Kind of surprised nobody has picked Florges or Sylveon yet. Team wants a fairy pretty badly to absorb dracos/have ice or fairy type coverage.
The fact that Rose isn't sleep powder makes me sad, because that would make up for the lack of hazard removal (you could lead with taunt Sableye or with Rose if that were the case and deal with a good many SR leads). So you also kind of want rapid spin (defog is counter-productive on spikes teams, IMO). Or another way to control hazards...
I think I'm gonna go with Espeon here. Magic bounce should give you at least something in the way of hazard protection.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Calm Mind
- Morning Sun / Baton Pass
I'm a big fan of lefties Espeon because despite how frail it is, it can still absorb weak hits from things like forretress's volt switch or other weakly invested attacks. With the prevalence of Krook and the moderate threat that his earthquake is to your team (coupled with the fact that your Hydreigon kind of wants to keep his item and doesn't have any recovery to continually switch in on knock), I didn't really want to get Espeon choice-locked into a move, and I also wanted to give you a good way to abuse the free turns you get when you use magic bounce. Another alternative would be substitute in favor of calm mind (then BP or shadow ball over morning sun) which prevents your opponent from using scarfers to kill Espeon as easily (you come in on hazards, sub up on the switch out, and doink scarf Krook/Mence/Hydreigon/Bee, giving you more momentum).
It also gives you a solid answer to Blissey, because Blissey can't status Espeon out like it can Lucario (you really don't want your cleaner to be paralyzed). Also nice to be able to hit conk super effectively, and even through AV (psyshock <3).
The weakness here is that you still don't have a Sylveon switch-in (although Rose can deal with it 1v1, you don't have a good way of getting Rose in) so you have to sac every time you see it.
I considered CM Florges in this spot but felt that with the offensive nature of the team and the spikes support (and the lack of hazard removal), Espeon fit better. It doesn't need to get +6/+6 to start bopping things (+1 or +2 gives you a lot of OHKO's with spikes or rocks on the field) and it doesn't have to absorb hits in return like Florges does.