Codraroll
Cod Mod
Just for fun, let's list OU's top 50 Pokémon minus Legendaries, Event Pokémon and Megas. That is, Pokémon that any random trainer in the franchise is supposed to be able to catch without miraculous intervention:
6 - Ferrothorn
7 - Greninja
10 - Tangrowth
12 - Dugtrio
15 - Toxapex
17 - Clefable
18 - Garchomp
19 - Skarmory
23 - Chansey
23 - Excadrill
31 - Tyranitar
32 - Pelipper
33 - Mimikyu
34 - Bisharp
41 - Volcarona
42 - Marowak-Alola
43 - Gengar
44 - Kingdra
45 - Magnezone
48 - Ninetales-Alola
49 - Hawlucha
That's 21 in total. I don't have any strong opinions on the current state of any metagame, but it has to be said that the average OU player is pretty far removed from the random NPC schmucks that make up the bulk of the population in the Pokémon games. Being able to find and tame legendary beasts, forming once-in-history-strong bonds with your Pokémon, or obtaining ultra-rare Keystones, any of which would be heroic feats worthy of songs in-universe, is merely an entry ticket to the game we're playing here.
It sort of takes away the epicness of the so-called amazing feats you perform in-game. Like when you beat the Champion in Emerald and then immediately are sent to an island populated by hundreds of trainers, where Champion-ship is just a prerequisite for attendance. Or how that epic feeling you get when you finally pass your driving test diminishes when you get stuck in traffic on your way back from the examination office. Awesomeness made mundane, such is the nature of competitive gaming.
6 - Ferrothorn
7 - Greninja
10 - Tangrowth
12 - Dugtrio
15 - Toxapex
17 - Clefable
18 - Garchomp
19 - Skarmory
23 - Chansey
23 - Excadrill
31 - Tyranitar
32 - Pelipper
33 - Mimikyu
34 - Bisharp
41 - Volcarona
42 - Marowak-Alola
43 - Gengar
44 - Kingdra
45 - Magnezone
48 - Ninetales-Alola
49 - Hawlucha
That's 21 in total. I don't have any strong opinions on the current state of any metagame, but it has to be said that the average OU player is pretty far removed from the random NPC schmucks that make up the bulk of the population in the Pokémon games. Being able to find and tame legendary beasts, forming once-in-history-strong bonds with your Pokémon, or obtaining ultra-rare Keystones, any of which would be heroic feats worthy of songs in-universe, is merely an entry ticket to the game we're playing here.
It sort of takes away the epicness of the so-called amazing feats you perform in-game. Like when you beat the Champion in Emerald and then immediately are sent to an island populated by hundreds of trainers, where Champion-ship is just a prerequisite for attendance. Or how that epic feeling you get when you finally pass your driving test diminishes when you get stuck in traffic on your way back from the examination office. Awesomeness made mundane, such is the nature of competitive gaming.