with a friend, I got 6-0'd by a calm mind raikou and I realized that I had no real safe switch in for electric type moves (and no, Blissey couldn't counter it because seismic toss cannot be learned in SS either o3o). I immediately sought out a ground type to replace Blissey (I thought about Jolteon for a while too) and I instantly thought of one of my more liked 3rd gen ground types, Flygon.
Raichu wasn't really cutting it (T_T). It couldn't switch into anything and the one turn it needed to set up was really detrimental. I decided to stick one of my other liked pokemon here for it. Enter Lanturn! Gives me another nice electric resist as well as another water and fire resist.
After further testing, I have come to the conclusion that forretress's ability to spike, toxic spike, hit ghost pokemon, AND rapid spin isn't good enough to offset the fact that opponent's just use forretress to set up on. Therefore, I have added Tentacruel as my new toxic spiker/rapid spinner.
Current Team
Time To Scrutinize
Jirachi @ Choice Scarf
Ability: Serene Grace
EV: 4 Hp? / 252 Atk / 252 Spe
Nature: Jolly [+Spe/-SpA]
- Stealth Rock
- Trick
- Iron Head
- Fire Punch
So from the first jirachi event, I ended up getting a Jolly Jirachi. At the time, it didn't mean much, but after my introduction to the competitive scene, I was overjoyed to find that my Jirachi had a nature that could actually work with a set! After some experimentation with different choice scarf sets, I eventually decided to set Jirachi as my lead (since none of my other pokes could set up rocks). I'm still working on making this set, my Jirachi has been EV trained. Most of the time, I set up rocks and then switch out in order to allow my jirachi to come back later and outspeed-flinch the opponent to death. Fire punch is for steel coverage, however I've found that the main steels that it goes against (Skarmory and Metagross) aren't even 2hko'd by Fire Punch, so I'm open for suggestions here. I have also been contemplating moving Jirachi out of the lead slot and replacing Lanturn.
Togekiss @ Choice Scarf
Ability: Serene Grace
EV: 4 Def / 252 SpA / 252 Spe
Nature: Timid [+Spe/-Atk]
- Air Slash
- Aura Sphere
- Roost
- Trick
Here's the second part of my flincher duo. I'm actually not sure about what EVs my Togekiss is running, I'm going to reset them with berries and re-EV train them though. I originally did not run a choice scarf set, however I found that Togekiss can't outspeed ANYTHING. I added in roost over the recommended Fire Blast because I needed a recovery for kiss due to the SR accumulation as well as after I tricked away my choice scarf. Basically comes in and slashes/roosts my opponents to death. Not much to say here. I'm looking about the possibility of running a more bulky set, not sure though.
Tentacruel @ Leftovers
Ability: Liquid Ooze
EV: 252 HP / 120 Def / 136 SpD
Nature: Careful [+SpD/-SpA]
- Toxic Spikes
- Rapid Spin
- Surf
- Payback
Replacement for the setup prone forretress. Comes in on a resisted attack (Tentacruel has so many more than forretress =D) and either toxic spikes or rapid spins. I ran careful because I was interested in having payback on tentacruel for dusknoir/gengar. Rotom-A could be a problem since I wouldn't be able to payback unless I predicted. The loss of Spikes is a bit saddening, but I think that having a bulkier pokemon with more resistances actually gives me more opportunities to set up the toxic spikes.
Lanturn @ Leftovers
Ability: Volt Absorb
EV: 52 Hp / 252 SpA / 148 SpD / 56 Spe
Nature: Modest [+SpA/-Atk]
- Substitute
- Charge Beam
- Ice Beam
- Hydro Pump
My replacement to my trusty Raichu (T_T). Lanturn offers me more turns to stall out my opponent by being able to switch into an electric type attack for free as well as resisting water and fire type moves. The parafusion set doesn't really work here since toxic will be prevalent on my opponent's team, however I do wish that Lanturn was more bulky. I have caught many unsuspecting people on PO with this set by subbing on the switch in. Often times, they bring in a flygon which is immediately KO'd by an ice beam. I am willing to replace Lanturn or run a different set since I haven't actually trained my chin chou yet (EV trained but it's at level 15 or something).
Vaporeon @ Leftovers
Ability: Water Absorb
EV: 188 Hp / 252 Def / 68 SpD
Nature: Bold [+Def/-Atk]
- Wish
- Protect
- Roar
- Hp Electric
This is my switch in for most physical, water, and fire type moves. Vaporeon is actually the glue that binds my team together. She is the one that spends the most time on the front lines taking hits and stalling out my opponent and I'm deeply grateful for the role she plays on this team. Vaporeon also allows me to heal a fellow teammate on a good prediction. She runs Roar because I was lacking a phazer and there are many pokemon that can set up on a number of my pokemon. I wouldn't mind another phazer on my team. Hp Electric was run over Surf since on PO I found that most of the opponents that Vaporeon was stalling were water types so naturally I needed to counter them. Vaporeon is also my gyarados counter even though most of my friends don't have a gyarados xD.
Flygon @ Leftovers
Ability: Levitate
EV: 252 Hp / 176 Def / 80 Spe
Nature: Jolly [+Spe/-SpA]
- Earthquake
- Dragon Claw
- Roost
- Toxic
My switch in for ground type attacks, Flygon is actually able to take a decent amount of hits. I actually deviated from the smogon set here. Since I found that Fire Blast didn't do much, I changed to the Stab Dragon Claw and adjusted the nature for my attack types. On PO, I fake a choice set until I get the opportunity to toxic an important switch-in of theirs. I'm open to set and pokemon changes here since I have yet to EV or EXP train my trapinch.
Immediately Available Pokemon
Here I will list pokemon that I can substitute at any time. These are NOT the ONLY pokemon that may be suggested, however they are the easiest changes to make.
Raichu @ Magnet
Ability: Static
EV: 252 SpA / 4 Def / 252 Spe
Nature: Timid [+Spe/-Atk]
Nasty Plot
Thunderbolt
Focus Blast
Hidden Power Ice
Forretress @ Leftovers
Ability: Sturdy
EV: 252 Hp / 4 Def / 252 SpD
Nature: Can't remember at the moment
- Toxic Spikes
- Spikes
- Payback
- Rapid Spin
Here's my toxic set up. Comes in on a resisted attack or after one of my scarfers tricks their scarf away and proceeds to set up Toxic Spikes. I usually get one layer in and then come back later for another. Forretress was actually sitting around in my box when I was making this team so I was glad to not have to train another pokemon o3o. I am considering getting a defensive forretress, however, since it'll never really switch into a Special attack? Also, its nature is one of the two given on the smogon set, can't remember which at the moment. If I can get spikes in too, I die of happiness.
Summary
I came to the Smogon RMT forums in order to try and improve my mediocre team. It has been suffering from a 50% win percentage. I think the problems is that it relies too much on a core of pokemon and fails when one of the pokemon are defeated. Also, the lack of recovery on specific pokemon is apparently. Another point is that many of pokemon are just begging to be set up on, which is an issue that needs to be solved. Please make all the suggestions you want, but I ask that all changes keep the integrity of the toxic-flinch idea. Jirachi and Togekiss are probably staying no matter what, other than that, please suggest away!
- Still considering whether to run a bulky encore set on Togekiss
- Hp Electric to surf on vaporeon?
- Fireblast/no scarf togekiss?
Threatlist