About this team: It's just a plan right now and I don't have it in game. I've been playing with it on pokemon showdown and it isn't very effective. I want to know what I can change to make it a little better.
However, I do have some conditions that might hinder my possibilities for my team. I want it to be viable, include Alolan Ninetales, and not include any legendaries or ultra beasts. The reason is that I'm going to try for a full shiny team, and I don't want to soft reset for a legendary or ultra beast, as I prefer hatching eggs and synchronize is only 50% so I don't want to reset for 12 hours to get the wrong nature and then have to start a new game to find the legendary again.
I know it has a lot of weaknesses right now, so I would like help with fixing it up. I'd prefer not to run several of the shinies that I consider ugly (Such as Amoongus, Kangaskhan, Scrafty).
Ninetales-Alola (F) @ Focus Sash
Ability: Snow Warning
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Aurora Veil
- Blizzard
- Icy Wind
Metagross @ Metagrossite
Ability: Clear Body
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Iron Head
- Stomping Tantrum
- Zen Headbutt
Aegislash (F) @ Ghostium Z
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- King's Shield
- Wide Guard
- Flash Cannon
- Shadow Ball
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Tailwind
- Dragon Dance
- Dragon Claw
- Flare Blitz
Incineroar (M) @ Assault Vest
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 228 HP / 228 Atk / 52 Def
Brave Nature
- Fake Out
- Flare Blitz
- Low Kick
- Knock Off
Garchomp (M) @ Groundium Z
Ability: Rough Skin
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Protect
- Earthquake
- Rock Slide
However, I do have some conditions that might hinder my possibilities for my team. I want it to be viable, include Alolan Ninetales, and not include any legendaries or ultra beasts. The reason is that I'm going to try for a full shiny team, and I don't want to soft reset for a legendary or ultra beast, as I prefer hatching eggs and synchronize is only 50% so I don't want to reset for 12 hours to get the wrong nature and then have to start a new game to find the legendary again.
I know it has a lot of weaknesses right now, so I would like help with fixing it up. I'd prefer not to run several of the shinies that I consider ugly (Such as Amoongus, Kangaskhan, Scrafty).
Ninetales-Alola (F) @ Focus Sash
Ability: Snow Warning
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Aurora Veil
- Blizzard
- Icy Wind
Metagross @ Metagrossite
Ability: Clear Body
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Iron Head
- Stomping Tantrum
- Zen Headbutt
Aegislash (F) @ Ghostium Z
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- King's Shield
- Wide Guard
- Flash Cannon
- Shadow Ball
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
Level: 50
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Tailwind
- Dragon Dance
- Dragon Claw
- Flare Blitz
Incineroar (M) @ Assault Vest
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 228 HP / 228 Atk / 52 Def
Brave Nature
- Fake Out
- Flare Blitz
- Low Kick
- Knock Off
Garchomp (M) @ Groundium Z
Ability: Rough Skin
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Protect
- Earthquake
- Rock Slide