So, hi everyone, this is my first real post/thread.
I'm here bringing you guys a really successful UU(beta) team i recently made. It is based around the threat known as Choice Specs Magnezone.
First things first, here it is:
Magnezone @ Choice Specs
Ability: Analytic
EVs: 252 SAtk / 164 HP / 4 SDef / 88 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]
Magnezone, due to its awesome typing and offensive stats, can be one of the best wallbreakers there is in UU at the moment. The moveset is just the standart one with a twist, HP Grass. HP Grass is mainly for Swampert and Gastrodon, that wall magnezone to oblivion. Second, you might be wondering why I'm using speed EVs. Im using 88 Spd in order to give it 178 speed that will insure that Magnezone is faster than 4 Spd EVs Metagross.
The second pokemon that came in to my mind was one that has amazing bulk, the ability to set up CMs and possibly sweep, that has a nice synergy with Magnezone. That pokemon is:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
CroCune (as this set is known for) is a Suicune set that can either late game sweep or just breaks walls and cause massive holes in the opponent team. As this is the most common Suicune set, I will not be getting in debt with it.
For the next spot, I just wanted a fast physical sweeper that is immune to Ground, to partially cover the Ground weakness, so I decided to run:
Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Crunch
Mega Aerodactyl is one of the fastest Pokemon in the UU tier. With its amazing 150 base Speed and its remarkable 135 base attack, an Adamant nature will give Mega Aerodactyl a wopping 399 Speed and 405 Attack. Moveset and EV spread are standart, however you might consider the possibility to use Jolly Aerodactyl, to outspeed Max Speed Timid Mega Manectric. In the end of the day it is up to you, but I find the extra power to be more benefitial.
Next, another Ground immunity was important as it was a Defog user that is bulky and can hit hard. So, in my opinion, the pokemon I chose fits that role perfectly:
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Latias has an amazing typing and strong STAB moves that hit both defenses. Defog is an utility move, that will allow sweepers to come in without taking entry hazards damage and Roost is a move that will provide Latias to be alive longer to get those crucial Defogs off. Life Orb will guarantee that Latias hits opposing Pokemon really hard. EV spread is standart.
For the fifth stop, I looked for something to tank hits, that has realible way to recover HP, that is immune to electric and can set up Stealth Rock. Again, I don't think there is a Pokemon that fits the role better:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- Stealth Rock
- Whirlwind
- Earthquake
- Slack Off
Hippowdon is monstrous wall that, in my opinion, shouldn't be UU. This set was inspired in Kushalos' Hippowdon set. Max HP, Max SDef with an Impish nature, gives Hippo a mixed bulk, as it reaches 243 SDef and 300 Def, with an outstanding 420 HP stat. Earthquake, Stealth Rock and Slack Off are obligatory Hippo moves and Whirlwind is there just to faze out threaths as well as to get SR damage.
Coming to final spot, all I needed was a Physical attacker that can abuse a Scarf and doesnt jeopardize the team with adicional weaknesses. I used Marrilan team builder to try to figure out the weaknesses and resistances and the Pokemon that got the honor of being the final member was:
Heracross @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Earthquake
Heracross, holding a Choice Scarf and with its destructible sweeping Ability, makes it a really difficult Pokemon to stop. Close Combat and Megahorn are unbelievably powerful STAB moves, Earthquake provides the needed coverage to hit Fire types and Knock Off is just a brilliant move that is really useful this generation. If you are unlucky like me, use Earthquake as it is 100% accurate, but if you hit low accuracy moves easily and you feel like playing risky, then Stone Edge is a better move that Earthquake, due to the fact that you can hit Flying types making Heracross to have almost perfect coverage. You can also use Adamant Choice Scarf, but being Jolly allows Hera to outspeed a big portion of the UU metagame such as Timid Mega Manectric, Choice Scarf Chandelure and even Jolly Mega Aerodactyl.
I definetely feel this is a strong realiable team that has done exceptionally well in the ladder, but I guess it could use some suggestions in order to possibly be improved, so if you have any tips just comment saying what your recommendations are :]
Here's the team for all of you that may want to try it out
Magnezone @ Choice Specs
Ability: Analytic
EVs: 164 HP / 252 SAtk / 4 SDef / 88 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
Aerodactyl @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Crunch
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- Stealth Rock
- Whirlwind
- Earthquake
- Slack Off
Heracross @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Earthquake
I'm here bringing you guys a really successful UU(beta) team i recently made. It is based around the threat known as Choice Specs Magnezone.
First things first, here it is:
Magnezone @ Choice Specs
Ability: Analytic
EVs: 252 SAtk / 164 HP / 4 SDef / 88 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]
Magnezone, due to its awesome typing and offensive stats, can be one of the best wallbreakers there is in UU at the moment. The moveset is just the standart one with a twist, HP Grass. HP Grass is mainly for Swampert and Gastrodon, that wall magnezone to oblivion. Second, you might be wondering why I'm using speed EVs. Im using 88 Spd in order to give it 178 speed that will insure that Magnezone is faster than 4 Spd EVs Metagross.
The second pokemon that came in to my mind was one that has amazing bulk, the ability to set up CMs and possibly sweep, that has a nice synergy with Magnezone. That pokemon is:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
CroCune (as this set is known for) is a Suicune set that can either late game sweep or just breaks walls and cause massive holes in the opponent team. As this is the most common Suicune set, I will not be getting in debt with it.
For the next spot, I just wanted a fast physical sweeper that is immune to Ground, to partially cover the Ground weakness, so I decided to run:
Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Crunch
Mega Aerodactyl is one of the fastest Pokemon in the UU tier. With its amazing 150 base Speed and its remarkable 135 base attack, an Adamant nature will give Mega Aerodactyl a wopping 399 Speed and 405 Attack. Moveset and EV spread are standart, however you might consider the possibility to use Jolly Aerodactyl, to outspeed Max Speed Timid Mega Manectric. In the end of the day it is up to you, but I find the extra power to be more benefitial.
Next, another Ground immunity was important as it was a Defog user that is bulky and can hit hard. So, in my opinion, the pokemon I chose fits that role perfectly:
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Latias has an amazing typing and strong STAB moves that hit both defenses. Defog is an utility move, that will allow sweepers to come in without taking entry hazards damage and Roost is a move that will provide Latias to be alive longer to get those crucial Defogs off. Life Orb will guarantee that Latias hits opposing Pokemon really hard. EV spread is standart.
For the fifth stop, I looked for something to tank hits, that has realible way to recover HP, that is immune to electric and can set up Stealth Rock. Again, I don't think there is a Pokemon that fits the role better:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- Stealth Rock
- Whirlwind
- Earthquake
- Slack Off
Hippowdon is monstrous wall that, in my opinion, shouldn't be UU. This set was inspired in Kushalos' Hippowdon set. Max HP, Max SDef with an Impish nature, gives Hippo a mixed bulk, as it reaches 243 SDef and 300 Def, with an outstanding 420 HP stat. Earthquake, Stealth Rock and Slack Off are obligatory Hippo moves and Whirlwind is there just to faze out threaths as well as to get SR damage.
Coming to final spot, all I needed was a Physical attacker that can abuse a Scarf and doesnt jeopardize the team with adicional weaknesses. I used Marrilan team builder to try to figure out the weaknesses and resistances and the Pokemon that got the honor of being the final member was:
Heracross @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Earthquake
Heracross, holding a Choice Scarf and with its destructible sweeping Ability, makes it a really difficult Pokemon to stop. Close Combat and Megahorn are unbelievably powerful STAB moves, Earthquake provides the needed coverage to hit Fire types and Knock Off is just a brilliant move that is really useful this generation. If you are unlucky like me, use Earthquake as it is 100% accurate, but if you hit low accuracy moves easily and you feel like playing risky, then Stone Edge is a better move that Earthquake, due to the fact that you can hit Flying types making Heracross to have almost perfect coverage. You can also use Adamant Choice Scarf, but being Jolly allows Hera to outspeed a big portion of the UU metagame such as Timid Mega Manectric, Choice Scarf Chandelure and even Jolly Mega Aerodactyl.
I definetely feel this is a strong realiable team that has done exceptionally well in the ladder, but I guess it could use some suggestions in order to possibly be improved, so if you have any tips just comment saying what your recommendations are :]
Here's the team for all of you that may want to try it out
Magnezone @ Choice Specs
Ability: Analytic
EVs: 164 HP / 252 SAtk / 4 SDef / 88 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Grass]
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
Aerodactyl @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Crunch
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature
- Stealth Rock
- Whirlwind
- Earthquake
- Slack Off
Heracross @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Earthquake
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