Doublade has reason to run minimum speed because of Gyro Ball, so with a Shell Smash up, the listed Shuckle set would be at 82 speed and undersped by Doublade's 67 for the final turn of TR.
NVM. I see now. thanks.Doublade has reason to run minimum speed because of Gyro Ball, so with a Shell Smash up, the listed Shuckle set would be at 82 speed and undersped by Doublade's 67 for the final turn of TR.
So like, if you have 2 pokémons with moves that switch themselves when hit as trademark, would you be able to do an infinite amount of damage? I mean, switch in, U-Turn, switch, Volt Switch, switch, U-turn, switch, and keep repeating untill the oponent dies. ...yeah.
Premise: In trademarked, you can give up your pokemons' ability to be able to use one of the status moves it learns to have it activate upon switch in without limit (though no longer being able to use it in your movepool).
It does. Its also explained in the op lol.What happens if I mega evolve? Does my status move ability go away and turn into the mega's ability?
Ok flatout baton pass SHOULD have been banned by virtue of moves being banned by ou clauses being banned as tm. Urk did tell me that he basically made the gen 7 trademarked on rom from using the gen 6 variant (where baton pass was limited and not banned then iirc). Baton pass is suppose to be banned as tm. I have sent a message to urkerab regarding this, so hopefully when he has the time he could fix it.
What mon triggered this reason? I've successfully made a Dragonite set with Dragon Dance as the trademark.
Dragon Dance isn't programmed?
Hmm thats really odd. Maybe you can use pastebin and show me your team. Cause I went to rom to test and it doesnt seems to be an issue. Did you happen to spell dragon dance wrong or something?Gyarados. And I didnt choose the wrong meta, my team that had that error had multiple other mons with abilities like raindance & only DD didnt work
Yes, but Charm as a Trademark is legal tooUh, is Archeops legal?
Careful which users. For example, my Heart Swap Magearnas keep getting OHKOed by the Swords Dance Garchomp on the bot's team on ROM even after Heart Swapping the Swords Dance boost off. I don't predict Heart Swap Magearna doing well against that quote's Lando-T set, for instance. (Heart Swap Manaphy does considerably better, though.)haze, heart swap, psych up, etc all destroy every single one of these
Strength sap is legal as its users are limited and in there own rights arent necessarily overly bulky otherwise or have great defensive typing so at this point i dont see them as a threat.This looks like a really cool format. Is strength sap legal? That could make some really powerful pivots. I was also thinking about just how powerful trick room could be now that setting it up isn't that difficult. Plus, how does skill swap work?