Don Honchkrorleone
Happy Qwilfish the nightmare
TICKET TO
DREAMLAND
DREAMLAND
Hi again, sweet community of Smogon! This is Don Honchkrorleone with another RMT, and my second NU one. I decided to take a break from NU for a while to dedicate myself more to the RU metagame during December, but the January tier shift of NU really caught my eye. No more Amoonguss, Cinccino, Emboar and Absol (to a lesser extent, Snover)? Sounds like a pretty good metagame! I wanted to try this new NU (I didn't abandon RU, though. I play both) with a new team. And while seaching for inspiration by witnessing randoms battling at PO, I watched a really strange MonoPsychic VS MonoSteel battle in Monotypes where the iron Pokemon all got swept by a single Musharna after his/her Bisharp got defeated. But it wasn't our everyday Calm Mind / Psychic / Moonlight / Heal Bell or Signal Beam fetus. It was a completey different set:
Smogon said it was bad, but as with every set I use I had to do an empirical approach on it; after all it worked against a Monosteel that had Bronzong!!! BRONZONG!!! If that Musharna was good in Monotype, imagine in NU!!! The result of my test is on the hide tag below:Musharna Analysis said:A RestTalk set with Calm Mind and Stored Power is decent and can easily set up and destroy, but it's mostly inferior to Moonlight + Heal Bell.
Well, the set worked. Needed support, but worked. The team became balance + Psychic Spam, an effective strategy in NU. And I really liked it. So folks, time to all you take a brief nap and have a nice time reading this RMT.
I saw this Musharna in PO while watching a Monotype battle. Despite the opponent's tam being strong, it got beaten by this once Genesect got defeated. It was so easy to set up that made me wonder if such set would be able in NU. But for such set work, I need remove a varietyof obstacles, the first being Dark-types. I obviously needed a Fighting-type, and Sawk was my first option.
Musharna and Sawk share a similar problem: Psychic-types. I needed something that could deal with them. I added DB Haunter because at first I thought it was the best pokemon for the Psychic elimination role, and because it was 3 AM and I was too tired to think on anything.
Haunter added. The team starts to take form. However I saw somewhere the words *Psychic Spam*. Basically one of your Psychic-type Pokemon keeps attaking till it becomes in KO range and then uses Destiny Bond, freeing the path for your other Pokemon (This isn't the true definition, but is for me). I added Scarf Gardevoir though, because I needed some sort of defense against weather. And her Destiny Bond was very fast, picking lots of fast Pokemon that threatened my team.
More than a half done, and the team has an odd but lovely shape. I needed a Stealth Rock user on my team because it would help Musharna and others get some important kills. I was gambling between Piloswine and Seismitoad for this spot, and I picked Seismitoad because a Water immunity would be nice on my team.
Now just one more member to be chosen!!! I realized that Regice would be a pain as many other special walls. Also I lacked priority. At first I thought it was redundant to have two Fighting-types, but I picked Gurdurr for some reason (Remember, I made this team 3 AM).
Ok, time to test it. The team did very well (except when it got swept by Ariados, but who never was?) I noticed a big Grass-type weakness. Leech Seed was extremely annoing and powerful Grass-types such as Exeggutor were worrisome. I changed Haunter for Sawsbuck to see if that helped.
And did help. Grass-types were no problem anymore, but Flying-types were massacring me. Thanks for a suggestion of my good friend WhiteDMist, I swapped Sawsbuck for Rotom-S as my revenge killer.
Rotom-S added a new vigor to this team :D But then my weakness changed to Psychic-types again. Either one of the two Fighting-types had to go, and I picked Gurdurr to go since Sawk is the engine of this team. My good friend WhiteDMist again suggested to replace Gurdurr with Pinsir.
Eating Psychic-types was nice, but Pinsir lacked any initial power, and Quick Attack was too weak, even after Moxie. Pinsir didn't suit me well, and I tried Skuntank on his place as my other very good friend Majestic Electric suggested.
Skuntank is nice but a bit meh. I don't like him on my team at all. He does poorly what he should do and is easy to predict. In a despair to find what could counter Psychic-type Pokemon, I tried even Scraggy.
But Scraggy only does that and nothing else. And my team was very slow to have two bulky sweepers. I decided to add Skuntank back, but with another set...
Nothing. Skuntank would be my final product if I wasn't almost swept by Liepard. I became interested on it and gave it a shot. WOW! This thing works like a champ!!!!
So team done, tests were excellent, and now may we proceed with the RMT ^^
THE TEAM:
~The Spanish Inquisition
Bert (Sawk) (M) @ Expert Belt
Trait: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
IVs: 0 SAtk
- Close Combat
- Ice Punch
- Earthquake
- Taunt
After Emboar got promoted by unknown reasons [sic], Sawk became the premier Fighting-type Pokemon it was born to be. Sawk is responsible for breaking though Normal and Dark Pokemon troublesome for my team; as well as Steel, Rock and Ice that may be a pain sometimes. And while this team is based on another Pokemon with a complete different purpose and function, Sawk is my MVP. The fighting Smurf is responsible for over 70% of all my wins, and he usually carries 1-2 pokemon to the grave before he dies, not to mention how much enemies he cripples on switch-ins because of his dirty little secret. Close Combat is GOD, if even some things that resist are severely manhandled by it, imagine what doesn't! Ice Punch checks Altaria mainly, but also Drifblim, Golurk, Swoobat, Roselia, Tropius and Exeggutor. Earthquake, while redundant with Close Combat, hits Poison-types such as Muk, Garbodor, Arbok, Weezing and Haunter (SCREW THOSE TWO, I HAVE MOLD BREAKER!!!); and fire Pokemon such as Torkoal and Lampent, while also hitting for nice damage the ones like Frillish and Misdreavus, and some Psychic switch-ins. The 4th move is the star of the show. Few people know that Sawk has Taunt, and I use this for my advantage. There are somethings that Sawk can't kill immediately such as Regirock and Metang, and Taunt prevents them for spreading Thunder Wave / Toxic / Stealth Rock / etc. The rare Dwebble and Whirlipede, and other Spikers such as Garbodor and Roselia, also fall on this trap. Then they either attack or switch, but switch on what? Sawk destroys almost everything, and what it doesn't like Alomomola are shut down by Taunt. The item complements well this prank, as people ALWAYS, ALWAYS expect it to be either Choice Scarf or Choice Band, and seeing Sawk in team preview already creates a psychological terrorism in opponent's mind unless they're using Musharna. With Expert Belt, opponent will still think Sawk is choiced, and send something that resists one of its attacks. That happened once, Sawk destroyed Piloswine with CC, then opponent used Swoobat. Since I'm not (that) idiot, I knew it would use Calm Mind since it assumed Sawk was locked in Close Combat. Swoobat boosted, but Sawk used Ice Punch and killed the damn bat. The EVs I don't need to explain nor the ability I hope, and I picked Adamant for having a bigger chance of killing walls and deal as much damage as possible, although Jolly is missed sometimes as well as Stone Edge for Pinsir and Armaldo. This Sawk is perfect the way he is, and I'll have to disagree with any change, especially on the item. To hell with all you that say that Sawk is predictable (He actually is), you just don't use him to his fullest.
Bert (Sawk) (M) @ Expert Belt
Trait: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
IVs: 0 SAtk
- Close Combat
- Ice Punch
- Earthquake
- Taunt
After Emboar got promoted by unknown reasons [sic], Sawk became the premier Fighting-type Pokemon it was born to be. Sawk is responsible for breaking though Normal and Dark Pokemon troublesome for my team; as well as Steel, Rock and Ice that may be a pain sometimes. And while this team is based on another Pokemon with a complete different purpose and function, Sawk is my MVP. The fighting Smurf is responsible for over 70% of all my wins, and he usually carries 1-2 pokemon to the grave before he dies, not to mention how much enemies he cripples on switch-ins because of his dirty little secret. Close Combat is GOD, if even some things that resist are severely manhandled by it, imagine what doesn't! Ice Punch checks Altaria mainly, but also Drifblim, Golurk, Swoobat, Roselia, Tropius and Exeggutor. Earthquake, while redundant with Close Combat, hits Poison-types such as Muk, Garbodor, Arbok, Weezing and Haunter (SCREW THOSE TWO, I HAVE MOLD BREAKER!!!); and fire Pokemon such as Torkoal and Lampent, while also hitting for nice damage the ones like Frillish and Misdreavus, and some Psychic switch-ins. The 4th move is the star of the show. Few people know that Sawk has Taunt, and I use this for my advantage. There are somethings that Sawk can't kill immediately such as Regirock and Metang, and Taunt prevents them for spreading Thunder Wave / Toxic / Stealth Rock / etc. The rare Dwebble and Whirlipede, and other Spikers such as Garbodor and Roselia, also fall on this trap. Then they either attack or switch, but switch on what? Sawk destroys almost everything, and what it doesn't like Alomomola are shut down by Taunt. The item complements well this prank, as people ALWAYS, ALWAYS expect it to be either Choice Scarf or Choice Band, and seeing Sawk in team preview already creates a psychological terrorism in opponent's mind unless they're using Musharna. With Expert Belt, opponent will still think Sawk is choiced, and send something that resists one of its attacks. That happened once, Sawk destroyed Piloswine with CC, then opponent used Swoobat. Since I'm not (that) idiot, I knew it would use Calm Mind since it assumed Sawk was locked in Close Combat. Swoobat boosted, but Sawk used Ice Punch and killed the damn bat. The EVs I don't need to explain nor the ability I hope, and I picked Adamant for having a bigger chance of killing walls and deal as much damage as possible, although Jolly is missed sometimes as well as Stone Edge for Pinsir and Armaldo. This Sawk is perfect the way he is, and I'll have to disagree with any change, especially on the item. To hell with all you that say that Sawk is predictable (He actually is), you just don't use him to his fullest.
~The Supporter
Acnefrog (Seismitoad) (F) @ Leftovers
Trait: Water Absorb
EVs: 200 HP / 56 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Protect
Every main tier has a frog/toad.UBER WILL HAVE FROAKIE!!! OU has Politoed, UU is dating Toxicroak for a long time, RU owns Poliwrath and NU has the ugliest frog Pokemon of all, but by no means the least useful: Seismitoad!!! The amphibian Pokemon with a severe acne problem is back on another one RMT of mine, but now Seismitoad is different from the previous offensive beat it is under Rain. Seismitoad is possibly the best special Bulky Water in NU due to its marvelous typing and double immunity to two of the most common attacks in NU (although it's 4X weak to another common attack...), it can survive most special hits and more important, stops VoltTurn as long as the opposite Electric-type lacks Hidden Power Grass, which is true in most cases. Stealth Rock is a must in any team, and it makes Flying-Types less of a nuisance. Scald is an annoying move that can cause a burn even though it's Water-Type (Fuck Ice Burn), and it's useful against Golurk and Marowak. Earth Power is another nice STAB move that dents Electric-, Poison- and Steel-types such as Zebstrika, Stunfisk, Skuntank, Arbok, Probopass and Mawile. The fourth move is strange. Protect? Why the hell Protect? It has so many other options... Such as? Everything else the frog has adds nothing on my team style. Both Toxic and Knock Off ruins my momentum, especially Toxic since everything that switches-in Seismitoad is a Grass/Poison. Knock Off is situational move that can really screw me if I use it wrong. And it has 3 attacking options: Sludge Wave is weak, and without SpA investment can't even 2HKO Tangela. The same can be said about Drain Punch and Ice Punch without Atk investment. Protect helps me to scout, build up Status Orb damage, finish Weather sooner, and invites the opponent to a battle of wits. I don't remember why this EV spread is used rather than the standard 252/4/252. I think it was to survive something physical but I really don't remember why, but I know it has a Leftovers number. I think Seismitoad is the weakest link of this team, but he does his job so well...
I'M CURRENTLY TESTING METANG AND GOLEM ON SEISMITOAD'S PLACE. THANKS BOTH IUM AND MORNINGSUN ^^
Acnefrog (Seismitoad) (F) @ Leftovers
Trait: Water Absorb
EVs: 200 HP / 56 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Scald
- Earth Power
- Protect
Every main tier has a frog/toad.
I'M CURRENTLY TESTING METANG AND GOLEM ON SEISMITOAD'S PLACE. THANKS BOTH IUM AND MORNINGSUN ^^
~The Revenge Killer
You Spin Me 'Round (Rotom-Fan) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Air Slash
- Volt Switch
- Trick
Originally a Haunter (I MISS HIM), and then a Sawsbuck (I MISS THE FREEDOM ON SWITCHING INTO GRASS MOVES), a very good friend of mine suggested Rotom-S as my revenge killer. Previously this role was occupied by Gardevoir, but now I don't regret swapping a hot anthropomorphic creature for a mechanical appliance as my fastest Pokemon. This is a standard set, so I don't need to explain every little detail. Thunderbolt and Air Slash are nice STAB moves to have; the former hitting most Water- and Flying-types for super effective damage; while the latter deals with Grass-, Bug-, and Fighting-types. That means that things like Gorebyss, Mantine, Exeggutor, Tangela, Pinsir and Braviary will be a lot less annoying to this team. Volt Switch is to scout and keep the momentum. Trick cripples Eviolite users such as Piloswine (Piloswine users, why all of you almost always fall on this trap?) and Roselia, and some annoying walls such as Lickilicky and Audino. Everything on this set is self-explanatory, so nothing more to talk about it. Maybe its name, why Rotom-S? If it was Rotom-G, it would be cooler (G stands for Gust) or Rotom-T (T stands for Tempest). Enough of fanboy rants, let's move on!
I'M CURRENTLY TESTING BRAVIARY IN ROTOM-S' PLACE. THANKS, MORNINGSUN ^^
~The Annoying Uncompetitive Creature that needs to die before it lays eggs
Want to Rage Quit? (Liepard) (M) @ Leftovers
Trait: Prankster
EVs: 80 HP / 252 SDef / 168 Spd / 8 Def
Timid Nature
IVs: 0 Atk / 0 SAtk
- Thunder Wave
- Encore / Substitute
- Swagger
- Foul Play
Before introducing you to a creature whose name causes hatred in those that listen to it, let me tell a story about the spot it is currently in. In the first version of this team, There were two fighting Pokemon: Sawk and Gurdurr. The strategy was simple: Spam Fighting-type moves so both other Psychics would be able to attack freely. That worked till a certain moment when everybody I faced had 2-more Psychics. Some I was able to beat, while some others I wasn't. Then a good friend of mine suggested getting rid of one my Fighting-types for something that could handle better the mind Pokemon. This friend suggested Skuntank, which I named Corinthiano. Corinthiano acted nice, but somehow Skuntank didn't work as I expected. It was still slow, and ease to predict. I changed back to Gurdurr before another good friend suggested Severino the Pinsir. Pinsir also worked alright, but again I missed something. Sure, he could beat Exeggutor, but his Speed was middling, and his priority move was awful (Quick Attack). Not to mention that it couldn't defeat a variety of strong walls. Then I searched through the vault of Pokemon that could defeat Psychics and I found Mano the Scraggy. At first Scraggy was nice and all, but the lack of any kind of priority really hurts, and Scraggy was too slow for my team. Corinthiano the Skuntank came back with a different set, but again, his presence was... ugh. My team was slow, lacked priority to deal with Riolu, and was weak to Psychic even with Skuntank. There's where Liepard comes. After almost getting "swept" by it, I decided to give the ominous cat a chance. And fuck, this works. Liepard is an annoying creature with the most loathed set of NU. The cat is not here just to cover a spot though, it also has two functions which are kill Psychics and things with high Attack, and spread Paralysis. I won't explain because it's impossible that no one faced this set. If you never, I'll tell. Substitute protects Liepard against certain Pokemon he faces, although nowadays I'm running Encore and LOVING it. Thunder Wave provides paralysis support my team loves, and it has priority!!! Swagger raises the opponent's Attack, but also causes confusion. A simple ParaFusion strategy coupled with the nefarious Foul Play using the astronomical Attack stat of the opponent (after Swagger, and it does work even against a 0 Atk IVs foe if it's paralyzed and/or hits itself with due to confusion) against it. The EVs are the standard ones that I don't understand, but outspeeding Haunter and Sawsbuck is a nice thing. People consider Liepard to be uncompetitive, but as Machiavelli said, the purposes justify the means, and my purpose is to win.
~The Cleaner
Ghost Curses You (Haunter) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef / 2 Atk
- Shadow Ball
- Sludge Bomb
- Hidden Power [Ground]
- Destiny Bond
FLCL suggested Haunter to replace Gardevoir because I'm having some severe problems with Normal-types such as Zangoose and Linoone. I have this same Haunter before in this team, and I must say that I really missed him. Gardevoir, while pleasuring me with her appearance and way to deal with weather sweepers, was kindof a burden because of her low Speed. Shadow Ball and Sludge Bomb are STAB moves that hit hard things that don't resist it, and Hidden Power Ground catches Skuntank's switch-ins and Rock/Steels such as Probopass and Bastiodon. Destiny Bond is a path-opener, and let me remove things potentially dangerous to the team. Again, thanks, FLCL ^^
~The Unbreakable Sweeper
Big Baby (Musharna) (F) @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Stored Power
The star of this show along Sawk, and the reason I built this team. Musharna is the proper definition of a tank. Excellent defensive stats coupled with a high Special Attack makes Musharna one of the most threatening Pokemon in th entire NU. There isn't a single, unboosted move that can kill Musharna. Musharna is probably the Pokemon that defines the NU tier since Absol left. Musharna's most famous set and preferred 80% of time is the Calm Mind + Moonlight and Heal Bell. I don't like that set. Yes, that supports the team and its tough to break, but it just doesn't fit in my taste. I like unusual yet effective things (Did anyone see the Hone Claws RestTalk Metang? It was me) that defines the border between a skilled player and a gimmicky noob, and I am possibly the second. Rest + Sleep Talk is potent on Musharna, because both Heal Bell and Moonlight are easy to drain out. Calm Mind is Musharna's signature move most of times. Musharna is the best bulky set-up sweeper of all NU probably. Stored Power, although weak at first, is amazing, especially because Musharna can set-up 1-2 Calm Minds on almost anything and then it becomes extremely powerful. By using RestTalk, and providing Scumbag Sleep Talk acts along the owner's wish on 66% of the time, Musharna can pass through some special walls such as Regice, Dragon Tail-less Lickilicky, non Phazing Altaria, and more with relative ease. Even ones that resist such as Probopass can't do nothing against Musharna, while Calm Mind just build up power for Stored Power. The EVs are the standard ones and Bold to keep it physically bulky while it calms its mind. I tested the Pivot and the common CM on this same team, but I just fell in love with RestTalk <3 This set is the soul of this team for sure, so it'll take a lot of rhetoric to make me consider to take it out ^^
You Spin Me 'Round (Rotom-Fan) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Air Slash
- Volt Switch
- Trick
Originally a Haunter (I MISS HIM), and then a Sawsbuck (I MISS THE FREEDOM ON SWITCHING INTO GRASS MOVES), a very good friend of mine suggested Rotom-S as my revenge killer. Previously this role was occupied by Gardevoir, but now I don't regret swapping a hot anthropomorphic creature for a mechanical appliance as my fastest Pokemon. This is a standard set, so I don't need to explain every little detail. Thunderbolt and Air Slash are nice STAB moves to have; the former hitting most Water- and Flying-types for super effective damage; while the latter deals with Grass-, Bug-, and Fighting-types. That means that things like Gorebyss, Mantine, Exeggutor, Tangela, Pinsir and Braviary will be a lot less annoying to this team. Volt Switch is to scout and keep the momentum. Trick cripples Eviolite users such as Piloswine (Piloswine users, why all of you almost always fall on this trap?) and Roselia, and some annoying walls such as Lickilicky and Audino. Everything on this set is self-explanatory, so nothing more to talk about it. Maybe its name, why Rotom-S? If it was Rotom-G, it would be cooler (G stands for Gust) or Rotom-T (T stands for Tempest). Enough of fanboy rants, let's move on!
I'M CURRENTLY TESTING BRAVIARY IN ROTOM-S' PLACE. THANKS, MORNINGSUN ^^
~The Annoying Uncompetitive Creature that needs to die before it lays eggs
Want to Rage Quit? (Liepard) (M) @ Leftovers
Trait: Prankster
EVs: 80 HP / 252 SDef / 168 Spd / 8 Def
Timid Nature
IVs: 0 Atk / 0 SAtk
- Thunder Wave
- Encore / Substitute
- Swagger
- Foul Play
Before introducing you to a creature whose name causes hatred in those that listen to it, let me tell a story about the spot it is currently in. In the first version of this team, There were two fighting Pokemon: Sawk and Gurdurr. The strategy was simple: Spam Fighting-type moves so both other Psychics would be able to attack freely. That worked till a certain moment when everybody I faced had 2-more Psychics. Some I was able to beat, while some others I wasn't. Then a good friend of mine suggested getting rid of one my Fighting-types for something that could handle better the mind Pokemon. This friend suggested Skuntank, which I named Corinthiano. Corinthiano acted nice, but somehow Skuntank didn't work as I expected. It was still slow, and ease to predict. I changed back to Gurdurr before another good friend suggested Severino the Pinsir. Pinsir also worked alright, but again I missed something. Sure, he could beat Exeggutor, but his Speed was middling, and his priority move was awful (Quick Attack). Not to mention that it couldn't defeat a variety of strong walls. Then I searched through the vault of Pokemon that could defeat Psychics and I found Mano the Scraggy. At first Scraggy was nice and all, but the lack of any kind of priority really hurts, and Scraggy was too slow for my team. Corinthiano the Skuntank came back with a different set, but again, his presence was... ugh. My team was slow, lacked priority to deal with Riolu, and was weak to Psychic even with Skuntank. There's where Liepard comes. After almost getting "swept" by it, I decided to give the ominous cat a chance. And fuck, this works. Liepard is an annoying creature with the most loathed set of NU. The cat is not here just to cover a spot though, it also has two functions which are kill Psychics and things with high Attack, and spread Paralysis. I won't explain because it's impossible that no one faced this set. If you never, I'll tell. Substitute protects Liepard against certain Pokemon he faces, although nowadays I'm running Encore and LOVING it. Thunder Wave provides paralysis support my team loves, and it has priority!!! Swagger raises the opponent's Attack, but also causes confusion. A simple ParaFusion strategy coupled with the nefarious Foul Play using the astronomical Attack stat of the opponent (after Swagger, and it does work even against a 0 Atk IVs foe if it's paralyzed and/or hits itself with due to confusion) against it. The EVs are the standard ones that I don't understand, but outspeeding Haunter and Sawsbuck is a nice thing. People consider Liepard to be uncompetitive, but as Machiavelli said, the purposes justify the means, and my purpose is to win.
~The Cleaner
Ghost Curses You (Haunter) (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef / 2 Atk
- Shadow Ball
- Sludge Bomb
- Hidden Power [Ground]
- Destiny Bond
FLCL suggested Haunter to replace Gardevoir because I'm having some severe problems with Normal-types such as Zangoose and Linoone. I have this same Haunter before in this team, and I must say that I really missed him. Gardevoir, while pleasuring me with her appearance and way to deal with weather sweepers, was kindof a burden because of her low Speed. Shadow Ball and Sludge Bomb are STAB moves that hit hard things that don't resist it, and Hidden Power Ground catches Skuntank's switch-ins and Rock/Steels such as Probopass and Bastiodon. Destiny Bond is a path-opener, and let me remove things potentially dangerous to the team. Again, thanks, FLCL ^^
~The Fapable Material Special Wallbreaker
Hentai (Gardevoir) (F) @ Life Orb
Trait: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 29 HP / 0 Atk
- Psychic / Psyshock
- Signal Beam
- Thunderbolt
- Destiny Bond
Gardevoir is a unique Pokemon in NU due to an amazing Special Attack, decent Speed, nice Special bulk and sheer beauty. This lustful Pokemon forms with Musharna a tactic called "Psychic Spam". Without Absol and a team that can handle Skuntank (and other Dark Pokemon), there are few things that can stop this kind of team, and my team's min goal is to remove these barriers; and once those barriers are broke, ZAPPO!!! Gardevoir fulfills multiple roles on my team; she's my cleaner, wallbreaker, weather counter, and a reason to play one-handed. Psychic is powerful and always leaves a dent on those pokemon with moderate Special Defense. I've been trying Psyshock lately to deal with Articuno and Lickilicky/Audino and now I'm unsure about which one to use. Signal Beam hits Psychic-types such as Musharna and Kadabra hard, and it also deals Cacturne, Shiftry, Liepard, Zweilous and Grass-types not part Poison. The third slot I prefer Thunderbolt because it will always kill Samurott, Mantine, Gorebyss, and in most cases Alomomola. I could use Hidden Power Ground to deal with Skuntank and Steel-types, but Skuntank nowadays are Specially Defensive, and HP Ground won't kill in one shot the Steel-type Pokemon. My team also has ways to deal with Steel-type Pokemon. And no, NO FOCUS MISS! I REFUSE TO USE FOCUS MISS! DON'T SUGGEST FOCUS MISS. I'M TRAUMATIZED WITH THAT CRAP!!! The last move is my favorite move of all. Destiny Bond adds sexiness to Gardevoir, and it also corners opponents. Will they kill Gardevoir and risk to lose their important Pokemon, or switch to something else, knowing that I may also attack or switch to something that may hurt their switch-in or make them switch again? Destiny Bond is also a panic button against slower sweepers and things I can't kill such as 100% Ludicolo in Rain, defensive CM Misdreavus, Bulk Up Braviary and more. The EVs are sweeper ones and Life Orb to deal as much damage as possible. Thunderbolt used to be Focus Miss, but nevermore :3
Hentai (Gardevoir) (F) @ Life Orb
Trait: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 29 HP / 0 Atk
- Psychic / Psyshock
- Signal Beam
- Thunderbolt
- Destiny Bond
Gardevoir is a unique Pokemon in NU due to an amazing Special Attack, decent Speed, nice Special bulk and sheer beauty. This lustful Pokemon forms with Musharna a tactic called "Psychic Spam". Without Absol and a team that can handle Skuntank (and other Dark Pokemon), there are few things that can stop this kind of team, and my team's min goal is to remove these barriers; and once those barriers are broke, ZAPPO!!! Gardevoir fulfills multiple roles on my team; she's my cleaner, wallbreaker, weather counter, and a reason to play one-handed. Psychic is powerful and always leaves a dent on those pokemon with moderate Special Defense. I've been trying Psyshock lately to deal with Articuno and Lickilicky/Audino and now I'm unsure about which one to use. Signal Beam hits Psychic-types such as Musharna and Kadabra hard, and it also deals Cacturne, Shiftry, Liepard, Zweilous and Grass-types not part Poison. The third slot I prefer Thunderbolt because it will always kill Samurott, Mantine, Gorebyss, and in most cases Alomomola. I could use Hidden Power Ground to deal with Skuntank and Steel-types, but Skuntank nowadays are Specially Defensive, and HP Ground won't kill in one shot the Steel-type Pokemon. My team also has ways to deal with Steel-type Pokemon. And no, NO FOCUS MISS! I REFUSE TO USE FOCUS MISS! DON'T SUGGEST FOCUS MISS. I'M TRAUMATIZED WITH THAT CRAP!!! The last move is my favorite move of all. Destiny Bond adds sexiness to Gardevoir, and it also corners opponents. Will they kill Gardevoir and risk to lose their important Pokemon, or switch to something else, knowing that I may also attack or switch to something that may hurt their switch-in or make them switch again? Destiny Bond is also a panic button against slower sweepers and things I can't kill such as 100% Ludicolo in Rain, defensive CM Misdreavus, Bulk Up Braviary and more. The EVs are sweeper ones and Life Orb to deal as much damage as possible. Thunderbolt used to be Focus Miss, but nevermore :3
~The Unbreakable Sweeper
Big Baby (Musharna) (F) @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Stored Power
The star of this show along Sawk, and the reason I built this team. Musharna is the proper definition of a tank. Excellent defensive stats coupled with a high Special Attack makes Musharna one of the most threatening Pokemon in th entire NU. There isn't a single, unboosted move that can kill Musharna. Musharna is probably the Pokemon that defines the NU tier since Absol left. Musharna's most famous set and preferred 80% of time is the Calm Mind + Moonlight and Heal Bell. I don't like that set. Yes, that supports the team and its tough to break, but it just doesn't fit in my taste. I like unusual yet effective things (Did anyone see the Hone Claws RestTalk Metang? It was me) that defines the border between a skilled player and a gimmicky noob, and I am possibly the second. Rest + Sleep Talk is potent on Musharna, because both Heal Bell and Moonlight are easy to drain out. Calm Mind is Musharna's signature move most of times. Musharna is the best bulky set-up sweeper of all NU probably. Stored Power, although weak at first, is amazing, especially because Musharna can set-up 1-2 Calm Minds on almost anything and then it becomes extremely powerful. By using RestTalk, and providing Scumbag Sleep Talk acts along the owner's wish on 66% of the time, Musharna can pass through some special walls such as Regice, Dragon Tail-less Lickilicky, non Phazing Altaria, and more with relative ease. Even ones that resist such as Probopass can't do nothing against Musharna, while Calm Mind just build up power for Stored Power. The EVs are the standard ones and Bold to keep it physically bulky while it calms its mind. I tested the Pivot and the common CM on this same team, but I just fell in love with RestTalk <3 This set is the soul of this team for sure, so it'll take a lot of rhetoric to make me consider to take it out ^^
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So this is my team. Steal the team, love the team, hate the team, embrace the team, sniff themarble team, lick the marble team, wash the marble team, date the marble team, anything ^^ This is far more standard than what I often use, but its hidden jewels speak more than the other members of this team, and that makes me happy. Criticize constructively as much as you want, and give a Luvdisc if you loved or hated ^^
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So this is my team. Steal the team, love the team, hate the team, embrace the team, sniff the
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- Agent Dell - He is probably the most prideful NU battler, but few people can have that hubris with a reason to brag, and Dell can. He hates my unorthodox sets for some reason.
- Ahhhhhh......Clefable. - My friend, too bad you're without internet where you currently are... Come back soon!
- Chenkovsky - He needs no comment.
- Demist - He helped me deciding the team name, cheered me up when I was sad about being swept by Ariados (Fuck Focus Energy), and lives in Lithuania. He's awesome!!!
- Dr. Ciel - The person that not only provided me the pics for this RMT, but also supported me into making it
- Flaresun - She helped me choosing the name, and she is such a valuable friend for me ^^
- Governess - RPS!!! ^^ She helped me testing this team, so she deserves a shoutout ^^
- Incon -One of the greatest players ad friend I ever battled and talked, I miss him a lot.
- Magikarptwo - She didn't deserve to be here, but oh well :P
- Majestic Electric - The hardest entry to write. I have no clue of what talking about my master in NU... I think just a thank you for now ^^
- ssraditz94 - The reason I ever used Grotle and HC Metang in NU. Thank him for every crap you see in NU <3
- Sweet Jesus - The gimmick man!!! Unlike mine, yours always work. He made me like physics again, which is a miracle!
- WhiteDMist - Andy, you're amazing! I have tons of things to talk about you, but people are more interested on the team :P
- Windsong - Windsong may have been my tutor in RU, but what he taught me I could easily apply in NU. Without what Windsong taught me I wouldn't peak that high with such gimmick. Thanks ^^
- People that I don't talk often but play with me in NU is some occasions they knowing or not that it's me - People that I battle in NU often and I know who are sometimes such as Ashley11, Baloney, CBTerrakion, Elegy96, EonADS, EpicMawile, Fraxure, Jaws, JoshuaMunoz, Kayo, Louiss, Poliwhrlz, Puruuu, Raseri (he is cute), Uxsee, zelmenclock, etc
- Anyone else that will rate it and/or give it a Luvdisc, and that plays NU ^^
Sawk @ Expert Belt
Trait: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
IVs: 0 SAtk
- Close Combat
- Ice Punch
- Earthquake
- Taunt
Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 200 HP / 252 SDef / 56 Def
Calm Nature
IVs: 0 Atk
- Earth Power
- Scald
- Stealth Rock
- Protect
Rotom-Fan @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Air Slash
- Volt Switch
- Trick
Liepard @ Leftovers
Trait: Prankster
EVs: 80 HP / 252 SDef / 168 Spd / 8 Def
Timid Nature
IVs: 0 Atk / 0 SAtk
- Thunder Wave
- Encore
- Swagger
- Foul Play
Gardevoir @ Life Orb
Trait: Trace
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 29 HP / 0 Atk
- Psychic
- Signal Beam
- Thunderbolt
- Destiny Bond
Musharna @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Stored Power
Trait: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
IVs: 0 SAtk
- Close Combat
- Ice Punch
- Earthquake
- Taunt
Seismitoad @ Leftovers
Trait: Water Absorb
EVs: 200 HP / 252 SDef / 56 Def
Calm Nature
IVs: 0 Atk
- Earth Power
- Scald
- Stealth Rock
- Protect
Rotom-Fan @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Air Slash
- Volt Switch
- Trick
Liepard @ Leftovers
Trait: Prankster
EVs: 80 HP / 252 SDef / 168 Spd / 8 Def
Timid Nature
IVs: 0 Atk / 0 SAtk
- Thunder Wave
- Encore
- Swagger
- Foul Play
Gardevoir @ Life Orb
Trait: Trace
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 29 HP / 0 Atk
- Psychic
- Signal Beam
- Thunderbolt
- Destiny Bond
Musharna @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Stored Power