1v1 Resources Thread

dusk raimon

Banned deucer.
Um.... Durant has a quite a bit of good moves. It might not have the best movepool, but it is not as bad as say Magnezone.
I don't know whether U mean the movepool, or the mon, but magnezone outclasses durant massively In 1v1 Imo, due to sturdy basaically.
 
I don't know whether U mean the movepool, or the mon, but magnezone outclasses durant massively In 1v1 Imo, due to sturdy basaically.
I meant movepool, If you are talking about different sets Magnezone does out class there.

Magnezone can run so many sets, Duran can probs just run a band and maybe a hone Claws set. Someone should also do a magnezone viability, it is pretty interesting.
Durant apparently has a truant+entrainment set which i personally dont find usefull. Magnezone tbh is fine where it is. It doesnt beat many top tier threats, but is excellent at beating lower tier threats.
 
Um.... Durant has a quite a bit of good moves. It might not have the best movepool, but it is not as bad as say Magnezone.
For one, Durant has many useful moves, as well as Hustle ability, which is basically a non-choice band. I personally run Iron Head for awesome stab and fairy coverage, Bug Bite over X-scissor to beat Custap Berry users, Rock Slide/Tomb for fire types, and filler... maybe Aerial Ace or something.
Also, Durant is nothing like Magnezone... their closest simularity being part Steel typing. Durant tends to run Band/Scarf sets to hit stuff hard and fast, and win Battles. Magnezone relies on Sturdy to guarantee a hit, and with many strategies such as Custap Berry, even hit twice. Also Magnezone is a SpAtker, while Durant is obviously a Physical Atker with an entirely different battling method. These two Pokemon don't really "outclass each other" but rather are entirely different pokemon with somewhat different purposes.

On that note, let's think about the many Steel types and their possible viability and effectiveness in 1v1!
Think about Durant, Magnezone, Metagross, Aegislash, Heatran, Mawile, Aggron, Aron, Steelix, and much more!
 
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DoW

formally Death on Wings
Two things to recommend here, both related to each other.
Firstly, Mega Lopunny to B/C rank.

Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Encore / Facade / Thunder Punch

Secondly, Mega Medicham to B/C rank.

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Thunder Punch / Bullet Punch
- Ice Punch / Bullet Punch

Because these are so similar, I thought I'd go through them at the same time, noting their differences. They both hold the niche of being strong fighting-types with similar coverage and access to fake out, allowing them both to beat threats such as FEAR, Chansey*, Dragonite, and Cloyster to name a few. They both share similar obvious counters such as Mega Mawile, Mega Salamence*, Scarf Kyu-B*, Deoxys-D, Mew etc. However, they have a number of differences.

Mega Lopunny can beat a number of pokemon that outspeed Mega Medicham, such as Greninja*, Offensive Garchomp most of the time, as well as a few things like Archeops* and not having to rely on a speed tie vs. things like Mega Gardevoir*. Encore can be very useful in some circumstances such as if opponents try to protect against fake out or high jump kick, while it also allows Mega Lopunny to beat Aegislash in conjunction with scrappy. Scrappy also allows it to beat Mega Sableye most of the time if it runs Facade, although it also has a small chance to win without this, and Metal Burst must also be predicted around.

At the same time, Mega Lopunny lacks a lot of the power that Mega Medicham possesses. For example, Mega Lopunny's Fake Out + Thunder Punch can only KO Gyarados around 60% of the time, meaning that even if the Mega Lopunny player correctly predicts whether or not Gyarados will Mega Evolve they can't be certain of winning. On the other hand, Mega Medicham's Thunder Punch has a 100% OHKO against Gyarados and has a chance to KO after fake out even if the gyarados mega evolves, putting the favour in the Mega Medicham player. (that said mega lop has a small chance of living gyara's +1 waterfall but mega medi remains a better answer). Mega Medicham also beats Choice Band Rhyperior which Mega Lopunny fails to KO, and gets KO'd in return by Earthquake. Mega Medicham further beats offensive Mega Altaria the vast majority of the time whereas Mega Lopunny loses to it.

Overall, both pokemon beat a number of threats in the metagame but not a large enough number to be considered huge threats themselves. They also face a large amount of competition from each other, although their slightly different niches mean neither completely outclasses the other. Overall they're good pokemon to pick if they happen to beat the specific threats you need to beat, but do not defeat enough S- or A-rank threats to be considered strong pokemon to use outside of this.



*Technically there are sets that make this not strictly true. 252 HP / 252 + Def Counter Chansey has a small chance of living mega lop's fake out + hjk, mega medi has a small chance to KO mega mence with ice punch if it wins the speed tie or mega mence is adamant, bulky sets of both megas are capable of living a scarf kyu-b outrage and KOing back. Bulky Mega Medi beats Greninja, bulky M-Garde can beat M-lop, and Mega Medi running bullet punch can beat both archeops (due to triggering defeatist) and mega garde. Mostly this footnote is here because otherwise deg would come up and say "hey I'm really good at innovation also you're wrong" and generally be insufferable. Man can that guy be annoying.
 
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O.o hai guys
I really want to second Articuno I post and I see Mloppunny and MChan as decently viable mons along side the B-,C+ ranks. (Wtf DEG u didnt implement +,and - system! Gdi) They have really good strong points in the meta that I left and have premiered on multiple of my teams that got me to the top 5 (this is in the PSong meta. eww) but I see them as worth ranking as it makes players hesistate to bring in a few mons that lose to them which helps out other mons on your team. Most teams don't prepare too much for these mons making them great when you have the team matchup advantage.
its nice to get back into 1v1
I look forward to beating DEG, and Raimon with my specs kyurem-bleck
 
I think Mienshao should be here, it should be around B/A-, it is pretty good, i've been using a scarf mienshao and it hits hard and is fast enough to outspeed almost everything(unboosted/non-scarfed) in the game
 
farty56 Protect is such a staple in the metagame that I wouldnt recomend it being in B/A range. I mean anything that doesnt get OHKO'd by HJK it loses to because of protect. It also falls into multiple traps like golem and what not. C range might be nice for it as it applies alot of pressure but I dont see it as a mon that should be prepared for. It has a nice matchup against a few of the S-rank mons (charizards and chansey) but really bad matchups against most of the A-mons.
 
Mega lopunny is a powerful, quick attacker. The fake out giga impact is a must, or else it has little chance to kill mons. However, megacham is pretty bad, for mega mawile, scarf kyube, mega mence, greninja, and other faster mons are too common for mega cham to work. Mega lop is much faster. There is little point to run coverage besides rock slide on megacham, only to risk the speed ties with the charizards. Overall, mega lop maybe B, and mega cham is probably low C ro maybe D rank.
 
Added both Mega Medicham and Mega Lopunny under the C rank section if you don't agree comment mentioning why. Also if anyone got time doing some analysis that would be good.

Also Mienshao: C or D?
 

dusk raimon

Banned deucer.
Added both Mega Medicham and Mega Lopunny under the C rank section if you don't agree comment mentioning why. Also if anyone got time doing some analysis that would be good.

Also Mienshao: C or D?
Mienshao c, can beat most s rank mons, all but mence
Edit: and Mawile
 
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Heres a set i think is worth mentioning.

Regigigas @ Leftovers
Ability: Slow Start
EVs: 248 HP / 8 Atk / 252 SpD
Gentle Nature
- Substitute
- Mud-Slap
- Thunder Wave
- Return

http://replay.pokemonshowdown.com/1v1-277959361
http://replay.pokemonshowdown.com/1v1-277956210
http://replay.pokemonshowdown.com/1v1-277955995

its not perfect but definitly worth mentioning
The set just seems too gimmicky for regigigas to run. Other mons, especially Deoxys D, are much bulkier and suitable for this job. Plus, it has little form of recovery.
 
The set just seems too gimmicky for regigigas to run. Other mons, especially Deoxys D, are much bulkier and suitable for this job. Plus, it has little form of recovery.
Deoxys is known for using other sets, the point of me posting this was to give a new set to the meta, and mainly this one is used on regigigas. Also it has a normal type making it only weak to fighting and immune to ghost.
 
Heres another "gem" from the regi crew that definitely deserves some recognition. Seriously send this guy in on a special attacker and you win!

Regice @ Chesto Berry
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Amnesia
- Ice Beam
- Thunderbolt
- Rest

Calculations:
252+ SpA Choice Specs Adaptability Porygon-Z Hyper Beam vs. 4 HP / 252+ SpD Regice: 238-282 (78.8 - 93.3%) -- guaranteed 2HKO
252 SpA Latios Draco Meteor vs. 4 HP / 252+ SpD Regice: 93-109 (30.7 - 36%) -- 47.7% chance to 3HKO
252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 252+ SpD Regice: 83-99 (27.4 - 32.7%) -- guaranteed 4HKO

Replays:
Examples of bulk: http://replay.pokemonshowdown.com/1v1-278294469 http://replay.pokemonshowdown.com/1v1-278292562
Examples of offense: http://replay.pokemonshowdown.com/1v1-278297211 http://replay.pokemonshowdown.com/1v1-278297854

Checks:
Every physical attacker, paraflinch and Mega charizard Y
its also worth noting that I did not invest in HP so it is subject to dying from fixed damage moves like seismic toss from chansey.
 
wobbufet to "DNU"

Nearly every team has a poke with status moves or substitute that are also fit to kill wobbufets teamates.
Another huge problem is setups like D-Dance charizard X that make it obsolete, and any decent player knows to run these kinds of sets.
Also it has 8 moves including destiny bond (does not work in 1v1) splash (pretty self explanatory) and tickle...
There is also flinching so togekiss has a blast fighting this thing.
Its ability is also pretty stupid as shadow tag does not work in 1v1 because swapping is impossible.
 
Sawk to S/A/B Rank


Sawk (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Counter




Ok sawk is a crazy pokemon in 1v1. For starters it gets sturdy, wich is the GOD ability for this meta and not only that it gets the magical move known as counter allowing this pokemon to unexpectedly kill big physical threats like mega salamence mega mawil and mega charizard X.
With a choice band and adamant nature it can take out many specially offensive and defensive pokemon that may be a threat also with 252 speed it can outspeed pokemon with sturdy/metal burst or counter if they don't have priority. I have seen many high ranked players use this set.



Calculations:
252+ Atk Choice Band Sawk Close Combat vs. 0 HP / 4 Def Meloetta: 387-456 (113.4 - 133.7%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 830-980 (129.2 - 152.6%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Close Combat vs. 0 HP / 0- Def Kyurem-B: 696-822 (178 - 210.2%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Knock Off vs. 0 HP / 252+ Def Aegislash-Shield: 124-146 (47.5 - 55.9%) -- 75.8% chance to 2HKO

Replays:

Examples of its offensive power:
http://replay.pokemonshowdown.com/1v1-278386061
http://replay.pokemonshowdown.com/1v1-278387354
http://replay.pokemonshowdown.com/1v1-278387093
http://replay.pokemonshowdown.com/1v1-278386987
http://replay.pokemonshowdown.com/1v1-278388808

Examples of its counter power:
http://replay.pokemonshowdown.com/1v1-278386112
http://replay.pokemonshowdown.com/1v1-278388387
http://replay.pokemonshowdown.com/1v1-278389848
http://replay.pokemonshowdown.com/1v1-278390648
http://replay.pokemonshowdown.com/1v1-278391407

Conclusion: sawk has incredible attack and can OHKO almost everything, and counter is very unexpected and can kill many top tier threats, like mega mawile and really deserves to be in the A rank, S rank or B rank

 
Sawk to S/A/B Rank


Sawk (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Counter




Ok sawk is a crazy pokemon in 1v1. For starters it gets sturdy, wich is the GOD ability for this meta and not only that it gets the magical move known as counter allowing this pokemon to unexpectedly kill big physical threats like mega salamence mega mawil and mega charizard X.
With a choice band and adamant nature it can take out many specially offensive and defensive pokemon that may be a threat also with 252 speed it can outspeed pokemon with sturdy/metal burst or counter if they don't have priority. I have seen many high ranked players use this set.


Calculations:
252+ Atk Choice Band Sawk Close Combat vs. 0 HP / 4 Def Meloetta: 387-456 (113.4 - 133.7%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 830-980 (129.2 - 152.6%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Close Combat vs. 0 HP / 0- Def Kyurem-B: 696-822 (178 - 210.2%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Knock Off vs. 0 HP / 252+ Def Aegislash-Shield: 124-146 (47.5 - 55.9%) -- 75.8% chance to 2HKO

Replays:
Examples of its offensive power:
http://replay.pokemonshowdown.com/1v1-278386061
http://replay.pokemonshowdown.com/1v1-278387354
http://replay.pokemonshowdown.com/1v1-278387093
http://replay.pokemonshowdown.com/1v1-278386987
http://replay.pokemonshowdown.com/1v1-278388808

Examples of its counter power:
http://replay.pokemonshowdown.com/1v1-278386112
http://replay.pokemonshowdown.com/1v1-278388387
http://replay.pokemonshowdown.com/1v1-278389848
http://replay.pokemonshowdown.com/1v1-278390648
http://replay.pokemonshowdown.com/1v1-278391407

Conclusion: sawk has incredible attack and can OHKO almost everything, and counter is very unexpected and can kill many top tier threats, like mega mawile and really deserves to be in the A rank, S rank or B rank
Sawk is not the best with a choice band, just because of sturdy. Custap Berry is a lot better. And you desperately need stone edge. Just because a mon has Sturdy doesn't make it automatically good. I agree with around B-C rank, but there are better fighting types.anddd mega mawile beats sawk...
 
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Heres another "gem" from the regi crew that definitely deserves some recognition. Seriously send this guy in on a special attacker and you win!

Regice @ Chesto Berry
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
- Amnesia
- Ice Beam
- Thunderbolt
- Rest

Calculations:
252+ SpA Choice Specs Adaptability Porygon-Z Hyper Beam vs. 4 HP / 252+ SpD Regice: 238-282 (78.8 - 93.3%) -- guaranteed 2HKO
252 SpA Latios Draco Meteor vs. 4 HP / 252+ SpD Regice: 93-109 (30.7 - 36%) -- 47.7% chance to 3HKO
252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 252+ SpD Regice: 83-99 (27.4 - 32.7%) -- guaranteed 4HKO

Replays:
Examples of bulk: http://replay.pokemonshowdown.com/1v1-278294469 http://replay.pokemonshowdown.com/1v1-278292562
Examples of offense: http://replay.pokemonshowdown.com/1v1-278297211 http://replay.pokemonshowdown.com/1v1-278297854

Checks:
Every physical attacker, paraflinch and Mega charizard Y
its also worth noting that I did not invest in HP so it is subject to dying from fixed damage moves like seismic toss from chansey.
Like FIREEEE said, chansey is probably a superior special wall. Both sets have a poor match up against physical types, bUT at least chansey has a chanse with charm and twave. Also, Psyshock is a dank move.
252 SpA Mega Gardevoir Psyshock vs. 0 HP / 0 Def Regice: 157-186 (52.1 - 61.7%) -- guaranteed 2HKO, which would murder regice. The set is decent, but the tier is riddled with physical attackers and again, deoxys defense does this job better. Serperior has little usage and no one wouldn't trick a regice, plus latios can run Psyshock which would hurt regice again. These defense boosting sets are better off left to mons with pressure or mons with bulk of both spectrums.
 
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Sawk is not the best with a choice band, just because of sturdy. Custap Berry is a lot better. And you desperately need stone edge. Just because a mon has Sturdy doesn't make it automatically good. I agree with around B-C rank, but there are better fighting types.anddd mega mawile beats sawk...
I completely forgot about custap berry thank you!
Mega mawile only beats sawk on certain occasions, if it uses play rough counter kills it or if sucker punch gets a critical hit counter kills it again.
Like FIREEEE said, chansey is probably a superior special wall. Both sets have a poor match up against physical types, bUT at least chansey has a chanse with charm and twave. Also, Psyshock is a dank move.
252 SpA Mega Gardevoir Psyshock vs. 0 HP / 0 Def Regice: 157-186 (52.1 - 61.7%) -- guaranteed 2HKO, which would murder regice. The set is decent, but the tier is riddled with physical attackers and again, deoxys defense does this job better. Serperior has little usage and no one wouldn't trick a regice, plus latios can run Psyshock which would hurt regice again. These defense boosting sets are better off left to mons with pressure or mons with bulk of both spectrums.
if you check the calculations, you will see that they are BEFORE amnesia is set up so a critical hit can really mess chansey up. Also toxic wears it down as it only has soft boiled for decent recovery, and running aromatherapy/heal bell is kind of pointless. Also you mentioned that chansey gets charm but the point of this regice set is to tank special hits not special and phyiscal attacks. Oh and yes psyshock IS a dank move I completely agree!
and because I HATE chansey here are some calculations of some pokes destroying it.

-2 252+ Atk Choice Band Sawk Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 350-414 (49.7 - 58.8%) -- 99.6% chance to 2HKO
252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Eviolite Chansey: 492-582 (69.8 - 82.6%) -- guaranteed 2HKO
-2 252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 326-386 (46.3 - 54.8%) -- 64.5% chance to 2HKO
 
I completely forgot about custap berry thank you!
Mega mawile only beats sawk on certain occasions, if it uses play rough counter kills it or if sucker punch gets a critical hit counter kills it again.

if you check the calculations, you will see that they are BEFORE amnesia is set up so a critical hit can really mess chansey up. Also toxic wears it down as it only has soft boiled for decent recovery, and running aromatherapy/heal bell is kind of pointless. Also you mentioned that chansey gets charm but the point of this regice set is to tank special hits not special and phyiscal attacks. Oh and yes psyshock IS a dank move I completely agree!
and because I HATE chansey here are some calculations of some pokes destroying it.

-2 252+ Atk Choice Band Sawk Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 350-414 (49.7 - 58.8%) -- 99.6% chance to 2HKO
252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Eviolite Chansey: 492-582 (69.8 - 82.6%) -- guaranteed 2HKO
-2 252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 326-386 (46.3 - 54.8%) -- 64.5% chance to 2HKO
Maw beats sawk by non mega spunching, if you don't know. Also chansey has a better chance than regice to take those fighting type hits. There is also a thing called things besides fighting types that chansey is able to shit on. I could paste a lot of things shutting on regice, such as others, bit there's no point.
 
Maw beats sawk by non mega spunching, if you don't know. Also chansey has a better chance than regice to take those fighting type hits. There is also a thing called things besides fighting types that chansey is able to shit on. I could paste a lot of things shutting on regice, such as others, bit there's no point.
Indeed it does kill it by "spunching" however, who expects counter? If in an elimination tornament you only fight people once.
Also regice is just there for amnesia setups/resto chesto and chansey can't fill that position. If you want to use chansey than thats fine by me, but I prefer regice.
 

Fake Melo

Banned deucer.
Sawk to S/A/B Rank


Sawk (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Counter




Ok sawk is a crazy pokemon in 1v1. For starters it gets sturdy, wich is the GOD ability for this meta and not only that it gets the magical move known as counter allowing this pokemon to unexpectedly kill big physical threats like mega salamence mega mawil and mega charizard X.
With a choice band and adamant nature it can take out many specially offensive and defensive pokemon that may be a threat also with 252 speed it can outspeed pokemon with sturdy/metal burst or counter if they don't have priority. I have seen many high ranked players use this set.


Calculations:
252+ Atk Choice Band Sawk Close Combat vs. 0 HP / 4 Def Meloetta: 387-456 (113.4 - 133.7%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 830-980 (129.2 - 152.6%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Close Combat vs. 0 HP / 0- Def Kyurem-B: 696-822 (178 - 210.2%) -- guaranteed OHKO
252+ Atk Choice Band Sawk Knock Off vs. 0 HP / 252+ Def Aegislash-Shield: 124-146 (47.5 - 55.9%) -- 75.8% chance to 2HKO

Replays:
Examples of its offensive power:
http://replay.pokemonshowdown.com/1v1-278386061
http://replay.pokemonshowdown.com/1v1-278387354
http://replay.pokemonshowdown.com/1v1-278387093
http://replay.pokemonshowdown.com/1v1-278386987
http://replay.pokemonshowdown.com/1v1-278388808

Examples of its counter power:
http://replay.pokemonshowdown.com/1v1-278386112
http://replay.pokemonshowdown.com/1v1-278388387
http://replay.pokemonshowdown.com/1v1-278389848
http://replay.pokemonshowdown.com/1v1-278390648
http://replay.pokemonshowdown.com/1v1-278391407

Conclusion: sawk has incredible attack and can OHKO almost everything, and counter is very unexpected and can kill many top tier threats, like mega mawile and really deserves to be in the A rank, S rank or B rank
A/S seems way too high for Sawk, B seems like a more reasonable area for Sawk to fall. As mentioned, sturdy + custap is a far greater option than choice band. The issue with Sawk is he faces competition from Pokemon such as Rhyperior(Endure + Custap). Sawk is also very frail, and though your sets are more so a "Live a hit and counter OHKO" or "Outpace and OHKO". If you don't meet either of those requirements you lose. Also not sure why you added a calc for Kyu-b, all if not most Kyu-b sets run enough speed to outpace Sawk(176). Most sets, or at least most good sets will also be able to OHKO Sawk(note: Kyu-b bypasses Sturdy with Teravolt.)
180 Atk Teravolt Kyurem-B Outrage vs. 4 HP / 0 Def Sawk: 292-345 (100 - 118.1%) -- guaranteed OHKO
0 SpA Choice Specs Teravolt Kyurem-B Draco Meteor vs. 4 HP / 0 SpD Sawk: 312-367 (106.8 - 125.6%) -- guaranteed OHKO
These are just two of the lowest examples I decided to show, you can see Kyu-b's analysis here, and do some calcs of your own.

tl;dr
Sawk ->S/A: Hell no
Sawk -> B: Fair enough, support.

Dream Eater Gengar you forgot to take Lop out of C when you added it to B.
 
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