Amaroq
Cover me.
Co-hosted by Aquadext
Shout outs to Euphonos for most of the original OP, as well as dodmen and Calloflochie for hosting last generation's thread, as well as Accelgor for the sick banner.
Approved by King UU and Hogg
Welcome to the new UU Cores thread! The purpose of this thread is for the community to post and discuss various cores that work well in the metagame.
As you all know, a core is a group of usually 2 or 3 Pokemon in the team that work together toward a specific goal. These goals include breaking through opposing teams (Offensive), covering each other's weaknesses while providing the team with a solid set of resistances (Defensive), and checking important threats in the UU metagame while exerting offensive pressure upon the opposing team (Balanced). All cores are welcome in this thread, as long as they meet the following guidelines:
Sprites of core Pokemon.
Names of core Pokemon.
Short description of how the core functions.
Keldeo + Bisharp
A nice offensive core for the lads, and a pretty simple one at that as well. Assault Vest Bisharp is there to come in and trap (or to at least play mindgames between Sucker and Pursuit) the Psychics/faster Pokemon like Latias, Celebi, Alakazam, Starmie, and Gengar for Keldeo. With those kinds of Pokemon gone, Specs Keldeo can proceed to easily punch holes in a variety of different team archetypes just due to its sheer power and lack of checks after the aforementioned Pokemon are eliminated. Keldeo also benefits Bisharp by providing pressure to Pokemon that usually check Bisharp, like Hippowdon, Gliscor, or even Pokemon like Bewear, which has been gaining some popularity lately. But yeah, overall, really good core featuring a couple of the best Pokemon in the metagame right now
Shout outs to Euphonos for most of the original OP, as well as dodmen and Calloflochie for hosting last generation's thread, as well as Accelgor for the sick banner.
Approved by King UU and Hogg
Welcome to the new UU Cores thread! The purpose of this thread is for the community to post and discuss various cores that work well in the metagame.
As you all know, a core is a group of usually 2 or 3 Pokemon in the team that work together toward a specific goal. These goals include breaking through opposing teams (Offensive), covering each other's weaknesses while providing the team with a solid set of resistances (Defensive), and checking important threats in the UU metagame while exerting offensive pressure upon the opposing team (Balanced). All cores are welcome in this thread, as long as they meet the following guidelines:
- Cores posted here must be tested to ensure that they perform well in the metagame. Try to keep slashes to a minimum.
- Include a short, concise description or explanation of the core, which should contain the following information:
- How the core works
- How to use the core
Sprites of core Pokemon.
Names of core Pokemon.
Short description of how the core functions.
Keldeo + Bisharp
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Bisharp @ Assault Vest
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Bisharp @ Assault Vest
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
A nice offensive core for the lads, and a pretty simple one at that as well. Assault Vest Bisharp is there to come in and trap (or to at least play mindgames between Sucker and Pursuit) the Psychics/faster Pokemon like Latias, Celebi, Alakazam, Starmie, and Gengar for Keldeo. With those kinds of Pokemon gone, Specs Keldeo can proceed to easily punch holes in a variety of different team archetypes just due to its sheer power and lack of checks after the aforementioned Pokemon are eliminated. Keldeo also benefits Bisharp by providing pressure to Pokemon that usually check Bisharp, like Hippowdon, Gliscor, or even Pokemon like Bewear, which has been gaining some popularity lately. But yeah, overall, really good core featuring a couple of the best Pokemon in the metagame right now
Cobalion @ Shuca Berry/Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock/Stone Edge
- Swords Dance
- Close Combat
- Iron Head
Latias @ Life Orb/Soul Dew
Ability: Levitate
IVs: 0 Atk
- Calm Mind/Defog
- Roost/Hidden Power [Fire]
- Psyshock
- Draco Meteor
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock/Stone Edge
- Swords Dance
- Close Combat
- Iron Head
Latias @ Life Orb/Soul Dew
Ability: Levitate
IVs: 0 Atk
- Calm Mind/Defog
- Roost/Hidden Power [Fire]
- Psyshock
- Draco Meteor
Have been using this core in my last team and it has worked very well so far. Latias & Cobalion are both fast & potent pokemons that are able to check a lot of common threats while also being quite threatening themselves. The best part about this combination is how well these two deal with each others checks: Cobalion is one of our best answers to dark types such as Sharpedo and most importantly Bisharp which has been one of the most commonly used Latias check lately. It also happens to deal well with most sets Scizor which is also great for variants that don't carry Hidden Power [Fire]. On the other hand Latias and more so the Calm Mind variants shuts down most, if not all, things that tend to annoy Cobalion, namely very bulky Ground types like Hippodown, Gliscor and Quagsire while also being a decent check to both Keldeo, Victini and Volcanion which all tend to threaten Cobalion out. There are a few options on both sets, all of them are viable but I've been personally toyed around Shuca + SR Coba & CM Roost Latias. Fightnium Z is great if the Z spot isnt taken already, Stone Edge works if the team already has a potent SR user. The options on Latias are relatively self explanatory so I won't get too much into details. Hope you guys will enjoy using this core as much as I did!
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 76 Def / 192 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Roost / Pursuit
Ability: Sand Stream
EVs: 240 HP / 76 Def / 192 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Roost / Pursuit
Really good synergy with eachother due to the Sand, Hippowdon giving Mega Aero the SpDef boost and all, and also insanely easy to build around with a lot of good Pokemon fitting well with Sand. Some mons to pair with these 2 would be the obvious SandDoge, as well as the 2 Magic Guarders in the tier Alakazam and Reuniclus. It also wouldn't hurt to pair it with some Scald/Burn absorbers such as Celebi or Serp, which are always necessary as Scalders are always a nuisance to these types of teams (which a lot of the time rely on hard hitting physical attackers like Stout).
Scizor @ Life Orb
Ability: Technician
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Swords Dance
- Superpower
- Bug Bite
- Bullet Punch
Bisharp @ Life Orb / Lum Berry / Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Ability: Technician
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Swords Dance
- Superpower
- Bug Bite
- Bullet Punch
Bisharp @ Life Orb / Lum Berry / Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
use on offensive teams since they wear down each others answers (most commonly keldeo) really really well. For example, one Knock Off + Sucker Punch from Bisharp will put it into +2 Scizor range or +2 Scizor putting Raikou (admittedly not a Bisharp answer but not the point) into Bisharp Sucker Punch range. but yeah both boost and damage shit until one dies and that usually leaves the other with a lot of freedom to punish remaining pokemon. Naturally this core struggles with fire types, strong ground types and keldeo so Pokemon such as Latias which deter those isn't horrible and it can heal up one of them with healing wish.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Bisharp @ Assault Vest
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Bisharp @ Assault Vest
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
A nice offensive core for the lads, and a pretty simple one at that as well. Assault Vest Bisharp is there to come in and trap (or to at least play mindgames between Sucker and Pursuit) the Psychics/faster Pokemon like Latias, Celebi, Alakazam, Starmie, and Gengar for Keldeo. With those kinds of Pokemon gone, Specs Keldeo can proceed to easily punch holes in a variety of different team archetypes just due to its sheer power and lack of checks after the aforementioned Pokemon are eliminated. Keldeo also benefits Bisharp by providing pressure to Pokemon that usually check Bisharp, like Hippowdon, Gliscor, or even Pokemon like Bewear, which has been gaining some popularity lately. But yeah, overall, really good core featuring a couple of the best Pokemon in the metagame right now
Raikou @ Ghostium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Shadow Ball
- Hidden Power [Ice]
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind / Toxic
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Shadow Ball
- Hidden Power [Ice]
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind / Toxic
pretty simple core but i find it potent enough after a bit of testing. after a cm boost, raikou is guaranteed to ko latias with never-ending nightmare, and with rocks it has about an 80%ish chance to ko lati unboosted and guaranteed to ko celebi. raikou typically smacks other keldeo switchins as well, mainly bulky waters like tenta slowbro and cune. on the other hand keldeo is a good check to things like scarf krook, maero, bliss, lax, and hydra that are otherwise annoying af for raik.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Stealth Rock
- Earth Power
- Sludge Wave
- Ice Beam / Fire Blast / Thunderbolt
Latias @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Stealth Rock
- Earth Power
- Sludge Wave
- Ice Beam / Fire Blast / Thunderbolt
Latias @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Typical bulky offensive core here. As always, Nidoqueen's an underrated wallbreaker that also fulfills a bunch of other roles for a team, and it has some decent defensive synergy with Latias as well. Nidoqueen checks a bunch of Latias's usual blockades, most notably Clefable, which it switches into pretty freely. Queen's last slot is really dependent on the rest of the team and how vulnerable it may be to certain threats. Basically, this cookie cutter core is fairly easy to build around and is a highly effective one at the moment. I recommend that you all give it a whirl! n_n
Crawdaunt @ Waterium Z / Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
A darkspam core that relies on Crawdaunt weakening Bisharp's checks. Crawdaunt nukes stuff that want to switch-in on Bisharp, mainly Cobalion and Keldeo, giving it a cleaner way of cleaning the opponent's team.
Talonflame @ Flyinium Z
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost / Flame Charge / Tailwind / U-Turn
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Aura Sphere
- Dark Pulse
- Rapid Spin
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost / Flame Charge / Tailwind / U-Turn
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Aura Sphere
- Dark Pulse
- Rapid Spin
This is a solid core of a physical attacker and a special attacker, where the mons each provide nice coverage for each other offensively. In addition, Blastoise-Mega removes hazards for Talonflame pretty reliably thanks to its great bulk and ability to deter spinblockers. Talonflame deals with grass types, also, while Blastoise soft checks Maero and other various mons that give Talon issues. Watch out for Raikou, of course.
Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 152 Def / 104 SpD
Impish Nature
- Toxic
- Spikes
- Foul Play
- Play Rough
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 152 Def / 104 SpD
Impish Nature
- Toxic
- Spikes
- Foul Play
- Play Rough
These two form a pretty neat little hazard stacking core that cover each other's problem pretty handily. Swampert setting up rocks while covering the problem that Klefki has with Fire types to an extent (the ones that lack grass coverage) and soft checks ground types. Klefki on the other hand is capable of checking Latias, grass types stuff that's thrown Swamperts way while setting up spikes. Partners to this would be ghost types such as Decidueye or Gengar in order to prevent the spin, Defog deterrents such as Bisharp. Pokemon like Tsareena are also used in tandem with these two as it provides hazard control and complements the two excellently with its grass typing.
Kyurem @ Leftovers
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Roost
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic Spikes
- Rapid Spin
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Roost
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic Spikes
- Rapid Spin
This is a pretty cool core which works well against Volt-Turn and Stall because it really limits switch-ins and applies an amazing pressure to the opponent. Tentacruel is here to support Kyurem with Rapid Spin and setup Toxic Spikes on the opponent's field. Haze is here to stop dangerous sweepers and Scald is its offensive move. Sub Roost Kyurem pairs very well with Tentacruel because It can stall the opponent and wear it down quicklier thanks to Toxic Spikes, and then KO it with its STAB Ice Beam or Earth Power which also helps it against Poison Types which can remove them. Tentacruel and Kyurem have a great synergy together. Kyurem can beat Electric, Ground and Poison types for Tentacruel, and Tentacruel can beat or at least switch-into Fairy, Fighting and Steel types for Kyurem. Good teammates include pokemons that can apply a great offensive pressure like CB Scizor, Bisharp or Specs Keldeo and pokemons that can beat Fighting Types like Togekiss which also provides Thunder Wave support for Kyurem.
Slowbro @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock Off / Flamethrower / Thunder Wave
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock Off / Flamethrower / Thunder Wave
Surprised nobody posted it yet... a great Calm Mind spam core... Clef is able to beat the entire metagame but Cobalion, Bisharp, Scizor (if lacking Flamethrower) and yeah.. basically steel types. Slowbro is here to take on Cobalion, Bisharp to an extent (with Waterium Z) and more of those steel types. Clefable also takes Bug and Dark type attacks for Slowbro.
Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Roar
- Flamethrower
- Earth Power
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Substitute
- Scald
Ability: Sheer Force
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Roar
- Flamethrower
- Earth Power
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Substitute
- Scald
This core is focused on Toxic stalling and PP stalling. Nidoqueen + VinCune is a great core no one should laugh at. Suicune sets up a Substitute pretty easily against most rapid spinners: Tentacruel, Utility Starmie lacking Toxic and Forretress and proceed to PP stall pretty hardly. If Toxic Spikes are up and the opponent doesn't have a way of removing them, Suicune can literally stall out almost every non-levitating Pokémon. This core appreciates a cleric such as Clefable, Blissey, Umbreon, etc.
Slowbro @ Leftovers / Waterium Z / Psychium Z
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Psyshock
- Calm Mind / Thunder Wave
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power Fire
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Psyshock
- Calm Mind / Thunder Wave
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power Fire
An infamous defensive core back from ORAS OU... Slowbro struggles against Electric types, Scizor, Gengar, etc., Amoonguss beats each of the above 1v1. Amoonguss struggles against Fire and Ice types, who Slowbro beats 1v1. Slowking can be used over Slowbro if you are afraid of Latias, just make sure you EV it to take on Mega Aerodactyl.
Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
- Toxic
- Wish
- Protect
- Knock Off / Scald
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Spore
- Hidden Power [Fire]
- Clear Smog / Sludge Bomb
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
- Toxic
- Wish
- Protect
- Knock Off / Scald
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Spore
- Hidden Power [Fire]
- Clear Smog / Sludge Bomb
Alomomola + Amoonguss, an infamous regen stall core which also has great synergy as Mola works as a wish passer which is really good for most teams as it can let pokemon without reliable recovery. Amoonguss is a good addition to a lot of teams as it checks Keldeo and many other water types while also checking Raikou which is nice for balance. This core is mostly used on stall but can also be used on balance and bulky offense. I don't think it is that useful on offense as Alomomola is just such a momentum sink. they also have good type synergy with Alomomola taking Ice and Fire type attacks aimed at Amoonguss while Amoonguss covers Alomomola Electric and Grass weakness.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell / Toxic
- Stealth Rock / Wish
- Soft-Boiled / Protect
- Seismic Toss
Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
- Toxic
- Wish
- Protect
- Knock Off / Scald
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell / Toxic
- Stealth Rock / Wish
- Soft-Boiled / Protect
- Seismic Toss
Alomomola @ Leftovers
Ability: Regenerator
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
- Toxic
- Wish
- Protect
- Knock Off / Scald
AloBliss is a really nice core as they mostly cover Special and Physical attacks respectively with both of them functioning as WishPassers but Alomomola usually having it in this core. Blissey can also learn Stealth Rock which gives it good utility to the rest of the team. This core functions best on stall but also works on balance and even on a niche playstyle which is Blissey Offense, which works because blissey checks so much things aimed at many other pokemon on the team.
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