Hey so I decided to mess around with some more team concepts and at the moment this is what I got.
Incineroar (M) @ Incinium Z
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Darkest Lariat
- Fake Out
- Taunt
Incineroar is a great Pokémon with a good move pool and a great HA that we unfortunately don't have yet.
Darkest Lariat is great because it gets over status buffs, eviolite, and puts the hurt on ghost and psychic types. Taunt to stop trick room which is this team's natural flaw. Fake out to give a safe tailwind for Pelipper
I don't want to use Snarl because I don't think it's worth it without intimidate, not to mention Malicious Moonsault makes for a great surprise nuke. I would have used Assault vest if I wasn't using Z move but I'd rather make Kartana abkt more tanky.
252 252 4 to make sure Incineroar has bulk and power to kill bulky threats and survive them.
Gastrodon @ Sitrus Berry
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Toxic
- Recover
Gastrodon is an absolute beast and is used to team with Koko, pair with Pelipper, and take water attacks from Pokémon like Araquanid. Ice beam kills dragons and flying or grass types and toxic recover is to stall
252 252 4 for pure defense. There's not many special moves aside from energy ball that threaten Gastrodon so I focused on Def instead.
I like the burst heal of Sitrus berry but I might end up switching it for leftovers for a more consistent heal.
I think recover is better than protect when paired with toxic, but it does leave me with a vulnerability to grass moves so I might switch it.
Kartana @ Assault Vest
Ability: Beast Boost
EVs: 44 HP / 208 Atk / 88 SpD / 168 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Night Slash
- Smart Strike
Steel types steal games. I use Kartana to deal with Tapus and generic threats in general.
I like assault vest on it but I might change it for focus sash if I can find a better item for Pelipper
Night slash I might switch for a different move since Incineroar covers the dark type attacks, I just haven't thought of what yet.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Discharge
- Hidden Power [Ice]
- Protect
Gotta love Koko, benefits heavily from rain and deals with dragons and other terrains.
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Tailwind
- Scald
- Hurricane
- Protect
Pelipper sets up Tailwind and rain and then just hurricanes like crazy
Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Rock Slide
- Protect
EQ deals with threats like Muk or Metagross, and Groundium Z to deal with Muk under grassy terrain or when I can't protect with Koko
Incineroar (M) @ Incinium Z
Ability: Blaze
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Flare Blitz
- Darkest Lariat
- Fake Out
- Taunt
Incineroar is a great Pokémon with a good move pool and a great HA that we unfortunately don't have yet.
Darkest Lariat is great because it gets over status buffs, eviolite, and puts the hurt on ghost and psychic types. Taunt to stop trick room which is this team's natural flaw. Fake out to give a safe tailwind for Pelipper
I don't want to use Snarl because I don't think it's worth it without intimidate, not to mention Malicious Moonsault makes for a great surprise nuke. I would have used Assault vest if I wasn't using Z move but I'd rather make Kartana abkt more tanky.
252 252 4 to make sure Incineroar has bulk and power to kill bulky threats and survive them.
Gastrodon @ Sitrus Berry
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Toxic
- Recover
Gastrodon is an absolute beast and is used to team with Koko, pair with Pelipper, and take water attacks from Pokémon like Araquanid. Ice beam kills dragons and flying or grass types and toxic recover is to stall
252 252 4 for pure defense. There's not many special moves aside from energy ball that threaten Gastrodon so I focused on Def instead.
I like the burst heal of Sitrus berry but I might end up switching it for leftovers for a more consistent heal.
I think recover is better than protect when paired with toxic, but it does leave me with a vulnerability to grass moves so I might switch it.
Kartana @ Assault Vest
Ability: Beast Boost
EVs: 44 HP / 208 Atk / 88 SpD / 168 Spe
Jolly Nature
- Sacred Sword
- Leaf Blade
- Night Slash
- Smart Strike
Steel types steal games. I use Kartana to deal with Tapus and generic threats in general.
I like assault vest on it but I might change it for focus sash if I can find a better item for Pelipper
Night slash I might switch for a different move since Incineroar covers the dark type attacks, I just haven't thought of what yet.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Discharge
- Hidden Power [Ice]
- Protect
Gotta love Koko, benefits heavily from rain and deals with dragons and other terrains.
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Tailwind
- Scald
- Hurricane
- Protect
Pelipper sets up Tailwind and rain and then just hurricanes like crazy
Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Rock Slide
- Protect
EQ deals with threats like Muk or Metagross, and Groundium Z to deal with Muk under grassy terrain or when I can't protect with Koko
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