Damn that was fast lmao. Thanks for the build!
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Shadow Claw
- Shadow Sneak
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 232 Def / 8 SpA / 20 Spe
Bold Nature
- Rapid Spin
- Scald
- Toxic Spikes
- Haze
Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Earthquake
- Roost
The team was built around supporting SD Doublade as best as I could. I took a Balanced approach while building. Swampert can switch into Fire- and Electric-types, such as Infernape and Mega Manectric, which Doublade hates, and provide Stealth Rock to continually weaken Doublade's checks every time they switch in. I wanted a Dragon-type check at this point, and Sylveon seemed great. It also provides both Doublade and Swampert with Wish support, and even Heal Bell support if needed. The team looks pretty weak to Knock Off Scizor, hazards and Toxic Spikes, which led me to add Tentacruel to the team. It also provides Toxic Spikes which can help with beating down bulky Water-types, such as Quagsire and Alomomola, which beat Doublade. The team at this point lacked some immediate power and Stall matchup looked concerning. Heracross fit here pretty great, as it can potentially weaken Doublade's checks, such as Swampert. The team lacked Speed control, which made its matchup against fully offensive teams concerning, and its matchup against Flying-types such as Crobat and Talonflame seemed exceptionally good against it. I added Mega Aerodactyl to help patch up those weaknesses and help deal with Serperior better.
HarrisIsAwesome I hope you'll have fun with the team!
Thanks a lot I can't wait to try it out thanks for being so descriptive aswell, it will will really help me :)Sharpedo Spikestack Bulky Offense
http://pokepast.es/420eda2f7bb5aa30
Took a bulkier approach than the typical Mega Sharpedo hyper offense that it fits so well on, and ended up with this. Alolan Marowak is a neat partner for Sharpedo since it pressures bulky Waters like Swampert, Seismitoad and even Alomomola with a Swords Dance boost under its belt. Additionally, it provides this team with a helpful Electric type immunity, most importantly shutting down Mega Manectric, which, with Intimidate, can be quite the nuisance to Mega Sharpedo. Maximum speed investment is used to get the jump on uninvested Seimitoad, Alomomola and even standard Choice Band Azumarill. SD + Rocks is a result of the teams need for a Gliscor that helps more versus Stall builds, but so far I haven't missed Bonemerang or Knock Off. Speaking of which, the Gliscor set is thought to pressure fat builds with the combination of Taunt and Knock Off, both of which deny recovery, on the active and on the passive spectrum respectively, which is much appreciated by both Mega Sharpedo and SD AloWak. In conjunction with Spikes, this can rack up damage rather quickly. The spread is tailored towards outspeeding Nidoking, which since Latias lacks recovery would otherwise be looking very troublesome, and also outspeeds VinCune, being able to remove its Leftovers, which has proved to be of critical importance. Klefki and Amoonguss support the teams needs in regard to hazard stacking and pivot function. The former is the team's dedicated Latias check and Mega Aerodactyl switch in, supporting itself with Magnet Rise, which also enables it to soft check Mamoswine. Poisonium-Z Amoonguss checks Azumarill, Crawdaunt, Dragon Dance Mega Altaria and Serperior. It can be a bit of a momentum drain versus teams with Gliscor (that manage to get their Toxic Orb activated); generally, just lead off with it versus those to put something to bed early on, also don't be afraid to take advantage of the easy switch-in by double switching or double Spore'ing. With 19 speed EVs it underspeeds both minimum speed Crawdaunt and minimum speed Alolan Marowak for the jump on them under Trick Room, the latter of which it aims to remove with a well timed Foul Play. Finally, Choice Scarf Latias rounds out the team as a reliable speed control option next to Sharpedo. It carries Healing Wish to compensate for the lack of hazard control on the team, which AloWak sometimes struggles with. HP Fire is the choice of coverage next to Draco Meteor and Psychic here to have the opportunity to remove or at least heavily chip incoming Scizor, Swords Dance variants of which AloWak and Mega Sharpedo have to be kept healthy for.
Have fun with the team Suepac, hope this suits your needs!
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Ice Fang
- Psychic Fangs
- Protect
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fire Punch
- Shadow Bone
- Swords Dance
- Stealth Rock
Klefki @ Leftovers
Ability: Prankster
EVs: 240 HP / 4 Atk / 88 Def / 160 SpD / 16 Spe
Careful Nature
- Play Rough
- Toxic
- Magnet Rise
- Spikes
Amoonguss @ Poisonium Z
Ability: Regenerator
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
IVs: 0 Atk / 19 Spe
- Giga Drain
- Sludge Bomb
- Foul Play
- Spore
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Atk / 80 SpD / 176 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Roost
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Healing Wish
- Hidden Power [Fire]
Hey everyone.
So im like really new to UU and seen some Pokémon that i didnt expect here.
So i've thought about a core and decided to go with a gliscor, defensive And scizor offensive.
The iron plate on scizor is debatable tho.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 SpD / 56 Spe
Jolly Nature
- Taunt
- Earthquake
- Toxic
- Roost
Scizor @ Iron Plate
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-Turn
- Superpower
Good day and good news Jet Jagger, I have completed your request!
Lycanroc-Dusk @ Lycanium Z
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Drill Run
- Accelerock
Hey was hoping a team could be built around this boy that was just dropped into UU. I'm having a hard time making a team around him though since I'm still new to UU much like Lycanroc-Dusk haha. I went with the Lycanium-Z set since that's really it's only viable set. I'm cool with balance, bulky or full offense. Thanks for your time!
Is my team in the works or being testedI would like a team built around Specs Moltres
Moltres@ Choice Specs
252 speed/252 sp Atk/ 4 HP
Timid Nature
- Fire Blast
- Hurricane
- Hidden Power [Grass]
- U-turn
Please be patient with your request, it hasn't even been 24 hours since your initial post. Rest assured that your request has been noted; a builder will work on your request as soon as possible and notify you when the team is completed. Teambuilding is an extensive process, we strive towards providing you with a well-crafted and sufficiently tested team, which requires time. You are, of course, welcome to inquire about the status of your request, but keep in mind that there are a whole lot of requests before yours that haven't been fulfilled yet.Is my team in the works or being tested
edit: a more offensive team is preferred and builder can choose which hidden power type to use
sorry im just an impatient personPlease be patient with your request, it hasn't even been 24 hours since your initial post. Rest assured that your request has been noted; a builder will work on your request as soon as possible and notify you when the team is completed. Teambuilding is an extensive process, we strive towards providing you with a well-crafted and sufficiently tested team, which requires time. You are, of course, welcome to inquire about the status of your request, but keep in mind that there are a whole lot of requests before yours that haven't been fulfilled yet.
thankscan some1 build a team around sub disable gengar not sure if this is the best 4 moves/spread for it but here u go thanks
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Disable
- Substitute
Hey everyone.
So im like really new to UU and seen some Pokémon that i didnt expect here.
So i've thought about a core and decided to go with a gliscor, defensive And scizor offensive.
The iron plate on scizor is debatable tho.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 SpD / 56 Spe
Jolly Nature
- Taunt
- Earthquake
- Toxic
- Roost
Scizor @ Iron Plate
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-Turn
- Superpower
I feel like there should be a spinblocker because spinners and defoggers make it hard for klefki so i think alowak would fit on the team but im not sure what mon would go
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 SpD / 56 Spe
Jolly Nature
- Stealth Rock
- Roost
- Taunt
- Earthquake
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Knock Off
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse
- Dark Pulse
- Aura Sphere
- Rapid Spin
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Thunderbolt
- Healing Wish
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 196 Def / 60 Spe
Impish Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough
Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fire]
Hey, welcome to UU! So I changed some of the sets around cause of complications while building, and I decided to go with a BO spike stack team featuring Mega Blastoise. So after a lot of futzing around with cores that these two could fit in, I ended up scrapping it and going for Gliscor as my rocker, and Gliscor BO is something that is pretty common (and for good reason) these days, and I have been wanting to make a spike stack team so here we are. I went with Blastoise over other common mega evolutions you would find on spike teams such as Mega Sceptile and Mega Sharpedo because I wanted it to be a BO squad, and this gave me a much needed fire resist due to Scizor being the true star of the team. Since I wanted spikes, obviously I had to include Klefki because it's just all around the best spike setter by far and because it helps patch up a lot of weaknesses to pokemon like Mega Sharpedo, Mega Aerodactyl, etc. Due to both of my ground immunities and resistances not being able to take an icicle crash and live, I went with Magnet Rise on Klefki as it's filler, and wen't with a more defensive spread to reliably check things like Mega Sharpedo. Now for speed control I thought Scarf Lati would help a lot with Healing Wish to support things in the late game that are easily chipped such as Blastoise and Scizor. I wen't with Tbolt here due to the shaky Azu matchup, and rounded out the team with Serperior to help it's stall matchup and inability to kill bulky waters in general. Good luck with the team family.
n_n
Thank you!
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 SpD / 56 Spe
Jolly Nature
- Stealth Rock
- Roost
- Taunt
- Earthquake
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Knock Off
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse
- Dark Pulse
- Aura Sphere
- Rapid Spin
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Thunderbolt
- Healing Wish
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 196 Def / 60 Spe
Impish Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough
Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fire]
Hey, welcome to UU! So I changed some of the sets around cause of complications while building, and I decided to go with a BO spike stack team featuring Mega Blastoise. So after a lot of futzing around with cores that these two could fit in, I ended up scrapping it and going for Gliscor as my rocker, and Gliscor BO is something that is pretty common (and for good reason) these days, and I have been wanting to make a spike stack team so here we are. I went with Blastoise over other common mega evolutions you would find on spike teams such as Mega Sceptile and Mega Sharpedo because I wanted it to be a BO squad, and this gave me a much needed fire resist due to Scizor being the true star of the team. Since I wanted spikes, obviously I had to include Klefki because it's just all around the best spike setter by far and because it helps patch up a lot of weaknesses to pokemon like Mega Sharpedo, Mega Aerodactyl, etc. Due to both of my ground immunities and resistances not being able to take an icicle crash and live, I went with Magnet Rise on Klefki as it's filler, and wen't with a more defensive spread to reliably check things like Mega Sharpedo. Now for speed control I thought Scarf Lati would help a lot with Healing Wish to support things in the late game that are easily chipped such as Blastoise and Scizor. I wen't with Tbolt here due to the shaky Azu matchup, and rounded out the team with Serperior to help it's stall matchup and inability to kill bulky waters in general. Good luck with the team family.
n_n
Having a spinblocker, while appreciated, is not a necessity for spikestacking teams. All of the relevant spinners are dealt with by virtue of Serperior, Latias, or have no reliable recovery and can be worn down by the hazards that they would want to clear, status from Klefki, or continual offensive pressure from Scizor for example. Most Defoggers also have to think twice before clearing hazards to avoid having to give Serperior an evasion boost, which is obviously dangerous. Your criticism, which on chance could be well founded, is not exactly necessary as we trust our qualified builders to create teams that are user friendly while still keeping up with the competitive flow. Unless any of the builders somehow happen to provide a team with massive flaws, please keep your critiques and suggestions to yourself to prevent our clients from being potentially misled. Thank you for your consideration.I feel like there should be a spinblocker because spinners and defoggers make it hard for klefki so i think alowak would fit on the team but im not sure what mon would go
iSticks
Gengar @ Life Orb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Scizor @ Choice Band
Ability: Technician
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Celebi @ Groundium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Earth Power
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Roost
- Defog
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Close Combat
- Iron Head
- Hidden Power [Ice]
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Iron Tail
So with Life Orb Taunt Gengar the first thing I noticed is that it really helps teams with their stall matchup and that it's pretty vulnerable to Alolan Muk. I initially added in Scizor to be able to have a good semi-slow U-turn user to bring it in properly and Pursuit support to help with Scarf Latias. Next I definitely wanted something else to at the least weaken Alolan Muk if not remove it outright when it tries to come in so Groundium Z Celebi fit in perfectly and emphasized the strong matchup against stall. I needed entry hazard removal afterwards and something to deal with Hydreigon and Dark-type moves in general so I went for Defog Mega Altaria. I then wanted a Stealth Rock setter that could help with Stakataka so I opted to go for Shuca Cobalion w/ HP Ice for Gliscor, as I was annoyed by it during testing. Typically I'd use Life Orb on this type of Cobalion but Stakataka's an issue, but if you're not really worried about the Staka matchup you can use Life Orb no problem. Lastly, the team needed to be rounded off with some Speed that could help better deal with Mega Manectric, so I ended up going for Scarf Krook since it also helps a lot with Aerodactyl. The last slot can be changed for something else but I had Iron Tail for Aerodactyl + Altaria, although the latter is significantly less of a threat thanks to Shuca Cobalion and Scizor.
Hello eggsalad63, I have completed your request - thank you for your patience!can some1 build a team around sub disable gengar not sure if this is the best 4 moves/spread for it but here u go thanks
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Disable
- Substitute