HotFuzzBall
fuzzy-chan \(ㆁヮㆁ✿)
Heya! Welcome back to Update #8! :D It's been a while since I posted an update and, updates will probably be slow for the next week or so just because I'm traveling. With that out of the way, I actually cover quite a bit in this update, fitting in 2 major battles and also some miscellaneous errands in between.
Speaking of miscellaneous errands, I actually do some back tracking to the Ruins of Alph to pick up an Old Amber. Remember, the Old Amber was not part of the "generous gift" from the Archaeology Center, so I had to start breaking rocks over here in order to get one.
Back in Update #2, I remember I said I wanted to get my Ruins of Alph encounter from that grass patch that I had to go through Union Cave to get to. Well about that... I totally forgot you could get encounters from breaking rocks sooooo, this Nosepass is our new 1st encounter. I nicknamed it Moulder after a mature priest, who is known for his mustache by the FE community, from FE8.
Both Nosepass and Probopass received some buffs that makes them sort of decent I guess? Nosepass received a buff to its Special Attack (45 -> 65), while Probopass also received a buff to its Special Attack (75 -> 85). Both Pokemon now learn Block (Lvl 17), Ancient Power (Lvl 21), Earth Power (Lvl 37), and Sandstorm (Lvl 79), keep in mind that Block, Earth Power, and Sandstorm were shifted around.
Nosepass is alright I guess, specially offensive Rock-types are quite rare in Pokemon in general (especially in this game), so it seems like it'd be an interesting pickup. Though it'll go in the MAYBE box since I don't see myself using it for now.
After like 25 minutes of smashing rocks, I finally find the Old Amber! Also, I got a crap ton of shards (which are used to trade for berries, not really interested in that), Max Ethers, and Max Revives (which sell for quite a bit, which is nice).
I also revived the Old Amber off-screen. I nicknamed Aerodactyl Haar after a lazy wyvern knight (also one of the best units in FE10) from FE9/10.
Interestingly enough, Aerodactyl received no changes because it is that perfect of a Pokemon (according to Dray). Anyways, I'd use Aerodactyl in a heartbeat if it weren't for its terrible nature (+SpA - Spe), which doesn't even help it at all. Though, I can see myself using it sometime in the future so it'll go in the MAYBE box, unfortunate that it is -Spe.
After all of that, I'm back in Ecruteak City to continue on with the story!
First stop is the Dance Theater, and as you all probably know, we get probably the best thing ever in the Johto games (in my opinion).
Well this is a fantastic greeting to my first visit, apparently this single Team Rocket Grunt is causing an entire scene. It's literally 1v4 guys (and also don't you have like an OP Eeveelution Ms. Kimono Girl?).
Alright then, I guess everyone is relying on some 13 year old to swoop in and save the Kimono Girl. Also, this Rocket Grunt just starts randomly spinning in place, terrible dance.
Couldn't you have helped her? I mean you have a Pokemon like right there (not like Rocket Grunts are the hardest trainers to beat anyways) .-.
Yes I do dare get in your way, party is over... get out. Battle wasn't even that difficult either, since all he had was a Koffing and a Golbat. Though I guess he has an "important" mission after all.
Looks like I'm famous all over the region, that's cool. Though, we did save her from the Rocket Grunt (doubt she needed to be saved tbh).
Compliments are all cool but, what I'm really here for is HM03 Surf! Such an amazing power-spike for all Water-types, especially this early on in the game where almost all the Water-types are relying on Water Gun / Bubble. Of course, I immediately teach it to Wartortle.
This will be an ongoing theme in SG/SS, meeting Sinnoh Gym Leaders throughout the region. Anyways, we meet up with Fantina while I stock up on supplies.
And we get a decent-ish gift from Fantina, being TM62 Will-O-Wisp. It seems like it'd be a great filler move so, it will probably see use in the future.
Also, a pretty important item I did not want to miss. Especially if you want to reach the true, true ending of the game, the Dowsing Machine is a must have item.
I also receive TM92 Trick Room from this clown just chillin' by the gate. Not sure if I'm going to ever utilize this move but, it is most likely going to be no since I find Trick Room strategies kind of cheesy in general.
Also, even more TMs! Can't really think of many Pokemon that actually benefit from Shadow Claw as STAB and/or coverage (only ones that come to mind are Shedinja, Spiritomb, and Sableye, the latter not being so hot in this game).
Lol, I wonder how many people actually steered clear of the Burned Tower. Well, I'm not going to be one of those people.
Time to explore the Burned Tower! Also shout out to the legendary dogs down below in the basement.
I actually quite like Eusine as a character fsr, his unhealthy obsession with finding Suicune while looking like some sort of magician, to me, sounds like a very interesting pairing.
Well, I doubt that they'd stay for me if I do choose to go down the stairs. Also, it seems weird that the legendary dogs are just standing in place, rather than running away considering there's like a handful of trainers within the tower, probably all looking directly at them.
I also meet up with Morty too, just because he's just over there. Might as well greet him.
Well there isn't a rule saying you haaaaave to but, it's good that Morty is going above and beyond.
And we got Silver trying to pretend he's Red. Sorry, Red actually wins battles when it counts >.>
Alright after Silver tries to use his empty roasts against me, he challenges me to a battle. Though, this should be an easy victory for me, besides I don't see the legendary dogs going towards you lol.
Vs. Silver
Murkrow - Lvl 25 - Haze | Wing Attack | Assurance | Night Shade
Elekid - Lvl 24 - Thundershock | Low Kick | Swift | Shock Wave
Haunter - Lvl 25 - Ominous Wind | Confuse Ray | Sucker Punch | Shadow Punch
Kadabra - Lvl 26 - Confusion | Disable | Miracle Eye | Psybeam
Croconaw - Lvl 27 - Bite | Scary Face | Ice Fang | Flail
So like the previous battle against Silver, he still remains a joke since all of his Pokemon still use Level-Up movesets (which I honestly find incredibly unusual for a Dray hack). Though, his Haunter is annoying since it's pretty fast and getting confused sucks but, this battle should be a breeze overall. With that out of the way, let's start!
Similarly to the previous battle, Silver leads with Murkrow while I lead with Luxio (you should know how this will end, considering the previous encounters with Murkrow).
Murkrow attacks with Night Shade, which dealt a pretty decent chunk. Luxio retaliates with Spark, which takes down Murkrow in 1 hit (as usual).
Next up, is Elekid and I switch in Leafeon.
Leafeon leads with Bullet Seed, which hits 3 times and nearly takes down Elekid, then it attacks with Swift, barely denting Leafeon. On the following turn, another Bullet Seed takes down Elekid.
Afterwards, Silver sends in his stolen starter, Croconaw. I stay in with Leafeon for obvious reasons.
I've been unlucky with Bullet Seeds lately for some reason. Anyways, Leafeon's Bullet Seed hits twice and deals quite a lot to Croconaw, then it lowers Leafeon's Speed with Scary Face.
Croconaw outspeeds and attacks with Flail (is Silver aware that his Croconaw has Ice Fang?), which doesn't do that much even though its HP is quite low. Another Bullet Seed from Leafeon knocks out Croconaw.
In comes Kadabra, and I switch out to Spiritomb.
Now this was the weirdest thing that has ever happened to me in Pokemon. For whatever reason, Silver withdraws his Kadabra and sends in his Haunter to tank the obvious Ominous Wind (or another Dark-type move). Not quite sure what was happening, also Spiritomb does snag the all-stats boost from Ominous Wind.
Unfortunately even with the Speed boost, Haunter still outspeeds Spiritomb and uses Confuse Ray. Lucky for me, Spiritomb breaks through and takes out Haunter with another Ominous Wind (no boost this time though).
Well, after that incredibly questionable play, I don't think your remarks have any weight behind them. Anyways, Silver sends in his last Pokemon being Kadabra (again).
Kadabra leads with Miracle Eye (first time I've actually seen the move in action) but, Spiritomb hurts itself unfortunately.
Next turn, Kadabra lands the Psybeam due to Miracle Eye, which does a decent amount. Faint Attack from Spiritomb knocks out Kadabra in 1 hit.
And we won! Look at Silver throwing around the word weak despite losing to the same person 3 times :thinking:
I beg to differ, I believe someone is just jealous that they lost.
I guess I'm secretly a cop since everyone scrammed the minute I went near the party.
Well Suicune seemed to hop out of the tower than "race by like a blur" from my perspective but, I guess it was because you just came down the stairs as Suicune was leaving.
That is an... interesting aspiration o.o Though I guess in the Pokemon world, you can do whatever with your time. Even if it means tracking down a Pokemon that really doesn't want to interact with anyone (or Suicune just thinks Eusine is unworthy, which it probably does if it has been eluding him for 10 years).
Well, stalking and/or tailing a particular Pokemon for 10 years without end seems pretty aggressive to me, though I assume you mean actually forcing it to battle or something.
Also, I got my 1st encounter of the Burned Tower in the basement area since it had higher-leveled mons. Nicknamed Duskull Knoll after an intellectual dark mage, who holds really powerful and forbidden knowledge, from FE8.
Oddly enough (in my opinion), the Duskull-line did not receive any changes. I guess like Aerodactyl, Dray just believes the Duskull-line to be extremely perfect beings. Anyways, Duskull will be going into the MAYBE box (the MAYBE box is pretty much Pokemon with usable natures, that are actually somewhat decent usually). Duskull seems pretty decent but, I already have Spiritomb on my team sooooo... yeah.
I could've sworn this guy wasn't here before the first time I entered the Burned Tower. I guess he shows up after the legendary trio flees to wander around Johto.
As usual, it's time to clear out Morty's Gym and do some off-screenshot grinding.
Decided to give Luxio a few extra levels so it could evolve into a Luxray. The maximum level I chose was Lvl 28 for the battle against Morty (except Luxray who is now overleveled).
And we are ready to begin! Morty's puzzle has always been annoying since I it's annoying to have to restart if you accidentally overshoot one of the pathways. The teleporting animation also takes quite a bit of time.
Secretly trained here? Lol what? I assume Morty means that he sneaks into the Burned Tower to commune with the spirits or something. Though, it makes sense that Pokemon are revered since Ecruteak is the birth of all the legends of Ho-Oh and what not.
Well from the anime, Morty was a seer that could see the future for some reason. I assume you mean that I will be the one to summon Ho-Oh? I hope so but, let's not get carried away. Anyways, the battle against Morty commences!
Vs. Morty
Duskull - Lvl 27 - Shadow Ball | Will-O-Wisp | Confuse Ray | Shadow Sneak
Shuppet - Lvl 27 - Shadow Ball | Icy Wind | Swagger | Embargo
Misdreavus - Lvl 28 - Shadow Ball | Power Gem | Mean Look | Will-O-Wisp
Sableye - Lvl 28 - Recover | Torment | Shadow Claw | Aerial Ace
Haunter - Lvl 28 - Hypnosis | Dream Eater | Shadow Ball | Mean Look
Gengar @ Sitrus Berry - Lvl 29 - Hypnosis | Thunderbolt | Shadow Ball | Giga Drain
For lack of a better term, Morty is kind of a pushover. Just looking at his team, you can tell it's kind of a joke (half his team is practically useless, in my opinion). The weirdest thing about this is that you battle a Froslass and Drifblim during 2 of the Gym Trainer (the mediums) battles, so it was weird to see Pokemon like Duskull and Shuppet on Morty's Team. Also, there are Ghost-types such as Spiritomb and Rotom available so, no excuse why Morty still has 1st-stage Ghost-types on his team.
Anyways, Morty's main strategy is just to annoy you with straight up status inducing moves. Every single one of his Pokemon have some sort of status-inducing move (except Sableye but, I think Torment kinda counts?), the main ones you have to watch out for are really the 100% accurate confusion moves (though they are both on the 2 Pokemon that are the easiest to take out). Though, Morty's Gengar is nothing to scoff at since it can be a nuisance due to how fast it is and it's coverage moves, so be prepared for that.
To start off, Morty leads with his Duskull while I chose Monferno as my lead.
Monferno uses Flame Wheel, which does a bit under half of Duskull's HP and snags the burn. Duskull then proceeds to use everyone's favorite move, Confuse Ray.
A second Flame Wheel from Monferno almost takes out Duskull and it retaliates with Shadow Ball, however, the damage from burn does take down Duskull. So that's 1 down!
Next, Morty sends in his Haunter and I switch out to Spiritomb.
RIP Screenshot. Anyways, Haunter misses its Hypnosis and a single Faint Attack from Spiritomb takes down Haunter.
Morty then sends in his next joke mon, Shuppet and I switch in Leafeon to deal with it.
That didn't last long, 3 hits from Leafeon's Bullet Seed takes out Shuppet.
After that, Morty sends in his Misdreavus and I stay in with Leafeon. Side note, while Misdreavus is a 1st-stage Pokemon, it's actually pretty annoying.
Leafeon's Bite does quite a bit of damage but, unfortunately Misdreavus lands Will-O-Wisp.
Bite does a little bit less damage and lands Misdreavus in the "red zone" (sadly), though Misdreavus got flinched so that's nice. On the next turn, Morty heals Misdreavus back to full with a Hyper Potion and Leafeon does a decent-ish amount with Bite.
I switch out Leafeon with Spiritomb, and Misdreavus traps Spiritomb with Mean Look (I'm glad I got that flinch and I switch out the turn after, or else I would've been here for a while).
RIP this screenshot as well. Misdreavus misses the Will-O-Wisp and Spiritomb attacks with Faint Attack (I honestly should've used Ominous Wind, anticipating a potential burn).
Next turn, Misdreavus manages to land the Will-O-Wisp but, it doesn't matter because a 2nd Faint Attack knocks out Msidreavus. That was way more work than it needed to be honestly.
The most dreaded (no pun intended) part of the battle, Morty sends in his Gengar while I switch out to Luxray.
Unfortunately, Gengar actually lands its Hypnosis, so now Luxray can't really do anything.
For the next 3 turns, all Gengar did was attack Luxray with Giga Drain while I just hoped that Luxray will be able to wake up (spoiler alert, it didn't).
Also due to how low Luxray was, I needed to heal it up with a Hyper Potion. Then Gengar randomly decided to switch it up and use Thunderbolt instead (pretty sure Shadow Ball would've done more).
Gengar then snags a lucky critical hit with Giga Drain (good thing it didn't KO), and Luxray manages to wake up (great 5-turn sleep), and OHKO Gengar with Night Slash (no critical hit needed).
Morty sends in his last Pokemon, Sableye, and I switch out to Wartortle. Though honestly, after you defeat Gengar and Misdreavus, the battle is pretty much over since the rest of his team are sort of pushovers.
Wartortle leads off with a Surf, while Sableye uses Torment to prevent Surf-spam.
On the next turn, I'm forced to switch it up and use Water Pulse and it managed to confuse Sableye in the process. Though, I really did not want Sableye to hit itself since it would've been in the "red-zone", meaning Morty would probably heal it in the next turn.
Well that's good to know but, I don't discipline will change the outcome of this battle. Also sure enough, Morty does heal up Sableye with a Hyper Potion, while Wartortle attacks it with Surf.
Feels bad for Sableye, anyways Wartortle fires off another Water Pulse and Sableye still isn't able to act since it hit itself again. On the final turn, Wartortle takes out Sableye with an Aqua Jet.
With that, we defeated Morty! This was possible because you chose a bad team of Ghost-types lol...
Words of wisdom from the oracle himself, also that's what everyone seems to say about me... "You've something more to you".
Spoils from the battle, TM30 Shadow Ball is great but, not sure if I'm going to teach it to Spiritomb.
The Kimono Girls must really like me if they keep talking to me. Anyways, according to Morty our next stop should be to surf across the sea to reach Cianwood City.
Aftermath of the battle, as you can see a 1/3 of my team is burned. Not really sure who the MVP would be since I used most of my team pretty equally overall. Though, I guess I'd say Spiritomb again since it got the most KOs. Luxray is pretty close since it did 1-shot Gengar which was pretty nice (the 5-turn sleep was not though).
With that, this concludes Update #8. Not sure what I'm going to cover in the next update, maybe some encounters (there will be quite a bit) and also some backtracking now that I have Surf.
Rinkah (Monferno) @ Charcoal
Level 28
Ability: Blaze
Relaxed Nature
- Flame Wheel
- Brick Break
- Rock Smash
- Nasty Plot
Xane (Leafeon) @ Miracle Seed
Level 28
Ability: Chlorophyll
Jolly Nature
- Bullet Seed
- Quick Attack
- Bite
- Rock Smash
Seth (Luxray)
Level 30
Ability: Guts
Modest Nature
- Spark
- Night Slash
- Headbutt
- Leer
Laslow (Noctowl)
Level 28
Ability: Tinted Lens
Lonely Nature
- Air Cutter
- Uproar
- Hypnosis
- Reflect
Dart (Wartortle) @ Mystic Water
Level 28
Ability: Rain Dish
Hasty Nature
- Surf
- Water Pulse
- Aqua Jet
- Protect
Tharja (Spiritomb)
Level 29
Ability: Pressure
Serious Nature
- Faint Attack
- Ominous Wind
- Hypnosis
- Dream Eater
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