I use mega scizor with hp flying to counter breloom. You can even run defog on it too after you kill that super speed sticky web shuckle, but yeah i agree with the whole breloom is super annoying vibe.
Egg Bomb is inferior to Return in both power and accuracy, and Body Slam has much better accuracy and a secondary effect. Also, Wild Charge is inadvisable on Chansey unless you feel like committing suicide through recoil damage, since her base HP is so insanely low. Heal Bell (if you don't have Natural Cure) and Fire Punch (to hit Shedinja) can both be better options on that slot, while Thunder Punch can be used if you care that much about having an Electric move. Also consider perhaps running Adamant with 252 Attack instead of 252 Sp. Def.I just checked out this meta and it looks amazing
I'm just gonna leave this here...
Beedrill @ Beedrillite
Timid Nature
252 SpA / 252 Spe / 4 HP
-Sludge Bomb
-Giga Drain
-Hidden Power Bug
-Electroweb
AW YISSS.
But seriously, Chansey might be able to be a semi-decent tank. Base 250 Attack and Defense is crazy, and base 105 SpD is pretty good too. But the Base 5 HP hurts >_>
Chansey @ Eviolite
Careful Nature
252 HP / 252 SpD / 4 Atk
-Egg Bomb
-Drain Punch
-Wild Charge
-Ice Punch
Scizor can actually learn Air Slash, which is superior to HP Flying in pretty much every way.I use mega scizor with hp flying to counter breloom. You can even run defog on it too after you kill that super speed sticky web shuckle, but yeah i agree with the whole breloom is super annoying vibe.
HP Flying does more because of Technician on Scizor. Still, aside from Breloom I don't see much reason to use it.Scizor can actually learn Air Slash, which is superior to HP Flying in pretty much every way.
*AttackMega garchomp get's base 170 speed along with it'e usable special attack and excellent movepool (fire blast+draco+earth power+filler)
Togekiss swaps it's offensive stats and gets hustle to boost its 120 attack, shame it no longer gets STAB extremespeed
Maybe Heal Bell or Aromatherapy, chansey learns bothHeh, I made that set without thinking much. So this would probably be a better one:
Chansey @ Eviolite
Ability: Natural Cure
Adamant Nature
252 HP / 252 Atk / 4 SpD
-Return
-Drain Punch
-Fire Punch
-Stealth Rock(? Not really sure what the last move should be)
You could also run a Serene Grace ParaFlinch set with Body Slam instead of Return and Headbutt in the fourth moveslot.
1. Here is a decent special Regirock set:Slowpoke, this is Stat Switch
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Edit 1:
Q1: Anyone have a special set for regirock?
Q2: How Come Alakazam's ATK Stat doesn't change
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Edit 2:
Maybe Heal Bell or Aromatherapy, chansey learns both
So by that logic Carbink AND Regirock is broken?I've been playing Stat Switch, and I have enormous doubts about "common" and even greater doubts about "viable".
More generally, Regirock and Regice really aren't as hard hitting as they look. Regirock's best damage output is about equivalent, before IVs and EVs are counted, to a STAB 90 BP move off a Pokemon of about 130 Special Attack -so Breloom using Energy Ball, say. After IVs and EVs it's more like a Pokemon with 118 Special Attack -and there's plenty of Pokemon with that much. In fact, Regirock is essentially outclassed by Carbink in every area, with the Speed tiers working out so that only, out of Stat Switch-OU-legal Pokemon the Regis themselves, Steelix (Almost certainly being used as a Mega, if at all), Aggron (Almost certainly being used as a Mega), Mega Slowbro, Mega Garchomp, Bastiodon, Mega Ampharos, Mega Banette, Mega Tyranitar, Snorlax, and then tied with Carbink are Diancie (Bad Carbink in all regards), Doublade, Probopass, Registeel, and Mega Swampert are all the Pokemon that out-speed Carbink or speed-tie it while being outsped by Regirock.
Note that a lot of these Pokemon are Megas, and some of the non-Megas aren't even viable. There's really no reason to use Regirock when Carbink is almost always going to hit harder, outrun the same stuff, and tank hits better. Carbink can even run Scarf if it wants (That makes no sense on Regirock) and will still have comparable damage output to Life Orb Regirock while outspeeding it and things it doesn't outspeed! And it has Sturdy! And it's less predictable! (Physical Carbink is plausible, and to a lesser extent support Carbink. Regirock is a straight attacker who maybe sets Stealth Rock)
Regice is less bad off -as far as I'm aware there's no Carbink to its Regirock to horribly invalidate it- but Pokemon with lower offenses still do similar or better damage. Keldeo's Close Combat is about equivalent to Regice's Ice Punch, Keldeo is still respectably fast, it gets Aqua Jet, it has better bulk (More HP with 90 in its defenses, so even on Regice's stronger stat Keldeo is about equivalent), it has a more useful ability (Justified is now relevant!) and can even properly set up! (Swords Dance) Any STAB Earthquaker with 135~ Attack does similar damage to Regice's Ice Punch after investment, not even getting into all the STAB Close Combats, STAB Flare Blitzes, and so on that lower that Attack requirement still further to equal Regice.
Regice and Regirock (Actually, not really Regirock because Carbink) definitely have uses, but they are also deeply flawed, and not nearly as impressive as they look on paper. In fact, playing Stat Switch has provided substantial illumination for me as to why the Regis are so goddamn awful in Standard -because their movepool is just not very good at much of anything. (And yeah in Stat Switch they're using the opposite attacking stat for which their movepool is particularly bad, but they just lack good tools in general)
Regirock is honestly crap.So by that logic Carbink AND Regirock is broken?
It actually gets Zen Headbutt for an even smaller loss. (Albeit the potential to miss) Regardless, it's badly overshadowed by Medicham in every regard except Speed, which is a pretty bad thing to be saying about a Mega Evolution. And the Speed advantage is mitigated by Medicham's access to priority. The one thing Mega Alakazam really has in its favor is access to Focus Punch, and that pales compared to Medicham running STAB High Jump Kick, and even STAB Drain Punch is almost as powerful without Focus Punch's flaw.I'm not sure why MegaZam is seen as mediocre. Before the Physical/Special split, it was a bit infamous for its Psychic + Elemental Punches set iirc. It loses 20 base power going from Psychic to Psycho Cut, but it's still very strong and very fast.
Mega alakazam is very easily revenge killed and it lacks power, it misses out on a lot of crucial ohkos. Also doesn't have a lot of HIGH BP movesRegirock is honestly crap.
The council is considering the possibility of suspecting Carbink. One way of thinking of it is to compare it to Standard Deoxys Normal: it has the same offenses, the same Speed, and around twice the bulk of Standard Deoxys Normal, with a useful Ability (Sturdy) and much more useful typing. (Fairy/Rock is a surprisingly useful type defensively and a very good combo offensively) The main things Standard Deoxys Normal has over Stat Switch Carbink are Extreme Speed (Carbink has no priority), Psycho Boost's raw firepower advantage, superior movepool considerations for running mixed, and some stronger coverage moves. (eg Carbink has no Superpower equivalent) Even so, Carbink gets to run an actual item (Red Card is silly-obnoxious with Sturdy and gives you a free turn to set up Stealth Rock or OHKO something unexpectedly), the fact that it has twin STAB mitigates its inferior coverage strength (Its Power Gem is basically as strong as Standard Deoxys Normal's Superpower because of STAB, and then has no disadvantage!), and is just a very good typing overall. And, again, about twice as tough. (Before anyone tries to tell me it's actually three times as tough: Stat Switch doesn't modify the +1 HP per level bonus, which is effectively the same thing as having 50 more base HP than your listed number -so Carbink has actually moved from 100 base HP to 200 base HP, not 50 to 150)
It actually gets Zen Headbutt for an even smaller loss. (Albeit the potential to miss) Regardless, it's badly overshadowed by Medicham in every regard except Speed, which is a pretty bad thing to be saying about a Mega Evolution. And the Speed advantage is mitigated by Medicham's access to priority. The one thing Mega Alakazam really has in its favor is access to Focus Punch, and that pales compared to Medicham running STAB High Jump Kick, and even STAB Drain Punch is almost as powerful without Focus Punch's flaw.
Meanwhile if you want to be a fast Physical murderer there's Regi- oh wait, it's banned. Even so, there's still Snorlax, Doublade, Mega Metagross (It sacrifices Defense, not Attack), Mega Camerupt, Aggron/Mega Aggron (Head Smash!), Dusknoir, Tangrowth (Again, sacrifices Defense, not Attack), Empoleon, and probably other stuff that breaks 100 Speed while having good-to-great Attack -Mega Metagross in particular pretty flatly invalidates Mega Alakazam unless you're hoping for Trace abuse in specific. (In which case why aren't you using Gardevoir?)