Trick Room Guide rewrite

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Initially I was just looking over this for Mingot's giveaway so that he would have to sponsor me in VGC but it turned out to need a pretty serious rewrite. There many sentences and even entire paragraphs in inappropriate sections, and I was able to flat out delete quite a bit while preserving the content. It is still in html since I was editing it in the SCMS, but this is really something I do not have time for in one sitting. I will be finishing this myself eventually, but any help is appreciated. I stopped editing when I got to "Trick Room Team Building", so anything after that is a priority, but don't be afraid to fix up my parts too! Mingot you owe me pretty much all of your Pokemon.

The current Trick Room Guide for reference.

HTML:
[title]
A Guide to DPP Trick Room Teams
[head]
<meta name="description" content="Information on how to build and battle with Trick Room teams, thank to Gen. Empoleon." />
[page]
<div class="author"> by <a href="/forums/member.php?u=20899">Gen. Empoleon.</a></div>

<ol class="toc">
<li><a href="#intro">Introduction</a></li>
<li><a href="#whatis">What is Trick Room?</a></li>
<li><a href="#types">Types of Pokémon to use in Trick Room</a>
<ul>
<li><a href="#speed">Speed Tiers</a></li>
</ul>
</li>
<li><a href="#building">Trick Room Team Building</a>
<ul>
<li><a href="#lead">The Lead</a></li>
<li><a href="#abuse">Trick Room Abusers</a></li>
<li><a href="#other">Other Trick Room Pokémon</a></li>
<li><a href="#support">Support</a></li>
</ul>
</li>
<li><a href="#ubers">Trick Room in Ubers</a></li>
<li><a href="#check">Trick Room checklist</a></li>
<li><a href="#use">Pokémon to use in Trick Room</a>
<ul>
<li><a href="#roomers">Trick Roomers</a></li>
<li><a href="#tricksweep">Sweepers</a></li>
</ul>
</li>
<li><a href="#conclusion">Conclusion</a></li>
</ol>


<h2><a name="intro">Introduction</a></h2>

<p>Every generation brings a couple oddball moves to competitive Pokemon. GSC gave us Present; RSE gave us the Stockpile-Spit Up-Swallow trio; now DPP gives us Trick Room, which causes the slower Pokemon to attack first in the four turns following its use. The competitive community generally views Trick Room as a gimmick move; however, with proper timing and intelligent teambuilding, it can pose a threat to any standard OU team.</p>

<h2><a name="whatis">What is Trick Room?</a></h2>

<p>Trick Room is a move which causes the slower Pokémon move first for four turns after its use. It has has -7 priority, which means that every move - including Roar and Focus Punch - will go before it. There is no Pokémon which brings instant Trick Room to the field, so you it always be set up by using the move.</p>

<p>Trick Room's effects are unfortunately not absolute. Plays with enhanced priority, such as switching out a Pokemon or using Bullet Punch, will still take effect before a slow Pokemon is able to move. Additionally, unlike those of Rain and Sun, Trick Room's four turn duration cannot be extended in any way.</p>

<h2><a name="types">Type of Pokémon to use in Trick Room</a></h2>

<p>When choosing Pokemon for a Trick Room team, Speed obviously is a primary concern. Slower Pokemon are generally better, since they will be able to outrun their opponent more frequently while Trick Room is in effect. Any Pokemon over base 100 Speed is is a risk on a Trick Room team, since anything faster  cannot underspeed base 75 Speed Pokémon, with a 0 Speed IV and a negative Speed nature. This window covers many OU Pokemon which can cause heavy damage (Smeargle, Heatran, Gyarados, etc). Additionally, Pokemon with over 100 base speed tend to be much frailer than their slower counterparts - just think of Starmie and Mismagius compared to Celebi and Miltank. For these reasons, this section of the guide will be limited to Pokemon with 100 or less base speed.</p>

<h3><a name="speed">Speed Tiers</a></h3>

<table class="sortable">
<thead>
<tr>
    <th>Base Speed</th>
    <th>Minimum Speed</th>
    <th>Base Speeds outran under Trick Room</th>
</tr>
</thead>
<tbody>
<tr>
 <td>100</td>
    <td>184</td>
    <td>75</td>
</tr>
<tr class="a">
    <td>95</td>
    <td>175</td>
    <td>70</td>
</tr>
<tr>
    <td>90</td>
    <td>166</td>
    <td>66</td>
</tr>
<tr class="a">
    <td>85</td>
    <td>157</td>
    <td>61</td>
</tr>
<tr>
    <td>80</td>
    <td>148</td>
    <td>58</td>
</tr>
<tr class="a">
    <td>77</td>
    <td>143</td>
    <td>55</td>
</tr>
<tr>
    <td>75</td>
    <td>139</td>
    <td>52</td>
</tr>
<tr class="a">
    <td>71</td>
    <td>132</td>
    <td>50</td>
</tr>
<tr>
    <td>70</td>
    <td>130</td>
    <td>48</td>
</tr>
<tr class="a">
    <td>65</td>
    <td>121</td>
    <td>43</td>
</tr>
<tr>
    <td>61</td>
    <td>114</td>
    <td>40</td>
</tr>
<tr class="a">
    <td>60</td>
    <td>112</td>
    <td>39</td>
</tr>
<tr>
    <td>61 and 58</td>
    <td>114 and 108</td>
    <td>39</td>
</tr>
<tr class="a">
    <td>55</td>
    <td>103</td>
    <td>35</td>
</tr>
<tr>
    <td>50 and 45</td>
    <td>94 and 85</td>
    <td>30</td>
</tr>
<tr class="a">
    <td>40</td>
    <td>76</td>
    <td>23</td>
</tr>
<tr>
    <td>35, 33, and 30</td>
    <td>67, 63, and 58</td>
    <td>20</td>
</tr>
    </tbody> 
            </table>


<p>There are 43 Pokémon which can use the move Trick Room. Once you have removed the Pokémon which are banned from the OU tier and that are higher than 100 base Speed you are left with:</p>

<table class="sortable">
<thead>
<tr>
    <th>Pokémon</th>
    <th>HP</th>
    <th>Attack</th>
    <th>Defense</th>
    <th>Special Attack</th>
    <th>Special Defense</th>
    <th>Speed</th>
</tr>
</thead>
<tbody>
<tr>
 <td><a href="/dp/pokemon/slowbro">Slowbro</a></td>
    <td>95</td>
    <td>75</td>
    <td>110</td>
    <td>100</td>
    <td>80</td>
    <td>30</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/slowking">Slowking</a></td>
    <td>95</td>
    <td>75</td>
    <td>80</td>
    <td>100</td>
    <td>110</td>
    <td>30</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/bronzong">Bronzong</a></td>
    <td>67</td>
    <td>89</td>
    <td>116</td>
    <td>79</td>
    <td>116</td>
    <td>33</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/dusknoir">Dusknoir</a></td>
    <td>45</td>
    <td>100</td>
    <td>135</td>
    <td>65</td>
    <td>135</td>
    <td>45</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/porygon2">Porygon2</a></td>
    <td>85</td>
    <td>80</td>
    <td>90</td>
    <td>105</td>
    <td>95</td>
    <td>60</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/lunatone">Lunatone</a></td>
    <td>70</td>
    <td>55</td>
    <td>65</td>
    <td>95</td>
    <td>85</td>
    <td>70</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/solrock">Solrock</a></td>
    <td>70</td>
    <td>95</td>
    <td>85</td>
    <td>55</td>
    <td>65</td>
    <td>70</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/claydol">Claydol</a></td>
    <td>60</td>
    <td>70</td>
    <td>105</td>
    <td>70</td>
    <td>120</td>
    <td>75</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/smeargle">Smeargle</a></td>
    <td>55</td>
    <td>20</td>
    <td>35</td>
    <td>20</td>
    <td>45</td>
    <td>75</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/jirachi">Jirachi</a></td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/celebi">Celebi</a></td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/uxie">Uxie</a></td>
    <td>75</td>
    <td>75</td>
    <td>130</td>
    <td>75</td>
    <td>130</td>
    <td>95</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/jynx">Jynx</a></td>
    <td>65</td>
    <td>50</td>
    <td>35</td>
    <td>115</td>
    <td>95</td>
    <td>95</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/mr_mime">Mr. Mime</a></td>
    <td>40</td>
    <td>45</td>
    <td>65</td>
    <td>100</td>
    <td>120</td>
    <td>90</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/stantler">Stantler</a></td>
    <td>73</td>
    <td>95</td>
    <td>62</td>
    <td>85</td>
    <td>65</td>
    <td>85</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/girafarig">Girafarig</a></td>
    <td>70</td>
    <td>80</td>
    <td>62</td>
    <td>85</td>
    <td>65</td>
    <td>85</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/cresselia">Cresselia</a></td>
    <td>120</td>
    <td>70</td>
    <td>120</td>
    <td>75</td>
    <td>130</td>
    <td>85</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/mesprit">Mesprit</a></td>
    <td>80</td>
    <td>105</td>
    <td>105</td>
    <td>105</td>
    <td>105</td>
    <td>80</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/gallade">Gallade</a></td>
    <td>68</td>
    <td>125</td>
    <td>65</td>
    <td>65</td>
    <td>115</td>
    <td>80</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/grumpig">Grumpig</a></td>
    <td>80</td>
    <td>45</td>
    <td>65</td>
    <td>90</td>
    <td>110</td>
    <td>80</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/gardevoir">Gardevoir</a></td>
    <td>68</td>
    <td>65</td>
    <td>65</td>
    <td>125</td>
    <td>115</td>
    <td>80</td>
</tr>
 </tbody> 
            </table>



<p>That is a pretty extensive list of Pokémon which can use Trick Room well! But this list can be reduced even further. Since Trick Room will always be moving last, the user should be bulky and should have good typing. Jynx, Mr.Mime, Stantler, and Girafarig are all poor choices, since they are frequently OHKOed in both OU and UU. To make matters worse, none of them is particularly slow, so there is a high risk that they will be beaten even after Trick Room is used.</p>

<p>There are also Pokemon that stand out based on their typing, defenses, and movepools. Bronzong, Dusknoir, and Slowbro are all extraordinarily slow and difficult to OHKO. Bronzong is particularly useful since it can use Explosion after using Trick Room, allowing a sweeper to switch in at full HP. Cresselia and Uxie have some of the best defensive stats in the game, and are therefore able to use Trick Room multiple times before fainting; Uxie's UU status makes it a must for any team in that tier. Although Smeargle is extremely frail, its 100% accuracy Spore gives it time to use Trick Room and switch out, and its unlimited movepool means that it can be tailored to fit any team.</p>

<h2><a name="building">Trick Room Team Building:</a></h2>

<p>Building a Trick Room team isn’t as easy as it may seem. Slapping on a Rhyperior with a Trick Room user or two isn’t the way to get a successful team. Trick Room teams need constant support, so having two to three Trick Room users is almost necessary on your team. That leaves only three spots for sweepers; however, this means that your team will need to be able to handle the top threats of OU through reliance on the effects of Trick Room or not.</p>

When picking sweepers for your Trick Room team, it is suggested you run Pokémon with a base 85 Speed stat or slower. 85 base Speed with 0 IVs and a negative Speed nature makes you slower than Tyranitar, which is probably the slowest Pokémon you will encounter in the OU tier.

<h3><a name="lead">The Lead:</a></h3>

<p>When choosing a lead for Trick Room it is necessary that they can almost always set up Trick Room, it isn’t necessary that they can set down Stealth Rock, but it is helpful for when you are trying to sweep. The lead isn’t going to be a standard suicide lead such as Azelf, but a Pokémon able to come in time after time and hopefully set up Trick Room. You do not need to depend on this sole Pokémon to set up Trick Room, but if it is a weak link in the team, then the team will not defend itself well.</p>

<h3><a name="abuse">Trick Room Abusers:</a></h3>

<p>When it comes to abusing Trick Room, using mixed sweepers with high Attack and Special Attack stats is the way to break your opponent’s walls. Of course we cannot run a Pokémon such as Infernape on our team, being too fast for it to abuse Trick Room easily, so you must rely on Pokémon such as Octillery and Tyranitar act as wall breakers. There is no point in trying to run a stall Trick Room team, it just wouldn’t be effective due to the fact that Trick Room's main use is to allow slower, hard-hitting Pokémon to have an advantage in the high-paced metagame of Diamond and Pearl. An offensive team is how Trick Room teams should be built, the only wall like Pokémon on your teams should be the one setting up Trick Room.</p>

<h3><a name="other">Other Trick Room Pokémon:</a></h3>

<p>When finishing off your team by adding the final Trick Room Pokémon to your team, make sure to check that your Trick Room Pokémon are not easily defeated by common wall breakers such as Infernape or BOAH Tyranitar. Having a strong defensive core with your Trick Room Pokémon is extremely helpful, making them able to switch in on one another’s weaknesses. The other Trick Room Pokémon should be able to handle your sweeper’s weaknesses as well, making sure to stop opposing sweepers once Trick Room is finished.</p>

<h3><a name="support">Support:</a></h3>

<p>Support is difficult to pull off in Trick Room, giving a spot on your team to one Pokémon is going to leave you a bit lacking either with Trick Room Pokémon or with sweepers. When trying to figure out how to support a Trick Room team, remember that Trick Room should support itself. It should have a Pokémon which can set up Trick Room that can also lay down Stealth Rock. It should be able to handle threats like Salamence and Scizor.</p>

<h2><a name="ubers">Trick Room in Ubers</a></h2>

<p>While it may be difficult to pull off, using Trick Room in Ubers is completely possible to do. In the Ubers tier everything is based around the Speed stat of the Pokémon. Kyogre run 252 Speed to out run the 176 Groudon that will be faster than Choice Scarf Palkia after a Rock Polish. When using Trick Room teams you now just need to minimize your Speed stat, and then sweep. However, there are less viable Pokémon that can set up Trick Room in the Ubers tier, which also hinders which Pokémon can sweep.</p>

<p>Deoxys-D, Bronzong, Jirachi, Dialga and Cresselia are the best choices to use for when it comes to Trick Room teams. All are very bulky Pokémon, except for Jirachi who is a Steel-type that resists the common Dragon-type attacks that are used often in Ubers. After getting Trick Room set up, you now have to decide which of the strong Uber Pokémon you would like to sweep with. It is suggested, though, that one of the Pokémon is a Ghost-type, because Ghost-types come with an immunity to the popular move ExtremeSpeed. Giritina-O, Palkia, Rayquaza, Kyogre, Groudon, and Dialga are perfect when it comes to either using mixed sets or just plowing through Pokémon with their powerful attacks.</p>

<p>Rayquaza, Palkia, Dialga, and Giratina-O are the best wall breakers to use, each one of them can bash through Stall teams rather easily. Kyogre can no abuse its Choice Specs set better, KOing Latias with Water Spout as you do not have to worry about getting out sped now. Groudon can abuse its Swords Dance set easier now, and can sweep extremely easily with it too.</p>

<h2><a name="check">Trick Room checklist:</a></h2>

<dl>
<dt><strong>Have a few Pokémon that can Trick Room</strong></dt>

<dd>Having one or two won’t cut it, especially if they’re going to be switching in constantly, if your opponent gets wise to your attack having a third Trick Roomer as back up is something that should not be looked over. The Trick Roomers should be able to cover one another’s weaknesses, along with the weaknesses of the team. This is asking three Pokémon to do the job of what a normal team of six Pokémon does, so it will be difficult.</dd>

<dt><strong>Have enough power behind your attacks</strong></dt>

<dd>When picking a Pokémon you want to pick something with large attack stats and a big movepool. You use a Pokémon which can only use physical attacks and then you are walled my Skarmory or Hippowdon, or using a special attacker who is then walled by Blissey. Normally, Pokémon which can use a mix set is the best Pokémon to run in Trick Room. Tyranitar, Octillery, Metagross can all run decent mixed sets and can KO the most common walls that get in the way of a sweep.</dd>

<dt><strong>Have a well balanced team</strong></dt>

<dd>When using a Trick Room team you need to use a team that can defend itself from the common OU threats. Having a Pokémon which can stop a wall breaker such as Infernape or Salamence can be the deciding point between a loss or a win. If you cannot defend yourself from these threats without Trick Room being in effective, then you need to change your team a bit.</dd>

<dt><strong>Natures, IVs, and Items</strong></dt>

<dd>Normally Pokémon worry about their Speed stat, and mixed attackers have to worry about which defense stat that they have to drop; in Trick Room it’s simple, just pick the stat you would like to raise, and then make sure it will lower the Speed stat. You want your Pokémon to be as slow as they can, so lowering it any way you can is necessary. You usually want your Speed IV to be as low as it can get, normally 0, though it is understandable and won’t make much of an impact if you raise it so you can get a certain Hidden Power. For items your sweepers want all the power they can get, sadly Choice Band and Choice Specs are out of the question. When trying to sweep you do not want one of your Pokémon to become ineffective because the move it is using cannot hurt the opposing Pokémon. This means your sweepers will have to be relying on Life Orb to boost their power enough to get the sweep. The Pokémon that set up Trick Room will appreciate Leftovers so they can continually come back in through all the attacks. Speed reducing items, like Macho Brace, can be used on your sweepers if you would like to use a certain Pokémon on your team. Generally your Pokémon will miss the power of Life Orb, though.</dd>
</dl>

<h2><a name="use">Pokémon to use in Trick Room:</a></h2>

<p>If the example team wasn’t enough, I will be explaining how each Pokémon works in a Trick Room team, along with mentioning all sweepers that can work.</p>

<h3><a name="roomers">Trick Roomers:</a></h3>
<dl>

<dt><a href="/dp/pokemon/slowbro">Slowbro:</a></dt>
<dd>Slowbro is an extremely defensive Pokémon that boasts a somewhat high SpAtk stat. Though Slowbro can raise his somewhat low Special Defense with Calm Mind, only doing +1 stat ups in Trick Room is a poor idea; doing 1 stat ups take too much time to get into a sweeping power, time which you do not have.</dd>

<dt><a href="/dp/pokemon/slowking">Slowking:</a></dt>
<dd>The reverse of Slowbro in the defense stats. Slowking carries a much higher Special Defense than regular Defense, and instead of Calm Mind he has Nasty Plot. Nasty Plot, when used, gives Slowking a +2 Special Attack boost, making him both a great Trick Roomer and sweeper.</dd>

<dt><a href="/dp/pokemon/bronzong">Bronzong:</a></dt>
<dd>One of the bulkiest Trick Roomers. He can come in on repeated attacks thanks to his abundance of immunities. He packs the powerful attack Explosion, which gives your abuser a free switch in and three turns of sweeping after he comes in. Bronzong can also (inaccurately) put Pokémon to sleep with Hypnosis.</dd>

<dt><a href="/dp/pokemon/dusknoir">Dusknoir:</a></dt>
<dd>The main ghost Pokémon to use when considering Trick Room. He has a bit of bulk, and can use Will-o-Wisp to cripple physical Pokémon that switch in. He doesn’t boast that great of offenses, but they can be helpful in weakening some of the bulkier Pokémon.</dd>

<dt><a href="/dp/pokemon/porygon2">Porygon2:</a></dt>
<dd>A fantastic Trick Roomer. Porygon2 can come in on the likes of Gyarados and in some cases, Salamence and then Trick Room up. With the move Magic Coat, Porygon2 can reflect status, and give your team even more of an advantage when playing.</dd>

<dt><a href="/dp/pokemon/lunatone">Lunatone:</a></dt>
<dd>Is bulky in the Special Defense region, and has a decent Special Attack as well. Lunatone can set down Stealth Rocks, helping your team. Lunatone also comes with a nice Ground-type immunity.</dd>

<dt><a href="/dp/pokemon/solrock">Solrock:</a></dt>
<dd>In contrast to Lunatone, Solrock is more bulky on the physical side of the spectrum. Like Lunatone, it can set down Stealth Rock and comes with a nice Ground-type immunity,</dd>

<dt><a href="/dp/pokemon/claydol">Claydol:</a></dt>
<dd>Is a fantastic Pokémon when it comes to taking hits. He is immune to all form of spikes, and Ground and Electric-type attacks. Claydol can fix a Fighting-type weakness.</dd>

<dt><a href="/dp/pokemon/Smeargle">Smeargle:</a></dt>
<dd>Is just listed since he can learn every move in the game, meaning that every set on a Smeargle can and probably will be different. This is to say that you can form Smeargle to fit any non sweeper role on your team.</dd>

<dt><a href="/dp/pokemon/cresselia">Cresselia:</a></dt>
<dd>Some Trick Roomers that have a bit of speed on their side can be used effectively. Cresselia is one of the best Trick Roomers because of her fairly low speed, and her outrageous defense stats. She can switch in over and over to set up your sweepers, which is something hard to pass up</dd>

<dt><a href="/dp/pokemon/banette">Banette:</a></dt>
<dd>Though Banette has paper defenses, he can provide a solid lead to most Trick Room teams. With a Focus Sash equipped, it will always get off Trick Room, and then can use Destiny Bond to take down the opponents leads or other Pokémon he sent in.</dd>

<dt><a href="/dp/pokemon/uxie">Uxie:</a></dt>
<dd>Given great defense stats, Uxie has little to no trouble switching in several times. Uxie can also use the move Yawn, which forces the opponent to either let his Pokémon sleep, or switch out.</dd>

<dt><a href="/dp/pokemon/mesprit">Mesprit:</a></dt>
<dd>Comes with a surprising about of bulk to the team. Being able to counter mix Infernape rather easily, and can set up Reflect or Light Screen for your team. Not only that but Mesprit stands a good chance at being able to sweep due to its great stats.</dd>

<dt><a href="/dp/pokemon/grumpig">Grumpig:</a></dt>
<dd>Is a great Trick Room Pokémon to have if you carry a weakness to Fire and Ice-type attacks. Grumpig stands a good chance at beating mixed Infernape, thanks to its typing and ability.</dd>

<dt><a href="/dp/pokemon/celebi">Celebi:</a></dt>
<dd>With base 100 stats all around, Celebi is a very sturdy Pokémon to use Trick Room. Celebi also has the added bonuses of being one of the two only Grass-type Pokémon which can use Trick Room. It also comes with a few useful moves such as Reflect and U-turn, making sure your sweepers can get in easily.</dd>

<dt><a href="/dp/pokemon/jirachi">Jirachi:</a></dt>
<dd>Jirachi comes with a handy Steel-typing, and the move Wish. Wish allows Jirachi to heal your sweepers if Life Orb has taken a large toll on them. Jirachi, like Celebi, also comes with base 100 stats everywhere; give it an amazing amount of bulk.</dd>

<dt><a href="/dp/pokemon/stantler">Stantler:</a></dt>
<dd>Stantler is an interesting Pokémon, as it is the only Trick Room Pokémon which has the ability Intimidate. Stantler can lower the opponents Attack stat, and along with that hit it with Hypnosis, causing a switch.</dd>

<dt><a href="/dp/pokemon/dusclops">Dusclops:</a></dt>
<dd>Though Dusclops' evolution, Dusknoir, usually preforms better at setting up Trick Room, Dusclops can be used in UU. A lot of the UU Pokémon which can set up Trick Room are Psychic-types, meaning that if you do not have a Pokémon which can resist Bug-type attacks then you have a large hole in your team. Dusclops comes in and can beat Bug-types with it's handy defensive movepool, with moves such as Will-O-Wisp.</dd>

<dt><a href="/dp/pokemon/exeggutor">Exeggutor:</a></dt>
<dd>Being the second Grass-type Pokémon that can use Trick Room certainly can be helpful. Exeggutor comes with various status moves, such as Sleep Powder and Stun Spore. With these moves, Exeggutor can take advantage of the switches it can cause and set up Trick Room easily. On top of that Exeggutor's STAB Grass-type moves can harm your opponents bulky Water-types.</dd>
</dl>

<h3><a name="tricksweep">Sweepers:</a></h3>

<dl>
<dt><a href="/dp/pokemon/snorlax">Snorlax:</a></dt>
<dd>Is a great physical sweeper to add in on a Trick Room team. Its flaw was always his Speed and Defense stat, but now that he is put into Trick Room, that hardly matters. Snorlax isn’t limited to two attack moves as it probably isn’t going to be carrying Curse or Rest, though Curse could still be used to an extent.</dd>

<dt><a href="/dp/pokemon/rhyperior">Rhyperior:</a></dt>
<dd>Is another great physical attacker that was only hampered by his speed. Rhyperior gets STAB Stone Edge and Earthquake which provide superb coverage, and is only resisted by the levitating Steel-types. On top of that, Rhyperior can also stat up in Trick Room by using Swords Dance, boosting its already huge Attack stat.</dd>

<dt><a href="/dp/pokemon/machamp">Machamp:</a></dt>
<dd>With his fantastic ability, Guts, Mahcamp can come into any status move and then hit back with boosted attacks. Machamp would work best with a Toxic Orb as it will do less damage, over three turns, than Flame Orb. No Guard can be used on Machamp, allowing it to use DynamicPunch without fear of it missing.</dd>

<dt><a href="/dp/pokemon/empoleon">Empoleon:</a></dt>
<dd>Can be a deadly sweeper with Trick Room. Water-type moves are scary when used against you, resisted by only Water-, Dragon-, and Grass-types. All of which will be handled with Grass Knot and Ice Beam. You can also fit Agility on its moveset if you want the chance to sweep without Trick Room up. Empoleon can also use Aqua Jet outside of Trick Room, but with its lower Attack stat it will not do that much good.m</dd>

<dt><a href="/dp/pokemon/magnezone">Magnezone:</a></dt>
<dd>Can fit on a Trick Room team with relative ease thanks to its huge Special Attack stat along with its STAB Electric-type attacks. Magnezone has the move Explosion, which can be used to take down the opponent’s special wall, such as Blissey, in a pinch.</dd>

<dt><a href="/dp/pokemon/swampert">Swampert:</a></dt>
<dd>Can be EVd to make a decent mixed attacker. Though it is probably better at physical attacking due to its larger Attack stat and its STAB Earthquake. You could try to use the move Curse on Swampert, but as it only gives a 1.5x boost to Attack, it isn’t really worth it.</dd>

<dt><a href="/dp/pokemon/tyranitar">Tyranitar:</a></dt>
<dd>Tyranitar makes an excellent mixed attacker under Trick Room thanks to its low base Speed, its great Attack and Special Attack, and not to mention its huge movepool. Tyranitar can break almost every wall that comes in its way with its STAB moves, and it can even carry moves such as Fire Blast to hit Scizor with.</dd>

<dt><a href="/dp/pokemon/scizor">Scizor:</a></dt>
<dd>Scizor is a great Pokémon to run on Trick Room teams as it is one of the few slow Pokémon which can use priority moves. Scizor can also make use of Swords Dance, to boost its Attack stat even higher.</dd>

<dt><a href="/dp/pokemon/vaporeon">Vaporeon:</a></dt>
<dd>Normally a tank, Vaporeon’s often over looked 110 base Special Attack is something that can be used well in Trick Room. Vaporeon is bulky, allowing her to come in easily, and has enough power to break down Pokémon.</dd>

<dt><a href="/dp/pokemon/breloom">Breloom:</a></dt>
<dd>Has a 100% accurate sleep move, Spore, which can be used to spread status, then attack through whatever you think has a chance of getting hurt. Breloom comes with a wide variety of physical attacks and can stat up effectively using Swords Dance. Breloom can also work well outside of Trick Room too thanks to is priority move, Mach Punch.</dd>

<dt><a href="/dp/pokemon/metagross">Metagross:</a></dt>
<dd>Another physical Pokémon that is slow enough to be used in Trick Room. With its massive 135 base stat in Attack he is a force to be reckoned with. It also carries a 95 base Special Attack stat, which it could use to become an effective mixed attacker. Metagross also has the priority move Bullet Punch. Bullet Punch can be helpful outside of Trick Room, but it is a better idea to not waste a move slot on it.</dd>

<dt><a href="/dp/pokemon/rampardos">Rampardos:</a></dt>
<dd>With a sky high Attack stat, Rampardos can be a devastating sweeper to any team. Its Defense stats aren't that fantastic, so switching it in may be difficult. If you are feeling risky you can try to use Swords Dance on Rampardos, though it probably won’t last too long.</dd>

<dt><a href="/dp/pokemon/heatran">Heatran:</a></dt>
<dd>Heatran is a slow and bulky Pokémon which can beat walls easy thanks to Life Orb, STAB Fire Blast, Earth Power and Explosion. The only thing which can really stop Heatran from sweeping is if a Pokémon which is resistant or immune to Fire-type attacks switches in, which you can handle thanks to the power of Explosion.</dd>

<dt><a href="/dp/pokemon/clamperl">Clamperl:</a></dt>
<dd>Given a DeepSeaTooth and 252 EVs Clamperl will reach a Special Attack stat of 540, with also the ability to change up its attacks, making it difficult to counter. Clamperl is one of the better Trick Room sweepers; the problem is being able to switch in the shell without it dying.</dd>

<dt><a href="/dp/pokemon/spiritomb">Spiritomb:</a></dt>
<dd>With a 95 base stat in both Special Attack and Attack Spiritomb can become a mixed attacker for your team. Spiritomb also comes with a natural bulk that easily lets him switch in and prepare for a sweep. You may find its power lackluster, though. On top of that Spiritomb can carry moves such as Calm Mind and Will-O-Wisp to cripple opposing physical attackers, while you can stat up. Spiritomb can also use Sucker Punch to some use outside of Trick Room.</dd>

<dt><a href="/dp/pokemon/camerupt">Camerupt:</a></dt>
<dd>Is a slow special attacker that comes with the rare attack, Eruption. Eruption is basically the strongest Fire-type move, while Camerupt is at 100% health. As Camerupt’s health depletes then so does the power of Eruption; Camerupt then has to sweep by using Fire Blast and its other STAB move, Earth Power.</dd>

<dt><a href="/dp/pokemon/armaldo">Armaldo:</a></dt>
<dd>With an exceptionally strong base 125 Attack stat, Armaldo is ready to finally get some action. It comes with Earthquake, Stone Edge and X-Scissor, which is completely unresisted attacking combination. It has trouble switching in, which seems to be its only flaw for Trick Room.</dd>

<dt><a href="/dp/pokemon/marowak">Marowak:</a></dt>
<dd>With his item Thick Club, boosts Marowak’s Attack stat sky high. He isn’t fragile which lets him switch in easier; he also comes with Swords Dance, which it can use to boost its Attack even higher. No Pokémon which doesn’t resist its attack is really going to stand up against a Marowak</dd>

<dt><a href="/dp/pokemon/octillery">Octillery:</a></dt>
<dd>Probably the best mixed attacker for a Trick Room team. With base 105 in both attacks stats, and a fairly large movepool, Octillery can provide a force to be reckoned with by all stall and regular teams.</dd>

<dt><a href="/dp/pokemon/ursaring">Ursaring:</a></dt>
<dd>Comes with the Guts ability, and a base 130 Attack stat. Ursaring is a deadly sweeper if he gets status in battling. It can be given Toxic Orb if you don't want to have to rely on your opponent to status Ursaring for you.</dd>

<dt><a href="/dp/pokemon/azumarill">Azumarill:</a></dt>
<dd>With Huge Power Azumarill’s Attack stat gets a huge boost. Azumarill is also another one of the few slow Pokémon that can use a priority attacks. It can stat up with Belly Drum, but that would make him unable to run his priority move, which is probably a bad idea.</dd>

<dt><a href="/dp/pokemon/hariyama">Hariyama:</a></dt>
<dd>With a fantastic attack stat Hariyama fits in perfectly with a Trick Room team. It also has the choice of either absorbing status with his Guts ability, or taking Fire and Ice-type attacks with Thick Fat, it is up to you. It also is one of the few Dark-type resists for Trick Room teams.</dd>

<dt><a href="/dp/pokemon/tangrowth">Tangrowth:</a></dt>
<dd>Another powerful mixed attacker for a Trick Room team. Tangrowth has amazing attack stats and can set up his Attack stat with Swords Dance, one of the few reasons to run him over Octillery.</dd>

<dt><a href="/dp/pokemon/gorebyss">Gorebyss:</a></dt>
<dd>Another powerful Special Attacker that was hampered by its speed. Gyrebyss would be a good addition to your team, though Swift Swim may be an issue when battling Rain Dance teams.</dd>

<dt><a href="/dp/pokemon/huntail">Huntail:</a></dt>
<dd>Is almost the opposite of Gorebyss, as it has a higher Attack. You should still be wary when facing Rain Dance teams since Huntail also has to have the ability Swift Swim.</dd>

<dt><a href="/dp/pokemon/muk">Muk:</a></dt>
<dd>Muk comes with a decent Special Defense stat and enough Attack to make use of it in Trick Room. It can use Explosion for when Trick Room is nearing a close, and can abuse the priority move, Shadow Sneak.</dd>

<dt><a href="/dp/pokemon/ampharos">Ampharos:</a></dt>
<dd>Has a powerful Special Attack stat, though it is no Magnezone. The real reason to use Ampharos over Magnezone is that Ampharos has more of a movepool, and fairly decent stats to pull off most of its sets.</dd>

<dt><a href="/dp/pokemon/cacturne">Cacturne:</a></dt>
<dd>Would probably be the best mixed attacker a Trick Room team could have if it had a larger movepool. Cacturne should run a mixed set if you were to use it, since Cacturne gains Swords Dance, an all out attacking set should work as well. Cacturne also comes with Sucker Punch, a useful priority move which can make use if its Dark-type STAB. Though be wary of it as it only hits if your opponent attacks.</dd>

<dt><a href="/dp/pokemon/crawdaunt">Crawdaunt:</a></dt>
<dd>Can pull off a fairly decent mixed set thanks to its stats and movepool. With Crawdaunt, though, it is probably better to run a physical set than anything else.</dd>

<dt><a href="/dp/pokemon/exeggutor">Exeggutor:</a></dt>
<dd>Normally seen on Sunny Day teams, Exeggutor also makes a great Trick Room sweeper. Exeggutor comes with a wide variety of status moves, like Sleep Powder and Stun Spore. It can also use Explosion to take down Special Walls and to end its Trick Room sweep with a bang.</dd>

<dt><a href="/dp/pokemon/glaceon">Glaceon:</a></dt>
<dd>With a strong 130 Special Attack stat Glaceon can cause hell inside of Trick Room. Glaceon’s only flaw just happens to be that it is an Ice-type, being fraught with weaknesses will have a hard time switching into attacks.</dd>

<dt><a href="/dp/pokemon/seviper">Seviper:</a></dt>
<dd>Despite common belief Seviper can actually do something. Seviper can become a strong mixed attacker inside Trick Room, and thanks to its ability, Shed Skin, will not worry about coming into status.</dd>

<dt><a href="/dp/pokemon/victreebel">Victreebel:</a></dt>
<dd>Another powerful mixed attacker to use in Trick Room while you have the chance. Victreebel doesn’t have that fantastic of a movepool, but you can use Swords Dance to boost its Attack stat and sweep. Victreebel can also use Sucker Punch, a move which can allow it to do some harm outside of Trick Room as well.</dd>

<dt><a href="/dp/pokemon/honchkrow">Honchkrow:</a></dt>
<dd>Honchkrow is a great mixed attacker once put inside Trick Room. With a wide movepool which consists of Superpower, Heat Wave, and Drill Peck, almost no Pokémon can get in Honchkrow’s way while it is sweeping.</dd>

<dt><a href="/dp/pokemon/absol">Absol:</a></dt>
<dd>We all know how powerful Absol can be once it comes in and boosts his 130 Attack stat with Swords Dance, good luck switching it in though. Absol also has an amazing enough movepool to try mixed attacking, but Swords Dance is a better set to run while using it. Absol can also be of help outside of Trick Room with the priority move Sucker Punch.</dd>

<dt><a href="/dp/pokemon/golem">Golem:</a></dt>
<dd>At first glance, Golem may seem to be an inferior Rhyperior, but the one thing that Golem can do that Rhyperior cannot is use the move Explosion. Explosion is a wonderful way to end a Trick Room sweep, allowing you to get a Pokémon that can set up Trick Room at no expense to you, but also may KO the opponent's Pokémon.</dd>

<dt><a href="/dp/pokemon/dragonite">Dragonite:</a></dt>
<dd>Dragonite finally outclasses its brother, Salamence, inside of Trick Room. Dragonite can abuse its low base Speed, extensive movepool, and great Attack stats to breaks walls and sweep well under Trick Room. With Superpower, Dragon Claw, Outrage, Thunderbolt, Aqua Tail, Fire Blast, and other moves, Dragonite becomes extremely hard to stop. Although it does well in Trick Room, you may find it suffering from four moveslot syndrome; you give up one attack and it can no longer hit a specific wall.</dd>

<dt>Level 1 Endeavor Pokémon:</dt> 
<dd>Like <a href="/dp/pokemon/rattata">Rattata</a>, <a href="/dp/pokemon/clefable">Clefable</a>, <a href="/dp/pokemon/smeargle">Smeargle</a>, <a href="/dp/pokemon/cleffa">Cleffa</a>, <a href="/dp/pokemon/clefairy">Clefairy</a>, and <a href="/dp/pokemon/phanpy">Phanpy</a> are all good examples of Endeavor Pokémon. These Pokémon that can come in after you Trick Room, take a hit, then bring the opposing Pokémon down to one HP using Endeavor. Cleffa, Clefable and Clefairy are probably the best Pokémon to use with this strategy as they ignore entry hazards such as Spikes and Stealth Rock that would remove their Focus Sash.</dd>
</dl>

<h2><a name="conclusion">Conclusion</a></h2>
<p>Hopefully, after reading this guide to Trick Room, you’ll have a better understanding on how to create a Trick Room team. The next part is getting used to the play style, but with enough practice you will be sweeping in no time with your impressive Trick Room team.</p>



 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Adding my own Trick Room expertise as well as cleaning and going over grammar checks and consistency.

I've also thrown my old Ladder team in there for an example team. However, I don't know how the HTML for that should be laid out so I simply used Shoddy Battle's Export To Text system. If someone could HTMLize the team for me, that'd be nice.

In the 'Trick Roomers to use' I omitted a lot of things that aren't worth using, such as Stantler and Dusclops.
When it came to 'Sweepers' I also removed anything that can work efficiently outside of Trick Room, since Trick Room revolves around using slow things that don't work otherwise.

Added a 'How to use' section as well as a 'Threats' section.

HTML:
[title]
A Guide to DPP Trick Room Teams
[head]
<meta name="description" content="Information on how to build and battle with Trick Room teams, thank to Gen. Empoleon." />
[page]
<div class="author"> by <a href="/forums/member.php?u=20899">Gen. Empoleon.</a></div>

<ol class="toc">
<li><a href="#intro">Introduction</a></li>
<li><a href="#whatis">What is Trick Room?</a></li>
<li><a href="#types">Types of Pokémon to use in Trick Room</a>
<ul>
<li><a href="#speed">Speed Tiers</a></li>
</ul>
</li>
<li><a href="#building">Trick Room Team Building</a>
<ul>
<li><a href="#lead">The Lead</a></li>
<li><a href="#abuse">Trick Room Abusers</a></li>
<li><a href="#other">Other Trick Room Pokémon</a></li>
<li><a href="#support">Support</a></li>
</ul>
</li>
<li><a href="#ubers">Trick Room in Ubers</a></li>
<li><a href="#check">Trick Room checklist</a></li>
<li><a href="#team">Example Team</a></li>
<li><a href="#use">Pokémon to use in Trick Room</a>
<ul>
<li><a href="#roomers">Trick Roomers</a></li>
<li><a href="#tricksweep">Sweepers</a></li>
</ul>
<ul>
<li><a href="#playing">How to play Trick Room</a></li>
<li><a href="#threats">Things to watch out for</a></li>
</li>
<li><a href="#conclusion">Conclusion</a></li>
</ol>


<h2><a name="intro">Introduction</a></h2>

<p>Every generation brings a couple oddball moves to competitive Pokémon. GSC gave us Present, RSE gave us the Stockpile-Spit Up-Swallow trio, and now DPP gives us Trick Room, a move which causes the slower Pokémon to attack first in the four turns following its use. The competitive community generally views Trick Room as a gimmick move; however, with proper timing and intelligent teambuilding, it can pose a threat to any standard OU team.</p>

<h2><a name="whatis">What is Trick Room?</a></h2>

<p>Trick Room is a field-affecting move which causes the slower Pokémon move first for four turns after its use. It has has -7 priority, which means that every move - including Roar and Focus Punch - will go before it. There is no Pokémon which brings instant Trick Room to the field, so you it always be set up by using the move.</p>

<p>Trick Room's effects are unfortunately not absolute. Plays with enhanced priority, such as switching out a Pokemon or using Bullet Punch, will still take effect before a slow Pokemon is able to move. Additionally, unlike those of Rain and Sun, Trick Room's four turn duration cannot be extended in any way.</p>

<h2><a name="types">Type of Pokémon to use in Trick Room</a></h2>

<p>When choosing Pokemon for a Trick Room team, Speed obviously is a primary concern. Slower Pokemon are generally better, since they will be able to outrun their opponent more frequently while Trick Room is in effect. Any Pokemon over base 100 Speed is is a risk on a Trick Room team, since anything faster  cannot underspeed base 75 Speed Pokémon, with a 0 Speed IV and a negative Speed nature. This window covers many OU Pokemon which can cause heavy damage (Smeargle, Heatran, Gyarados, etc). Additionally, Pokemon with over 100 base speed tend to be much frailer than their slower counterparts - just think of Starmie and Mismagius compared to Celebi and Miltank. For these reasons, this section of the guide will be limited to Pokemon with 100 or less base speed.</p>

<h3><a name="speed">Speed Tiers</a></h3>

<table class="sortable">
<thead>
<tr>
    <th>Base Speed</th>
    <th>Minimum Speed</th>
    <th>Base Speeds outran under Trick Room</th>
</tr>
</thead>
<tbody>
<tr>
 <td>100</td>
    <td>184</td>
    <td>75</td>
</tr>
<tr class="a">
    <td>95</td>
    <td>175</td>
    <td>70</td>
</tr>
<tr>
    <td>90</td>
    <td>166</td>
    <td>66</td>
</tr>
<tr class="a">
    <td>85</td>
    <td>157</td>
    <td>61</td>
</tr>
<tr>
    <td>80</td>
    <td>148</td>
    <td>58</td>
</tr>
<tr class="a">
    <td>77</td>
    <td>143</td>
    <td>55</td>
</tr>
<tr>
    <td>75</td>
    <td>139</td>
    <td>52</td>
</tr>
<tr class="a">
    <td>71</td>
    <td>132</td>
    <td>50</td>
</tr>
<tr>
    <td>70</td>
    <td>130</td>
    <td>48</td>
</tr>
<tr class="a">
    <td>65</td>
    <td>121</td>
    <td>43</td>
</tr>
<tr>
    <td>61</td>
    <td>114</td>
    <td>40</td>
</tr>
<tr class="a">
    <td>60</td>
    <td>112</td>
    <td>39</td>
</tr>
<tr>
    <td>61 and 58</td>
    <td>114 and 108</td>
    <td>39</td>
</tr>
<tr class="a">
    <td>55</td>
    <td>103</td>
    <td>35</td>
</tr>
<tr>
    <td>50 and 45</td>
    <td>94 and 85</td>
    <td>30</td>
</tr>
<tr class="a">
    <td>40</td>
    <td>76</td>
    <td>23</td>
</tr>
<tr>
    <td>35, 33, and 30</td>
    <td>67, 63, and 58</td>
    <td>20</td>
</tr>
    </tbody> 
            </table>


<p>There are 43 Pokémon which can use the move Trick Room. Once you have removed the Pokémon which are banned from the OU tier and that are higher than 100 base Speed you are left with:</p>

<table class="sortable">
<thead>
<tr>
    <th>Pokémon</th>
    <th>HP</th>
    <th>Attack</th>
    <th>Defense</th>
    <th>Special Attack</th>
    <th>Special Defense</th>
    <th>Speed</th>
</tr>
</thead>
<tbody>
<tr>
 <td><a href="/dp/pokemon/slowbro">Slowbro</a></td>
    <td>95</td>
    <td>75</td>
    <td>110</td>
    <td>100</td>
    <td>80</td>
    <td>30</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/slowking">Slowking</a></td>
    <td>95</td>
    <td>75</td>
    <td>80</td>
    <td>100</td>
    <td>110</td>
    <td>30</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/bronzong">Bronzong</a></td>
    <td>67</td>
    <td>89</td>
    <td>116</td>
    <td>79</td>
    <td>116</td>
    <td>33</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/dusknoir">Dusknoir</a></td>
    <td>45</td>
    <td>100</td>
    <td>135</td>
    <td>65</td>
    <td>135</td>
    <td>45</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/porygon2">Porygon2</a></td>
    <td>85</td>
    <td>80</td>
    <td>90</td>
    <td>105</td>
    <td>95</td>
    <td>60</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/lunatone">Lunatone</a></td>
    <td>70</td>
    <td>55</td>
    <td>65</td>
    <td>95</td>
    <td>85</td>
    <td>70</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/solrock">Solrock</a></td>
    <td>70</td>
    <td>95</td>
    <td>85</td>
    <td>55</td>
    <td>65</td>
    <td>70</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/claydol">Claydol</a></td>
    <td>60</td>
    <td>70</td>
    <td>105</td>
    <td>70</td>
    <td>120</td>
    <td>75</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/smeargle">Smeargle</a></td>
    <td>55</td>
    <td>20</td>
    <td>35</td>
    <td>20</td>
    <td>45</td>
    <td>75</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/jirachi">Jirachi</a></td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/celebi">Celebi</a></td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
    <td>100</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/uxie">Uxie</a></td>
    <td>75</td>
    <td>75</td>
    <td>130</td>
    <td>75</td>
    <td>130</td>
    <td>95</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/jynx">Jynx</a></td>
    <td>65</td>
    <td>50</td>
    <td>35</td>
    <td>115</td>
    <td>95</td>
    <td>95</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/mr_mime">Mr. Mime</a></td>
    <td>40</td>
    <td>45</td>
    <td>65</td>
    <td>100</td>
    <td>120</td>
    <td>90</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/stantler">Stantler</a></td>
    <td>73</td>
    <td>95</td>
    <td>62</td>
    <td>85</td>
    <td>65</td>
    <td>85</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/girafarig">Girafarig</a></td>
    <td>70</td>
    <td>80</td>
    <td>62</td>
    <td>85</td>
    <td>65</td>
    <td>85</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/cresselia">Cresselia</a></td>
    <td>120</td>
    <td>70</td>
    <td>120</td>
    <td>75</td>
    <td>130</td>
    <td>85</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/mesprit">Mesprit</a></td>
    <td>80</td>
    <td>105</td>
    <td>105</td>
    <td>105</td>
    <td>105</td>
    <td>80</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/gallade">Gallade</a></td>
    <td>68</td>
    <td>125</td>
    <td>65</td>
    <td>65</td>
    <td>115</td>
    <td>80</td>
</tr>
<tr class="a">
 <td><a href="/dp/pokemon/grumpig">Grumpig</a></td>
    <td>80</td>
    <td>45</td>
    <td>65</td>
    <td>90</td>
    <td>110</td>
    <td>80</td>
</tr>
<tr>
 <td><a href="/dp/pokemon/gardevoir">Gardevoir</a></td>
    <td>68</td>
    <td>65</td>
    <td>65</td>
    <td>125</td>
    <td>115</td>
    <td>80</td>
</tr>
 </tbody> 
            </table>



<p>That is a pretty extensive list of Pokémon which can use Trick Room well! But this list can be reduced even further. Since Trick Room will always be moving last, the user should be bulky and should have good typing. Jynx, Mr.Mime, Stantler, and Girafarig are all poor choices, since they are frequently OHKOed in both OU and UU. To make matters worse, none of them are particularly slow, so there is a high risk that they will be beaten even after Trick Room is used.</p>

<p>There are also Pokémon that stand out based on their typing, defenses, and movepools. Bronzong, Dusknoir, and Slowbro are all extraordinarily slow and difficult to OHKO. Bronzong is particularly useful since it can use Explosion after using Trick Room, allowing a sweeper to switch in at full HP. Cresselia and Uxie have some of the best defensive stats in the game, and are therefore able to use Trick Room multiple times before fainting; Uxie's UU status makes it a must for any team in that tier. Although Smeargle is extremely frail, its 100% accuracy Spore gives it time to use Trick Room and switch out, and its unlimited movepool means that it can be tailored to fit any team.</p>

<h2><a name="building">Trick Room Team Building:</a></h2>

<p>Building a Trick Room team isn’t as easy as it may seem. Slapping on a Rhyperior with a Trick Room user or two isn’t the way to get a successful team. Trick Room teams need constant support, so having two to three Trick Room users is almost necessary on your team. That leaves only three spots for sweepers. As well as this, you must be sure that your three sweepers alone are able to face the top threats of OU, even if Trick Room is not in effect.</p>

<p>When picking sweepers for your Trick Room team, it is suggested you run Pokémon with a base 85 Speed stat or slower. 85 base Speed with 0 IVs and a negative Speed nature makes you slower than Tyranitar, which is probably the slowest Pokémon you will encounter in the OU tier.</p>

<h3><a name="lead">The Lead</a></h3>

<p>When choosing a lead for Trick Room, it is necessary that they can almost always set up Trick Room, it isn’t necessary that they can set down Stealth Rock, but it is helpful for when you are trying to sweep. The lead isn’t going to be a standard suicide lead such as Azelf, but a Pokémon able to come in time after time and hopefully set up Trick Room. You do not need to depend on this sole Pokémon to set up Trick Room, but if it is a weak link in the team, then the team will not defend itself well. The point of each and every Trick Roomer on your team is that they can reliably come in over and over to replenish Trick Room. Your lead should count towards this.</p>

<h3><a name="abuse">Trick Room Abusers</a></h3>

<p>When it comes to abusing Trick Room, using mixed sweepers with high Attack and Special Attack stats is the way to break your opponent’s walls. Of course we cannot run a Pokémon such as Infernape on our team, being too fast for it to abuse Trick Room easily, so you must rely on Pokémon such as Octillery and Tyranitar to act as wall breakers. You can also run slow warheads such as Rampardos or Rhyperior and attempt to break through with sheer force. There is no point in trying to run a stall Trick Room team, it just wouldn’t be effective due to the fact that Trick Room's main use is to allow slower, hard-hitting Pokémon to have an advantage in the high-paced metagame of Diamond and Pearl. An offensive team is how Trick Room teams should be built, the only wall like Pokémon on your teams should be the one setting up Trick Room.</p>

<h3><a name="other">Other Trick Room Pokémon</a></h3>

<p>When finishing off your team by adding the final Trick Room Pokémon to your team, make sure to check that your Trick Room Pokémon are not easily defeated by common wall breakers such as Infernape or Tyranitar. Having a strong defensive core with your Trick Room Pokémon is extremely helpful, making them able to switch in on one another’s weaknesses. The other Trick Room Pokémon should be able to handle your sweepers' weaknesses as well, making sure to stop opposing sweepers once Trick Room is finished.</p>

<h3><a name="support">Support:</a></h3>

<p>Support is difficult to pull off in Trick Room, giving a spot on your team to one Pokémon is going to leave you a bit lacking either with Trick Room Pokémon or with sweepers. When trying to figure out how to support a Trick Room team, remember that Trick Room should support itself. It should have a Pokémon which can set up Trick Room that can also lay down Stealth Rock. It should be able to handle threats like Salamence and Scizor. Trick Room itself is your priority, anything such as Screens or Status conditions should come with that.</p>

<h2><a name="ubers">Trick Room in Ubers</a></h2>

<p>While it may be difficult to pull off, using Trick Room in Ubers is completely possible to do. In the Ubers tier everything is based around the Speed stat of the Pokémon. Kyogre run 252 Speed to out run the 176 Groudon that will be faster than Choice Scarf Palkia after a Rock Polish. When using Trick Room teams you now just need to minimize your Speed stat, and then sweep. However, there are less viable Pokémon that can set up Trick Room in the Ubers tier, which also hinders which Pokémon can sweep.</p>

<p>Deoxys-D, Bronzong, Jirachi, Dialga and Cresselia are the best choices to use for when it comes to Trick Room teams. All are very bulky Pokémon, except for Jirachi who is a Steel-type that resists the common Dragon-type attacks that are used often in Ubers. After getting Trick Room set up, you now have to decide which of the strong Uber Pokémon you would like to sweep with. It is suggested, though, that one of the Pokémon is a Ghost-type, because Ghost-types come with an immunity to the popular move ExtremeSpeed. Giritina-O, Palkia, Rayquaza, Kyogre, Groudon, and Dialga are perfect when it comes to either using mixed sets or just plowing through Pokémon with their powerful attacks.</p>

<p>Rayquaza, Palkia, Dialga, and Giratina-O are the best wall breakers to use, each one of them can bash through Stall teams rather easily. Kyogre can now abuse its Choice Specs set better, KOing Latias with Water Spout as you do not have to worry about getting out sped. Groudon can abuse its Swords Dance set, and can sweep extremely easily with it too.</p>

<h2><a name="check">Trick Room checklist</a></h2>

<dl>
<dt><strong>Have a few Pokémon that can Trick Room</strong></dt>

<dd>Having one or two won’t cut it, especially if they’re going to be switching in constantly. If your opponent gets wise to your attack, having a third Trick Roomer as back up is something that should not be looked over. The Trick Roomers should be able to cover one another’s weaknesses, along with the weaknesses of the team. This is asking three Pokémon to do the job of what a normal team of six Pokémon does, as well as doing their own special job of setting it up, so it will be difficult. It should also be noteworthy that these Pokémon should be able to hold their own and utilize Trick Room themselves, in the instance that your sweepers have fainted</dd>

<dt><strong>Have enough power behind your attacks</strong></dt>

<dd>When picking a Pokémon you want to pick something with large attack stats and a big movepool. You use a Pokémon which can only use physical attacks and then you are walled my Skarmory or Hippowdon, or using a special attacker who is then walled by Blissey. Normally, Pokémon which can use a mixed set are the best Pokémon to run in Trick Room. Tyranitar, Octillery, Metagross can all run decent mixed sets and can KO the most common walls that get in the way of a sweep.</dd>

<dd>On the other hand, you could use something so powerful it can OHKO or 2HKO the walls that would otherwise stop you. Things such as Wailord, Rampardos or Omastar. In this instance, you will be looking to either use stat-boosting moves or simply a Choice item to barrage your foe with very powerful attacks until Trick Room wears off.</dd>

<dt><strong>Have a well balanced team</strong></dt>

<dd>When using a Trick Room team you need to use a team that can defend itself from the common OU threats. Having a Pokémon which can stop a wall breaker such as Infernape or Salamence can be the deciding point between a loss or a win. If you cannot defend yourself from these threats without Trick Room being in effect, then there is a problem. You must be able to stop all your own threats and more.</dd>

<dt><strong>Natures, IVs, and Items</strong></dt>

<dd>Normally Pokémon worry about their Speed stat, and mixed attackers have to worry about which defense stat that they have to drop; in Trick Room it’s simple, just pick the stat you would like to raise, and then make sure it will lower the Speed stat. You want your Pokémon to be as slow as they can, so lowering it any way you can is necessary. You usually want your Speed IV to be as low as it can get, normally 0, though it is understandable and won’t make much of an impact if you raise it so you can get a certain Hidden Power. For items your sweepers want all the power they can get, sadly Choice Band and Choice Specs are out of the question, unless you are trying to simply steamroll the foe. When trying to sweep you do not want one of your Pokémon to become ineffective because the move it is using cannot hurt the opposing Pokémon. This means your sweepers will have to be relying on Life Orb to boost their power enough to get the sweep. The Pokémon that set up Trick Room will appreciate Leftovers so they can continually come back in through all the attacks. Speed reducing items, like Macho Brace, can be used on your sweepers if you are planning on using anything relatively fast. Generally your Pokémon will miss the power of Life Orb, and will miss the important OHKOs you need before Trick Room wears off.</dd>
</dl>

<h2><a name="team">Example Team</a></h2>

<p>Here is an example team that utilizes Trick Room, so that you can get an idea of how it is used. Note the balance between Trick Roomers and Sweepers, and especially how each Pokémon supports each other through typing and resistances.</p>

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 64 Def / 192 SpD
IVs: 0 Spe / 28 SpA
Relaxed nature (+Def, -Spe)
- Yawn
- U-turn
- Trick Room
- Stealth Rock
---

<p>Uxie is a great lead, as not only does it have brilliant bulk, allowing it to repeatedly switch in and set up Trick Room, it can also use Stealth Rock to support the other sweepers. Yawn lets it temporarily disable a foe's Pokémon, allowing it to set up Trick Room with ease. U-Turn also allows it to bring in another sweeper while still doing damage to the foe.</p>

---
Bronzong @ Iron Ball
Ability: Levitate
EVs: 252 HP / 44 Atk / 88 Def / 124 SpD
IVs: 0 Spe
Relaxed nature (+Def, -Spe)
- Trick
- Trick Room
- Gyro Ball
- Earthquake
---

<p>Bronzong is very similar to Uxie in that is has brilliant bulk and the right movepool to let it work under Trick Room. Like Uxie it carries many resistances and Levitate, so it has plenty of options to switch in and use Trick Room. Offensively, it has STAB Gyro Ball, which with Iron Ball reducing its Speed to 31, will be doing lots of damage considering it will outspeed everything. Earthquake was chosen over Explosion as Bronzong will be needed to set up Trick Room more than once. Bronzong can also Trick its Iron Ball away hindering your opponent's Pokémon when not in Trick Room, also making them vulnerable to Earthquake.</p>

---
Exeggutor (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 HP / 68 Def / 188 SpA
IVs: 0 Spe
Quiet nature (+SpA, -Spe)
- Trick Room
- Energy Ball
- Hidden Power [Fire]
- Psychic
---

<p>Exeggutor's Psychic typing should not be neglected, as that is what allows Exeggutor to use Trick Room. However, unlike Bronzong and Uxie, Exeggutor has the stats and the movepool to sweep with it. It has STAB on Energy Ball and Psychic, which alone gives very impressive coverage, hitting a large portion of OU for at least neutral damage. Hidden Power Fire is used to cover the ones he doesn't hit effectively, namely Steel-types and Celebi. Exeggutor is not as bulky, so it will be switching around less, especially with Life Orb, so it aims to make use of its own Trick Room to try and sweep, but can still be used to set Trick Room up for others.</p>

---
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 252 HP / 4 Atk / 252 SpA
IVs: 30 Atk / 0 Spe
Quiet nature (+SpA, -Spe)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
---

<p>Heatran has amazing power, and its Speed is relatively low once you remove the Choice Scarf. However, in Trick Room, Heatran is essentially at the same speed tier as if it had a Choice Scarf, outrunning nearly everything else in OU except Tyranitar and Metagross. It is one of the most powerful Special Sweepers under Trick Room, and should not be neglected. It can even use Explosion before the Trick Room wears off, allowing you to not only take out one of the foe's Pokemon, but switch in another Trick Roomer for free.</p>

---
Rhyperior (M) @ Life Orb
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 Def
Brave nature (+Atk, -Spe)
- Earthquake
- Megahorn
- Swords Dance
- Stone Edge
---

<p>Rhyperior was highly hyped up at the beginning of Generation IV, due to its massive bulk and the second highest non-Uber Attack stat. Sadly, its low speed and common weaknesses made it UU, but under Trick Room, it no longer has to worry about its weaknesses being preyed on. After a Swords Dance, Rhyperior can usually KO its common checks.</p>

---
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 252 Def / 4 SpD
Relaxed nature (+Def, -Spe)
- Trick Room
- Surf
- Toxic
- Slack Off
---

<p>Slowbro is known in UU for being exceptionally bulky on the physical side, and this is what lets it shine in Trick Room. It can come in almost endlessly, set up Trick Room, Slack Off to heal health and then even Toxic the foe allowing your Sweepers to take them down with more ease. Slowbro gives very reliable Trick Room support to the rest of the team, and its Water typing means it resists the Fire- and Water-type moves that will hit the rest of the team for super effective damage.</p>

<h2><a name="use">Pokémon to use in Trick Room:</a></h2>

<p>If the example team wasn’t enough, I will be explaining how each Pokémon works in a Trick Room team, along with mentioning all sweepers that can work.</p>

<h3><a name="roomers">Trick Roomers</a></h3>
<dl>

<dt><a href="/dp/pokemon/slowbro">Slowbro:</a></dt>
<dd>Slowbro is an extremely defensive Pokémon that boasts a somewhat high SpA stat. Though Slowbro can raise his somewhat low Special Defense with Calm Mind, only doing +1 stat ups in Trick Room is a poor idea; doing 1 stat ups take too much time to get into a sweeping power, time which you do not have. Amnesia can boost Special Defense, but as said earlier, stall in Trick Room is a bad idea.</dd>

<dt><a href="/dp/pokemon/slowking">Slowking:</a></dt>
<dd>The reverse of Slowbro in the defense stats. Slowking carries a much higher Special Defense than regular Defense, and instead of Calm Mind he has Nasty Plot. Nasty Plot, when used, gives Slowking a +2 Special Attack boost, making him both a great Trick Roomer and sweeper at the same time.</dd>

<dt><a href="/dp/pokemon/bronzong">Bronzong:</a></dt>
<dd>One of the bulkiest Trick Roomers. He can come in on repeated attacks thanks to his abundance of immunities. He packs the powerful attack Explosion, which gives your abuser a free switch in and three turns of sweeping after he comes in. Bronzong can also (inaccurately) put Pokémon to sleep with Hypnosis, or hit opposing Pokémon with a very powerful Gyro Ball.</dd>

<dt><a href="/dp/pokemon/dusknoir">Dusknoir:</a></dt>
<dd>The main ghost Pokémon to use when considering Trick Room. He has a bit of bulk, and can use Will-o-Wisp to cripple physical Pokémon that switch in. He doesn’t boast that great of offenses, but they can be helpful in weakening some of the bulkier Pokémon, allowing your sweepers to be able to KO them easily.</dd>

<dt><a href="/dp/pokemon/porygon2">Porygon2:</a></dt>
<dd>A fantastic Trick Roomer. Porygon2 can come in on the likes of Gyarados and in some cases, Heatran and then Trick Room up without being KOed. With the move Magic Coat, Porygon2 can reflect status, and give your team even more of an advantage when playing. It can also abuse Trick Room for itself, with a good Special Attack and a myriad of coverage moves.</dd>

<dt><a href="/dp/pokemon/lunatone">Lunatone:</a></dt>
<dd>Is bulky in the Special Defense region, and has a decent Special Attack as well. Lunatone can set down Stealth Rocks, helping your team. Lunatone also comes with a nice Ground-type immunity, meaning it can switch in often and set up Stealth Rock.</dd>

<dt><a href="/dp/pokemon/solrock">Solrock:</a></dt>
<dd>In contrast to Lunatone, Solrock is more bulky on the physical side of the spectrum. Like Lunatone, it can set down Stealth Rock and comes with a nice Ground-type immunity, and unlike Lunatone, it has a much better offensive movepool meaning it can attempt to sweep as well.</dd>

<dt><a href="/dp/pokemon/claydol">Claydol:</a></dt>
<dd>Claydol has two immunities, a plethora of resistances, great bulk and an amazing movepool, making it a good consideration for any Trick Room team, as not only can it set up your own Entry Hazards, it can Rapid Spin away your foe's, meaning your other Trick Roomers can switch in repeatedly without fear.</dd>

<dt><a href="/dp/pokemon/cresselia">Cresselia:</a></dt>
<dd>Some Trick Roomers that have a bit of speed on their side can be used effectively. Cresselia is one of the best Trick Roomers because of her fairly low speed and her outrageous defense stats. She can switch in over and over to set up your sweepers, which is something hard to pass up. She can also pass around Status Support, use Dual Screens and Lunar Dance may kill her, but brings another of your sweepers back to full health, making it primed for a second sweep.</dd>

<dt><a href="/dp/pokemon/banette">Banette:</a></dt>
<dd>Though Banette has paper defenses, he can provide a solid lead to most Trick Room teams. With a Focus Sash equipped, it will always get off Trick Room, and then can use Destiny Bond to take down the opponents leads or other Pokémon he sent in. It can even use its own moves to hit the foe before being taken down. It also has a special niche in the use of Frisk/Trick/Theif, allowing it to shuffle your foe's items and ruin their team.</dd>

<dt><a href="/dp/pokemon/uxie">Uxie:</a></dt>
<dd>Given great defense stats, Uxie has little to no trouble switching in several times. Uxie can also use the move Yawn, which forces the opponent to either let his Pokémon sleep, or switch out. In that time, Uxie can either set up Stealth Rock, Trick Room, Dual Screens, or simply U-Turn to a different sweeper.</dd>

<dt><a href="/dp/pokemon/mesprit">Mesprit:</a></dt>
<dd>Comes with a surprising about of bulk to the team. Being able to counter mix Infernape rather easily, and can set up Reflect or Light Screen for your team. Not only that but Mesprit stands a good chance at being able to sweep due to its great stats and movepool. Like Uxie, it has a range of support for your team.</dd>

<dt><a href="/dp/pokemon/grumpig">Grumpig:</a></dt>
<dd>Grumpig carries a Fire-type resistance, which is very useful for the team. It is also very specially defensive, meaning it has no problem coming in on most of OU and setting up. It can also set up Dual Screens and make use of them too.</dd>

<dt><a href="/dp/pokemon/celebi">Celebi:</a></dt>
<dd>With base 100 stats all around, Celebi is a very sturdy Pokémon to use Trick Room. Celebi also has the added bonuses of being one of the two only Grass-type Pokémon which can use Trick Room. It also comes with a few useful moves such as Reflect and U-turn, making sure your sweepers can get in easily. Otherwise, it can also Baton Pass stat boosts such as Swords Dance or Calm Mind, making your Trick Room sweepers even more dangerous.</dd>

<dt><a href="/dp/pokemon/jirachi">Jirachi:</a></dt>
<dd>Jirachi comes with a handy Steel-typing, and the move Wish. Wish allows Jirachi to heal your sweepers if Life Orb has taken a large toll on them. Jirachi, like Celebi, also comes with base 100 stats everywhere; give it an amazing amount of bulk. With enough speed lowering, Jirachi can also abuse Serene Grace and Iron Head, by flinching nearly everything in OU.</dd>

<dt><a href="/dp/pokemon/exeggutor">Exeggutor:</a></dt>
<dd>Being the second Grass-type Pokémon that can use Trick Room certainly can be helpful. Exeggutor comes with various status moves, such as Sleep Powder and Stun Spore. With these moves, Exeggutor can take advantage of the switches it can cause and set up Trick Room easily. On top of that Exeggutor's STAB Grass-type moves can harm your opponents bulky Water-types. It also has a great Special Attack, as well as enough of a movepool to sweep by itself.</dd>
</dl>

<h3><a name="tricksweep">Sweepers:</a></h3>

<dl>
<dt><a href="/dp/pokemon/snorlax">Snorlax:</a></dt>
<dd>Snorlax's most common set is the abuse of Curse, although in Trick Room, Snorlax outspeeds nearly everything, and so can make use of it's high Attack to put hole in your foes team. And when the sweep ends, it can use STAB Selfdestruct to wipe out your foe's biggest wall.</dd>

<dt><a href="/dp/pokemon/rhyperior">Rhyperior:</a></dt>
<dd>Rhyperior has the strongest Earthquake outside of Ubers, amazing STAB coverage and sky-high Attack and bulk, making it easy to switch in and easy to sweep. Even outside of Trick Room, it is difficult to kill using physical attacks and can still hit the foe very hard.</dd>

<dt><a href="/dp/pokemon/swampert">Swampert:</a></dt>
<dd>Swampert is very bulky, meaning it can survive outside of Trick Room. However, in Trick Room, in can abuse its high Attack and Waterfall's flinch rate to cause problems for your foe. It also has a STAB Earthquake along with good coverage elsewhere.</dd>

<dt><a href="/dp/pokemon/tyranitar">Tyranitar:</a></dt>
<dd>Tyranitar makes an excellent mixed attacker under Trick Room thanks to its low base Speed, its great Attack and Special Attack, and not to mention its huge movepool. Tyranitar can break almost every wall that comes in its way with its STAB moves, and it can even carry moves such as Fire Blast to hit Scizor with. It can go mixed or fully special/physical as your team requires, and the Sandstorm boost it provides is also very helpful.</dd>

<dt><a href="/dp/pokemon/metagross">Metagross:</a></dt>
<dd>Another physical Pokémon that is slow enough to be used in Trick Room. With its massive 135 base stat in Attack he is a force to be reckoned with. It also carries a 95 base Special Attack stat, which it could use to become an effective mixed attacker. Metagross also has the priority move Bullet Punch. Bullet Punch can be helpful outside of Trick Room, but it is a better idea to not waste a move slot on it. Metagross is very bulky and can repeatedly use its attacks to destroy the foe's Pokémon.</dd>

<dt><a href="/dp/pokemon/rampardos">Rampardos:</a></dt>
<dd>With a nuclear Attack stat, Rampardos can be a devastating sweeper to any team. Its Defense stats aren't that fantastic, so switching it in may be difficult. If you are feeling risky you can try to use Swords Dance on Rampardos, though it probably won’t last too long, as Head Smash and Life Orb recoil will take its toll. Otherwise, if you can get Rampardos in, it will be OHKOing everything.</dd>

<dt><a href="/dp/pokemon/heatran">Heatran:</a></dt>
<dd>Heatran is a slow and bulky Pokémon which can beat walls easy thanks to Life Orb, STAB Fire Blast, Earth Power and Explosion. It can set up a Substitute, and even appearing is sure to cause switches. In Trick Room, it fears almost nothing as it can either set up a Substitute in their face or attempt to KO them with its high power.</dd>

<dt><a href="/dp/pokemon/clamperl">Clamperl:</a></dt>
<dd>Given a DeepSeaTooth and 252 EVs Clamperl will reach a Special Attack stat of 540, with also the ability to change up its attacks, making it difficult to counter. Clamperl is one of the better Trick Room sweepers; the problem is being able to switch in the shell without it dying.</dd>

<dt><a href="/dp/pokemon/camerupt">Camerupt:</a></dt>
<dd>Is a slow special attacker that comes with the rare attack, Eruption. Eruption is basically the strongest Fire-type move, while Camerupt is at 100% health. Using a Choice Specs under Trick Room makes Camerupt a very dangerous early-game sweeper, blasting large holes in your foe's team ready to be cleaned up later on.</dd>

<dt><a href="/dp/pokemon/armaldo">Armaldo:</a></dt>
<dd>With an exceptionally strong base 125 Attack stat, Armaldo is ready to finally get some action. It comes with Earthquake, Stone Edge and X-Scissor, which is completely unresisted attacking combination. Despite its typing giving it plenty of weaknesses, it has decent bulk, and can start sweeping almost immediately.</dd>

<dt><a href="/dp/pokemon/marowak">Marowak:</a></dt>
<dd>With his item Thick Club, boosts Marowak’s Attack stat sky high. He isn’t fragile which lets him switch in easier; he also comes with Swords Dance, which it can use to boost its Attack even higher. No Pokémon which doesn’t resist its attack is really going to stand up against a Marowak, and even those that do won't get away unharmed. Marowak possesses an amazing amount of power, and even without Swords Dance is real force to be reckoned with.</dd>

<dt><a href="/dp/pokemon/octillery">Octillery:</a></dt>
<dd>Probably the best mixed attacker for a Trick Room team. With base 105 in both attacks stats, and a fairly large movepool, Octillery can provide a force to be reckoned with by all stall and regular teams, backed by good bulk and great coverage.</dd>

<dt><a href="/dp/pokemon/ursaring">Ursaring:</a></dt>
<dd>Comes with the Guts ability, and a base 130 Attack stat. Ursaring is a deadly sweeper if he gets status in battling. It can be given Toxic Orb if you don't want to have to rely on your opponent to status Ursaring for you. Guts and Swords Dance makes Ursaring dangerously powerful and even puts it on an even level with Rhyperior or Rampardos.</dd>

<dt><a href="/dp/pokemon/hariyama">Hariyama:</a></dt>
<dd>With a fantastic attack stat Hariyama fits in perfectly with a Trick Room team. It also has the choice of either absorbing status with his Guts ability, or taking Fire and Ice-type attacks with Thick Fat, it is up to you. It also is one of the few Dark-type resists for Trick Room teams, making it invaluable if you rely on frail sweepers as well.</dd>

<dt><a href="/dp/pokemon/muk">Muk:</a></dt>
<dd>Muk comes with a decent Special Defense stat and enough Attack to make use of it in Trick Room. It can use Explosion for when Trick Room is nearing a close, and can abuse the priority move, Shadow Sneak. It also has the ability to support the team by using Toxic on the foe.</dd>

<dt><a href="/dp/pokemon/cacturne">Cacturne:</a></dt>
<dd>Cacturne is absolutely deadly, as it not only has STAB on the most powerful priority in the game, but it can use Substitute and then play mind-games on the foe by varying between Focus Punch and Sucker Punch.</dd>

<dt><a href="/dp/pokemon/exeggutor">Exeggutor:</a></dt>
<dd>Normally seen on Sunny Day teams, Exeggutor also makes a great Trick Room sweeper. Exeggutor comes with a wide variety of status moves, like Sleep Powder and Stun Spore. It can also use Explosion to take down Special Walls and to end its Trick Room sweep with a bang. It can even run Trick Room itself to support the team.</dd>

<dt><a href="/dp/pokemon/honchkrow">Honchkrow:</a></dt>
<dd>Honchkrow is a great mixed attacker once put inside Trick Room. With a wide movepool which consists of Superpower, Heat Wave, and Drill Peck, almost no Pokémon can get in Honchkrow’s way while it is sweeping. It can also boost up using Nasty Plot, or simply hit the foe endlessly without fear of being hit on its low defenses.</dd>

<dt><a href="/dp/pokemon/golem">Golem:</a></dt>
<dd>At first glance, Golem may seem to be an inferior Rhyperior, but the one thing that Golem can do that Rhyperior cannot is use the move Explosion. Explosion is a wonderful way to end a Trick Room sweep, allowing you to get a Pokémon that can set up Trick Room at no expense to you, but also may KO the opponent's Pokémon.</dd>

<dt><a href="/dp/pokemon/dragonite">Dragonite:</a></dt>
<dd>Dragonite's Speed is what originally made it worse than Salamence, although in Trick Room it has a much wider movepool to sweep with, and can also use ExtremeSpeed to hit the foe once Trick Room wears off.</dd>

<dt>Level 1 Endeavor Pokémon:</dt> 
<dd>Like <a href="/dp/pokemon/rattata">Rattata</a>, <a href="/dp/pokemon/clefable">Clefable</a>, <a href="/dp/pokemon/smeargle">Smeargle</a>, <a href="/dp/pokemon/cleffa">Cleffa</a>, <a href="/dp/pokemon/clefairy">Clefairy</a>, and <a href="/dp/pokemon/phanpy">Phanpy</a> are all good examples of Endeavor Pokémon. These Pokémon that can come in after you Trick Room, take a hit, then bring the opposing Pokémon down to one HP using Endeavor. Cleffa, Clefable and Clefairy are probably the best Pokémon to use with this strategy as they ignore entry hazards such as Spikes and Stealth Rock that would remove their Focus Sash.</dd>
</dl>

<h2><a name="playing">How to play Trick Room</a></h2>
<p>The crux of any Trick Room team is obviously the Pokémon you use to set up Trick Room with. Without them, your team simply becomes a group of strong, slow sweepers which can easily be picked off.</p>

<p>Trick Room is a very difficult play style, as you have to be very conservative to not let your Trick Roomers get killed so that you may reuse them, yet once your sweeper comes out, you must be very aggressive to KO your opponent's Pokémon before Trick Room runs out. It is a very hit-and-run style tactic, as you can only sweep in Trick Room for 3 turns before needing to replenish it, all the while keeping your Trick Roomers and Sweepers in good condition.</p>

<p>Generally, you will find it very difficult to keep any momentum in the game, as you will be switching around often, but once you set up Trick Room, it is simply a matter of choosing the right sweeper for that moment to break through your opponent's team. Once you have KO'd a few of their Pokémon, you should be able to find a small window to allow you to set up Trick Room again and be ready for another sweep.</p>

<h2><a name="threats">Things to watch out for</a></h2>
<p>Of course, no play style is without its threats and problems. Trick Room's biggest problem is actually setting it up and being able to sweep within your short time-frame. However, there are other points to look out for.</p>

<p>The biggest of these is Priority attacks. While under Trick Room you may be faster than everything else naturally, but Priority will override that and hit you before you get a hit in on them. This is very dangerous especially as most strong Trick Room sweepers are also quite frail. It's advised that you use one of your bulkier Trick Roomers to try and eliminate the Priority user one way or another before attempting a big sweep.</p>

<p>The other thing to watch out for are tanks and walls. This is especially important if you lack any mixed sweepers on your team as you will then either need a very powerful, dedicated sweeper, or change sweepers entirely, thus losing even more momentum, and ruining your sweep, especially in your limited time for Trick Room.</p>

<h2><a name="conclusion">Conclusion</a></h2>
<p>This guide has covered what to use and how to use it, in regards to the team and the play style. However, it is up to you to go out and practice it. Trick Room is vastly different from most play styles today, as it isn't Stall and it isn't fully offensive, and so it requires some time to get used to and to be comfortable with the team. However, this guide should make the transition to playing Trick Room a lot easier, and before you know it, you'll be wiping out teams with ease.</p>
 

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