sanguine
friendly fire
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Signal Beam
item: Psychium Z / Wiki Berry
ability: Prism Armor
nature: Modest
evs: 68 HP / 252 SpA / 188 Spe
[SET COMMENTS]
Moves
========
Photon Geyser busts through common defensive threats such as Amoonguss and ignores abilities like Unaware on Quagsire. Furthermore, when the move is powered up with Psychium Z Necrozma can defeat more specially defensive foes like Diancie and Hippowdon. Heat Wave and Signal Beam form good coverage in conjunction with Photon Geyser, hitting important Steel-types such as Scizor and Mega Aggron and Psychic- and Dark-types like Latias and Krookodile. Psyshock and Moonlight can be used over Photon Geyser and Signal Beam in order to let Necrozma serve as a more reliable sweeper late-game and beat foes such as Blissey and Suicune that shrug off Photon Geyser, but the drop in power, the fact that other Psychic-types like Reuniclus and Latias directly outclass this set, and the limiting of Necrozma's coverage can prove troublesome. Earth Power is also a viable option, hitting the likes of Empoleon and Alolan Muk for good damage, but this comes at the high cost of being unable to hit Scizor super effectively.
Set Details
========
Psychium Z turns Photon Geyser into Shattered Psyche, which breaks through walls such as Rhyperior and Sylveon when boosted with little to no chip damage needed. Wiki Berry is an alternative if your team's Z-Crystal slot is already taken, giving Necrozma a semi-reliable form of recovery. One should note the vulnerability to Knock Off when running this item, however. Prism Armor grants Necrozma the ability to take hits from Dark- and Ghost-types attempting to revenge kill it, like Gengar, Hydreigon, and Krookodile, a lot better than it otherwise would. 188 Speed EVs allow Necrozma to outspeed neutral-natured base 70 Speed Pokemon, like Bisharp and Volcanion, and Jolly Bewear.
Usage Tips
========
Necrozma's average bulk means it should set up on forced switches from Psychic-weak targets like Nidoking and weaker attackers such as Gligar. If Necrozma has Psychium Z, the item's use should be entirely dependent on the nature of the opposing team. Offensive teams more than likely won't let Necrozma set up freely, if at all, so using the Z-Move for damage on forced switches is entirely acceptable, whereas bulkier teams will more than likely let Necrozma use Calm Mind at some point, making saving the Z-Move until boosted the optimal play in most cases. One should consider opposing Dark-types potentially coming in on the Z-Move, though. Additionally, when facing bulkier teams, Necrozma can be used as an early- and mid-game wallbreaker or a late-game cleaner, with the choice being up to the player. Prism Armor's reduction of damage from super effective moves means Necrozma can stay in at higher ranges of health and punish common attackers such as Krookodile and non-Ghostium Z Gengar. The former is especially notable, as Krookodile will often try to Pursuit trap Necrozma, making staying in a good play in some scenarios. Attempt to weaken bulkier Psychic-resistant Pokemon like Mega Aggron and Slowbro with the appropriate coverage move or pressure from teammates before setting up with Necrozma. Photon Geyser's lacking PP means liberal usage can hamper any attempts to wallbreak or sweep with Necrozma, so great care has to be taken with it, especially against Pokemon with Pressure, such as Suicune, or specially defensive foes like Blissey. Take advantage of Necrozma's good power when unboosted and bulk when boosted by hitting predicted switch-ins with the appropriate coverage move and using weaker revenge killers like Choice Scarf Hydreigon as further setup fodder. Finally, this set's lack of reliable recovery means Toxic can cripple Necrozma severely, so avoid it unless you absolutely have to leave Necrozma in.
Team Options
========
Fairy-types such as Sylveon, Florges, and Klefki make for excellent partners, as they take on troublesome Dark-types, and in return, Necrozma serves as a reliable lure to Scizor. Klefki in particular fits well, as Necrozma benefits heavily from the entry hazards while being capable of pressuring most Defoggers and spinners. Sylveon and Florges can also provide Wish and Heal Bell support to keep Necrozma healthy throughout the match. Fighting-types like Terrakion and Infernape help pressure Steel-types that can take Heat Wave, such as Empoleon and Bronzong, as well as punish Dark-types looking to switch into Necrozma. VoltTurn support from pivots such as Mega Manectric and Mega Beedrill can help bring Necrozma in safely on weaker defensive threats that offer free setup opportunities. Entry hazard setters are important to get the opposing team in range of boosted attacks, so the likes of Cobalion and Empoleon are always good teammates. Pursuit users such as Mega Aerodactyl, Choice Scarf Krookodile, and Assault Vest Bisharp are great options to deal with a weakened Blissey, which, if at full HP, can shrug off any attack Necrozma uses, as well as Calm Mind Latias, which can freely switch in on Necrozma and beat it one-on-one. Teammates such as Mega Altaria and Taunt Hydreigon that can deal with Calm Mind users other than Latias, such as Suicune and Reuniclus, can fit well with Necrozma. Necrozma can also break common defensive threats like Mega Aggron and Alomomola, so teammates that can take advantage of these threats being removed, such as Scizor and Mega Sharpedo, make for very good partners.
[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [Nuked, 382658]]
- Grammar checked by: [[Rabia, 336073], [Empress, 175616]]
name: Calm Mind
move 1: Calm Mind
move 2: Photon Geyser
move 3: Heat Wave
move 4: Signal Beam
item: Psychium Z / Wiki Berry
ability: Prism Armor
nature: Modest
evs: 68 HP / 252 SpA / 188 Spe
[SET COMMENTS]
Moves
========
Photon Geyser busts through common defensive threats such as Amoonguss and ignores abilities like Unaware on Quagsire. Furthermore, when the move is powered up with Psychium Z Necrozma can defeat more specially defensive foes like Diancie and Hippowdon. Heat Wave and Signal Beam form good coverage in conjunction with Photon Geyser, hitting important Steel-types such as Scizor and Mega Aggron and Psychic- and Dark-types like Latias and Krookodile. Psyshock and Moonlight can be used over Photon Geyser and Signal Beam in order to let Necrozma serve as a more reliable sweeper late-game and beat foes such as Blissey and Suicune that shrug off Photon Geyser, but the drop in power, the fact that other Psychic-types like Reuniclus and Latias directly outclass this set, and the limiting of Necrozma's coverage can prove troublesome. Earth Power is also a viable option, hitting the likes of Empoleon and Alolan Muk for good damage, but this comes at the high cost of being unable to hit Scizor super effectively.
Set Details
========
Psychium Z turns Photon Geyser into Shattered Psyche, which breaks through walls such as Rhyperior and Sylveon when boosted with little to no chip damage needed. Wiki Berry is an alternative if your team's Z-Crystal slot is already taken, giving Necrozma a semi-reliable form of recovery. One should note the vulnerability to Knock Off when running this item, however. Prism Armor grants Necrozma the ability to take hits from Dark- and Ghost-types attempting to revenge kill it, like Gengar, Hydreigon, and Krookodile, a lot better than it otherwise would. 188 Speed EVs allow Necrozma to outspeed neutral-natured base 70 Speed Pokemon, like Bisharp and Volcanion, and Jolly Bewear.
Usage Tips
========
Necrozma's average bulk means it should set up on forced switches from Psychic-weak targets like Nidoking and weaker attackers such as Gligar. If Necrozma has Psychium Z, the item's use should be entirely dependent on the nature of the opposing team. Offensive teams more than likely won't let Necrozma set up freely, if at all, so using the Z-Move for damage on forced switches is entirely acceptable, whereas bulkier teams will more than likely let Necrozma use Calm Mind at some point, making saving the Z-Move until boosted the optimal play in most cases. One should consider opposing Dark-types potentially coming in on the Z-Move, though. Additionally, when facing bulkier teams, Necrozma can be used as an early- and mid-game wallbreaker or a late-game cleaner, with the choice being up to the player. Prism Armor's reduction of damage from super effective moves means Necrozma can stay in at higher ranges of health and punish common attackers such as Krookodile and non-Ghostium Z Gengar. The former is especially notable, as Krookodile will often try to Pursuit trap Necrozma, making staying in a good play in some scenarios. Attempt to weaken bulkier Psychic-resistant Pokemon like Mega Aggron and Slowbro with the appropriate coverage move or pressure from teammates before setting up with Necrozma. Photon Geyser's lacking PP means liberal usage can hamper any attempts to wallbreak or sweep with Necrozma, so great care has to be taken with it, especially against Pokemon with Pressure, such as Suicune, or specially defensive foes like Blissey. Take advantage of Necrozma's good power when unboosted and bulk when boosted by hitting predicted switch-ins with the appropriate coverage move and using weaker revenge killers like Choice Scarf Hydreigon as further setup fodder. Finally, this set's lack of reliable recovery means Toxic can cripple Necrozma severely, so avoid it unless you absolutely have to leave Necrozma in.
Team Options
========
Fairy-types such as Sylveon, Florges, and Klefki make for excellent partners, as they take on troublesome Dark-types, and in return, Necrozma serves as a reliable lure to Scizor. Klefki in particular fits well, as Necrozma benefits heavily from the entry hazards while being capable of pressuring most Defoggers and spinners. Sylveon and Florges can also provide Wish and Heal Bell support to keep Necrozma healthy throughout the match. Fighting-types like Terrakion and Infernape help pressure Steel-types that can take Heat Wave, such as Empoleon and Bronzong, as well as punish Dark-types looking to switch into Necrozma. VoltTurn support from pivots such as Mega Manectric and Mega Beedrill can help bring Necrozma in safely on weaker defensive threats that offer free setup opportunities. Entry hazard setters are important to get the opposing team in range of boosted attacks, so the likes of Cobalion and Empoleon are always good teammates. Pursuit users such as Mega Aerodactyl, Choice Scarf Krookodile, and Assault Vest Bisharp are great options to deal with a weakened Blissey, which, if at full HP, can shrug off any attack Necrozma uses, as well as Calm Mind Latias, which can freely switch in on Necrozma and beat it one-on-one. Teammates such as Mega Altaria and Taunt Hydreigon that can deal with Calm Mind users other than Latias, such as Suicune and Reuniclus, can fit well with Necrozma. Necrozma can also break common defensive threats like Mega Aggron and Alomomola, so teammates that can take advantage of these threats being removed, such as Scizor and Mega Sharpedo, make for very good partners.
[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [Nuked, 382658]]
- Grammar checked by: [[Rabia, 336073], [Empress, 175616]]
Last edited: