So, if you didn't get the double U in the title you might not know that this is a UU team. Well, I guess mentioning Venusaur kind of hints that it is... But, enough rambling and let me explain some stuff.
This is my 3rd RMT on Smogon, and my second UU RMT. I am quite familiar with the UU environment as I have been playing UU for the past year give or take a few months. This team's inspiration came about when someone mentioned in the UU Silent Night thread that Leafeon is very anti-metagame at the moment. I had been wanting to make a new team for a while and I decided that I should base it around, well obviously, Leafeon. This team is meant to give Leafeon several opportunities to set up and sweep or pass its boosts to another member of the team. So, as everyone and their brother says, without further ado, here is my RMT =]
Team Building Process
OK so I know I wanted Leafeon for reasons stated above, so he was added
I immediately thought of Leafeon's counters... Registeel, Weezing, and bulky Grassers came to mind because I wanted a Pokémon that could take advantage of Leafeon's counters. Rhyperior was the perfect Pokémon to pair up with Leafeon (at least that's what I thought at the time... I'm open to suggestions) because it could take Swords Dance passes from Leafeon, absorb the T-Wave or basically anything else, Rock Polish and start sweeping. Venusaur and other Grass types give this combo trouble so I threw in Curse Registeel to absorb Sleep Powders and be a big threat in general. He also handles Weezing very well because it is huge set up bait for Registeel. The standard Sleep-Talk set cannot touch Registeel, and any other set doesn't do enough damage anyways (0 Sp. Attack Weezing does a max of 27% with Fire Blast).
I realized I had a big weakness to Fire Types at this point, so I threw in Milotic to help out the cause. It also makes a great defensive pair when paired with Registeel.
At this point I was kind of stuck. I reviewed my Pokémon and noticed a pretty big weakness to most variants of Rotom and I added Spiritomb, although I'm not sure that was the best choice, to be honest. He is probably the least valuable team member and is easily replaceable if one of you kind Smogonites could suggest something more efficient.
I needed Stealth Rock, as all teams do, so I ended up choosing a lead to go along with this balanced and bulky team, which was Mesprit.
Now, onto the individual move sets of each Pokémon...
EVs: 252 HP / 72 Def / 160 SpA / 24 Spe
Nature: Bold
Ability: Levitate
^Stealth Rock
^Psychic
^Grass Knot
^U-Turn
Moves:
Well, Stealth Rock is pretty much a given on lead Mesprit. Psychic is for STAB and Grass Knot discourages those Omastar leads and other leads like Kabutops from setting up on me. U-Turn is a great move because when most people see Mesprit they just set up their own Stealth Rock and go straight into Spiritomb or Registeel, which means that I get a free switch. I'm especially happy if it is a Registeel because I can then go into Leafeon, Sub on the Thunderwave, Swords Dance on the S-Toss or Iron Head and pass right out to Ryhperior who can Rock Polish and attempt a sweep with +2 in Attack and Speed.
EVs:
These EVs are a bit odd at first glance, but they do serve a purpose. I wanted Mesprit to be able to take a few hits so it could come back later and scout/attack and possibly set up Stealth Rock again if they have been spun, so 252 HP was my first step. Next, I decided to give it 24 Speed EVs to outpace 8 Speed Milotic and other Pokémon who try to out speed Milotic by 1 point so I can revenge it with Grass Knot. 160 Special Attack was so I could OHKO Rhyperior who is always troublesome if it comes in on Registeel. Lastly, I dumped the rest into Defense to allow it to take Fighting attacks and other assorted physical assaults easier.
Synergy:
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Well, Stealth Rock is pretty much a given on lead Mesprit. Psychic is for STAB and Grass Knot discourages those Omastar leads and other leads like Kabutops from setting up on me. U-Turn is a great move because when most people see Mesprit they just set up their own Stealth Rock and go straight into Spiritomb or Registeel, which means that I get a free switch. I'm especially happy if it is a Registeel because I can then go into Leafeon, Sub on the Thunderwave, Swords Dance on the S-Toss or Iron Head and pass right out to Ryhperior who can Rock Polish and attempt a sweep with +2 in Attack and Speed.
EVs:
These EVs are a bit odd at first glance, but they do serve a purpose. I wanted Mesprit to be able to take a few hits so it could come back later and scout/attack and possibly set up Stealth Rock again if they have been spun, so 252 HP was my first step. Next, I decided to give it 24 Speed EVs to outpace 8 Speed Milotic and other Pokémon who try to out speed Milotic by 1 point so I can revenge it with Grass Knot. 160 Special Attack was so I could OHKO Rhyperior who is always troublesome if it comes in on Registeel. Lastly, I dumped the rest into Defense to allow it to take Fighting attacks and other assorted physical assaults easier.
Synergy:
EVs: 120 HP / 164 Atk / 224 Spe
Nature: Jolly
Ability: Leaf Guard
^Leaf Blade
^Swords Dance
^Substitute
^Baton Pass
Moves:
I decided to take a different twist on the standard Swords Dance and Leaf Blade/Double Edge Leafeon and went for a more conservative route. The objective of this team is to get Leafeon to sweep, and if he is losing health to Double Edge it is harder to do so. Instead, I first scout counters with Substitute after switching in on whatever is weak to Grass moves and then either Baton Pass or Swords Dance accordingly. If they switch in Weezing, I usually Baton Pass out to Registeel who can set up on it, and if they switch in Registeel, Swords Dance and Pass out to Rhyperior. Return/Double Edge really isn't even necessary on this set as that is for Fire and Grass types who are taken care of by my other Pokémon which leaves me room to run Swords Dance, Substitute, and Baton Pass instead of having FMSS.
EVs:
I never really liked Speed ties and don't like to stay in against Pokémon who tie with me like Sharpedo, Houndoom, Jynx etc... because when luck has to determine if my strategy will actually work I prefer to make the safe play. Therefore I did not go with max Speed and invested just enough to out speed Rotom. It is actually funny how many people think Rotom outspeeds Leafeon. In fact, Leafeon's stats are actually a bit odd, boasting 130 Base Defense, 110 Base Attack, and 95 Base Speed, but I like it that way. I honestly don't know what the HP EVs are for because it never really mentioned anything specific in the analysis, but it does give me good bulk to aid in switching in and Swords Dancing. The rest were thrown into Attack so I could sweep easier end game.
Synergy:
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
Ability: Solid Rock
^Earthquake
^Stone Edge
^Megahorn
^Rock Polish
Moves:
I think that the moves are pretty obvious, really, but since I cannot just say "they are obvious so deal with it" I guess I'll have to explain each one, yay!
Earthquake and Stone Edge form an amazing attacking duo, with Megahorn 2HKOing everything else including Tangrowth and Uxie :)
Rock Polish greatly increases his sweeping capabilities, nabbing 392 Speed after pulling it off. The only things that can really stop Rhyperior after a Swords Dance from Leafeon and a Rock Polish are Choice Scarf Pokémon that can OHKO and have a speed of 262, bulky Hitmontop, and Super Effective Priority such as Vacuum Wave from Toxicroak/Blaziken (although neither one OHKOs due to Solid Rock and my massive peni... I mean Health stat.
EVs: This is fairly obvious as well... 252/252 so I can sweep stuff easier lol.
Synergy:
Currently going to test SpD Arcanine over Registeel.
EVs: 252 HP / 40 Atk / 216 SpD
Nature: Careful
Ability: Clear Body
^Iron Head
^Curse
^Rest
^Sleep Talk
Moves:
The moves are pretty self explanatory, really. I run a RestTalk set because I always wanted to try one, but since I usually add Registeel to one of my teams to glue it together and provide Stealth Rock support, I never could really use it. However, this Pokémon is so amazing... It can beat many stall teams that aren't prepared for it because it sets up on so much stuff. The majority of things it has trouble with are handled by my other Pokémon (Leafeon takes care of Milotic, Rhyperior takes care of opposing Registeel etc...). Iron Head is the STAB move of choice and Curse boosts my Attack to reasonable levels and my Defense to very high levels (I wish there was a blur effect so I could make it seem like you, the reader, was actually high cause it would be a cool pun or whatever. Ugh, that probably sounded so dumb haha). Rest and Sleep Talk are Registeel's only way to recover lost HP on its own besides Leftovers, and they are very effective regardless.
EVs:
Max HP helps me tank hits better and 216 Special Defense allows me to absorb the many Special Attacks that UU has to offer. The 40 Attack EVs give me 10 extra Attack points that help me to damage more stuff.
Synergy:
EVs: 252 HP / 184 Def / 16 SpD / 56 Spe
Nature: Calm
Ability: Marvel Scale
^Surf
^Ice Beam
^Toxic / Haze
^Recover
Moves:
Well, Surf is the obvious STAB move, with Ice Beam rounding off coverage. I am considering running Hidden Power [Grass] and Haze over Ice Beam and Toxic, receptively, and I would like some advise on that if you wouldn't mind. Toxic is for wearing down opposing bulky Waters who give me some trouble, but it can also wear down other things like bulky Grass and Ghost types. Recover is a given on any Milotic set that isn't Choiced or a Sleep Talk variant, and rightfully so. Without it, Milotic would definitely not be used that much, at least not as a wall.
EVs:
I stole the EVs from Legacy Raider's featured UU team, and they work extremely well. The 56 Speed EVs allow me to outpace Max Speed Adamant Torterra as well as Modest 252 Speed Exeggutor so I can KO them before they KO me. 252 HP is quite obvious, and the Calm Nature paired with 16 Special Defense EVs allows me to take Hidden Power [Grass] twice from Modest Life Orb Moltres so I can Recover off the damage after I switch in. The rest of the EVs were put into Defense for good measure.
Synergy:
EVs: 252 HP / 224 Atk / 32 SpA
Nature: Brave
Ability: Pressure
^Shadow Sneak
^Psychic
^Pursuit
^Trick
Moves:
Basic set that Choice Band Spiritomb would have, but recently I have been testing Iron Ball. It easily bluffs a Choice set, which means Pokémon like Houndoom and Scyther switch in thinking they can set up on me, only to be Tricked an Iron Ball and then easily revenge killed by my other Pokémon. Shadow Sneak and Sucker Punch are Spiritomb's best STAB moves and are very useful for revenge killing things in general. Pursuit traps things like Alakazam and Mismagius who my team has a orange level of difficulty facing, especially when Registeel is gone.
EVs:
252 HP and 252 Attack is pretty obvious for this Pokémon. Since it is offensive but terribly slow that spread is his best bet. Wow, I really hate how RMTs get boring at the end for some reason. It's not always out of laziness, but since the "featured" or "star" Pokémon are usually up at the top, that would explain why the standard support Pokémon at the bottom don't have the most in depth explanations. Well, to spice things up how about a little joke? OK so a Jew walks into a bar... No I'm just kidding lol
I really don't know any good jokes that aren't racist or very inappropriate lol so I'll just stop this paragraph right here c[=
I changed the EVs a bit. Since now I have a Special Attack, I can run 32 SpA EVs to always break 136 HP Rhyperior's Substitutes. I took these EVs from Attack and the 4 Defense EVs I had on before.
Synergy:
Well, Spiritomb has no weaknesses, but if he does get Foresighted by a Hitmontop then this cute little pixie right here --->
So it looks like my RMT is coming to a close so here is one last look! Oh, and also thanks to End Fashion's Sunny Day team that gave me the links to all of those Synergy type bar things. Here is his Archived team if you want to check it out - http://www.smogon.com/forums/showthread.php?t=59376