As the title indicates, I play Wi-Fi, but I have been using Pokemon Online to test this team. (Note: That means I don't care about Rotom Forms, nor do I intend to use them) So far, it's been pretty successful, but there are a few areas where I could improve, so I wanted more opinions.
Team Overview:
@ Choice Band
Trait: Sand Stream
EVs: 252 HP / 124 Atk / 132 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Ice Fang
- Crunch
Kind of an odd lead, but obviously it gets sand set up right off the bat, and handles a number of leads by surprising them with its damaging power. This used to be a typical walling Hippowdon, but it didn't ever accomplish much of anything. With Choice Band, I get the surprise factor on leads like Aerodactyl and Azelf, who don't expect me to OHKO (Crunch always OHKO's Azelf, Ice Fang has a high chance of OHKOing Aerodactyl) as well as other miscellaneous threats. However, if it's facing a lead that I'm not feeling threatened by (say, Machamp), I'll go ahead and put up rocks instead of attacking.
@ Leftovers
Trait: Natural Cure
EVs: 236 HP / 240 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Grass Knot
- Thunder Wave
- Rest
- Hidden Power [Ice]
Used to be a Resttalk Cresselia, but I found that Celebi cured my Gyarados and Swampert issues. All of it is a basic defensive set, except I prefer Rest since I can fully heal off any damage and status, then switch out and be ready for the next time I need to switch Celebi in. Hidden Power Ice handles dragons, Thunder Wave cripples things that the rest of my team can't handle basically. Celebi is my answer to Gyarados, who so far hasn't given me problems since adding it to my team.
@ Life Orb
Trait: Natural Cure
EVs: 232 HP / 244 SpAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Grass Knot/Leaf Storm
- Thunder Wave
- Rest
- Hidden Power [Fire]/Psychic/U-turn
Considering a more offensive set, but maybe not use Life Orb so I don't have to worry too much about accumulating sand+LO damage? Not sure about the fourth move slot either, or if I should change from the defensive set at all even.
or Celebi may become the Roserade mentioned here
@ Choice Scarf
Trait: Flash Fire
EVs: 4 Atk / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Earth Power
- Explosion
- Overheat
- Dragon Pulse
I honestly don't even like Heatran without a scarf. I opt for Overheat over Fire Blast since the latter always seems to miss, and this Heatran is meant to be a hit-and-runner anyway; it doesn't stay out long. Obviously the speed this thing makes it the team's primary revenge killer. I'm not a big fan of EVing for speed ties, so depending on what kind of advice I get, I may tweak them a bit. Maybe suggestions for a different HP if you think it's necessary, but so far Grass has been working for me... (Will put HP Electric on Heatran if Roserade is implemented on the team)
@ Leftovers
Trait: Torrent
EVs: 236 HP / 56 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Avalanche
- Rest
Current replacement for Flygon. It's in testing, and I actually am missing Flygon a lot, but Swampert has been doing well and can stop SD Infernape. Is Rest really worth it without Sleep Talk? Because instead I'm thinking I might want to put Waterfall on there for added coverage and potential Torrent abuse.
@ Leftovers
Trait: Serene Grace
EVs: 80 HP / 176 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ground]
- Calm Mind
- Psychic
- Thunderbolt
Used to be SubCM, but I've found that the added moveset helps me out noticeably with coverage. Sometimes I send this in to make people think I have Scarf Iron Head, and start setting up Calm Mind. That's pretty much its role, switch in when it's safe, and attempt a Calm Mind sweep. I guess this is the best answer my team has for Starmie right now. I've gotten a couple suggestions to try Grass Knot over Thunderbolt for Swampert, but since Celebi is there, and I still need an answer for Starmie, Thunderbolt stays for now unless someone convinces me otherwise.
@ Petaya Berry
Trait: Torrent
EVs: 24 Def / 252 SpA / 232 Spe
Modest Nature (+SAtk, -Atk)
- Substitute
- Surf
- Ice Beam
- Agility
This is the star of the team, so I usually save it for late game, trying to clear out threats to Empoleon before bringing it out. After paralysis support from Celebi, Empoleon laughs at DD Kingdra, who used to give the team problems, and set up on it. Assuming I have a chance to use Agility, it doesn't fear Scizor either. Offensive Suicune is a potential replacement for Empoleon in the future, but in testing, I've found it's not as reliable as Empoleon. It also is 2HKO'd by Kingdra's Outrage before a single Dragon Dance. Therefore, for now, Empoleon stays.
Threats: Just listing the major ones I can think of. Obviously there are more, but if they're not here, I've either forgotten them, or my team already handles them well enough.
I actually haven't faced a single Blissey during my testing, but I forsee problems with it. Flygon's Earthquake is only a 3HKO. After Stealth Rock support, Heatran's Explosion has a chance to OHKO (83.2% - 97.9%). That's about it. (Considering switching Subpetaya Empoleon for an SD/Priority one, but so far I'd rather not if there's an easier solution)
Heatran can revenge kill them after Sand/Rocks/Life Orb support. Other than that, CMrachi is the best answer I have for it. Life Orb Starmie's Surf is a 2HKO, while Jirachi can Calm Mind on the first turn and KO with Thunderbolt on the second.
Nasty Plot/Vacuum Wave variants will be an issue (others are handled easily by Heatran)... With Swampert replacing Flygon on the team, Mixape becomes a threat.
Team Overview:
Trait: Sand Stream
EVs: 252 HP / 124 Atk / 132 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Ice Fang
- Crunch
Kind of an odd lead, but obviously it gets sand set up right off the bat, and handles a number of leads by surprising them with its damaging power. This used to be a typical walling Hippowdon, but it didn't ever accomplish much of anything. With Choice Band, I get the surprise factor on leads like Aerodactyl and Azelf, who don't expect me to OHKO (Crunch always OHKO's Azelf, Ice Fang has a high chance of OHKOing Aerodactyl) as well as other miscellaneous threats. However, if it's facing a lead that I'm not feeling threatened by (say, Machamp), I'll go ahead and put up rocks instead of attacking.
Trait: Natural Cure
EVs: 236 HP / 240 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Grass Knot
- Thunder Wave
- Rest
- Hidden Power [Ice]
Used to be a Resttalk Cresselia, but I found that Celebi cured my Gyarados and Swampert issues. All of it is a basic defensive set, except I prefer Rest since I can fully heal off any damage and status, then switch out and be ready for the next time I need to switch Celebi in. Hidden Power Ice handles dragons, Thunder Wave cripples things that the rest of my team can't handle basically. Celebi is my answer to Gyarados, who so far hasn't given me problems since adding it to my team.
Trait: Natural Cure
EVs: 232 HP / 244 SpAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Grass Knot/Leaf Storm
- Thunder Wave
- Rest
- Hidden Power [Fire]/Psychic/U-turn
Considering a more offensive set, but maybe not use Life Orb so I don't have to worry too much about accumulating sand+LO damage? Not sure about the fourth move slot either, or if I should change from the defensive set at all even.
or Celebi may become the Roserade mentioned here
Trait: Flash Fire
EVs: 4 Atk / 252 Spd / 252 SAtk
Naive Nature (+Spd, -SDef)
- Earth Power
- Explosion
- Overheat
- Dragon Pulse
I honestly don't even like Heatran without a scarf. I opt for Overheat over Fire Blast since the latter always seems to miss, and this Heatran is meant to be a hit-and-runner anyway; it doesn't stay out long. Obviously the speed this thing makes it the team's primary revenge killer. I'm not a big fan of EVing for speed ties, so depending on what kind of advice I get, I may tweak them a bit. Maybe suggestions for a different HP if you think it's necessary, but so far Grass has been working for me... (Will put HP Electric on Heatran if Roserade is implemented on the team)
Trait: Torrent
EVs: 236 HP / 56 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Earthquake
- Avalanche
- Rest
Current replacement for Flygon. It's in testing, and I actually am missing Flygon a lot, but Swampert has been doing well and can stop SD Infernape. Is Rest really worth it without Sleep Talk? Because instead I'm thinking I might want to put Waterfall on there for added coverage and potential Torrent abuse.
Trait: Serene Grace
EVs: 80 HP / 176 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Ground]
- Calm Mind
- Psychic
- Thunderbolt
Used to be SubCM, but I've found that the added moveset helps me out noticeably with coverage. Sometimes I send this in to make people think I have Scarf Iron Head, and start setting up Calm Mind. That's pretty much its role, switch in when it's safe, and attempt a Calm Mind sweep. I guess this is the best answer my team has for Starmie right now. I've gotten a couple suggestions to try Grass Knot over Thunderbolt for Swampert, but since Celebi is there, and I still need an answer for Starmie, Thunderbolt stays for now unless someone convinces me otherwise.
Trait: Torrent
EVs: 24 Def / 252 SpA / 232 Spe
Modest Nature (+SAtk, -Atk)
- Substitute
- Surf
- Ice Beam
- Agility
This is the star of the team, so I usually save it for late game, trying to clear out threats to Empoleon before bringing it out. After paralysis support from Celebi, Empoleon laughs at DD Kingdra, who used to give the team problems, and set up on it. Assuming I have a chance to use Agility, it doesn't fear Scizor either. Offensive Suicune is a potential replacement for Empoleon in the future, but in testing, I've found it's not as reliable as Empoleon. It also is 2HKO'd by Kingdra's Outrage before a single Dragon Dance. Therefore, for now, Empoleon stays.
Threats: Just listing the major ones I can think of. Obviously there are more, but if they're not here, I've either forgotten them, or my team already handles them well enough.