Battle Hall Challenge - Complications


"FFFfuuuuuuuu..."
Pain Split -> Endeavor -> Night Shade

Pre-Round stats:

Durza
HP: 60
EN: 49
2/3/4/3/58
Focus Energy (4a)

Duosion
HP: 42
EN: 65
1/3/5/2/30

Action 1
Dark Pulse -> Duosion (9 EN)
RNG roll (to crit) Focus Energy = Crit
RNG roll (to flinch) 5154 = no flinch
(8+3+3+(4-2)1.5)(1.5) = 25.5 DMG

Pain Split -> Durza (6+(60-16.5)/3 = 20.5 EN)
Both Pokemon went to 38.25 HP!

Action 2
Dark Pulse -> Duosion (13 EN)
RNG roll (to crit) Focus Energy = Crit
RNG roll (to flinch) 9995 = no flinch
(8+3+3+(4-2)1.5)(1.5) = 25.5 DMG

Endeavor -> Durza (6+(14.5/1.75) = 14 EN)
(38.25-12.75)/1.75 = 14.5 DMG

Action 3
Dark Pulse -> Duosion (17 EN)
RNG roll (to crit) Focus Energy = Crit
RNG roll (to flinch) 8195 = no flinch
(8+3+3+(4-2)1.5)(1.5) = 25.5 DMG
Duosion fainted!


Post-Round stats:

Durza
HP: 24
EN: 10
2/3/4/3/58

Duosion
HP: -13
EN: KO
1/3/5/2/30


"That went ridiculously well actually. Still hurts, but damn we did good."

Please choose your next type:





 
Battle #2

Channeler would like to battle!

RNG roll (for Pokemon) 3/5

Haunter (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Payback
Shadow Ball
Dream Eater
Dark Pulse
Destiny Bond

Toxic
Venoshock
Thunderbolt

Disable
Will-O-Wisp
Perish Song

Icy Wind

"We don't need help from the spirits to win!"

RNG roll (for ability) 1/1 = Levitate
"We can do it ourselves!"
 

"Because we don't like you!"
Hypnosis -> Perish Song -> Hypnosis

Pre-Round stats:

Durza
HP: 100
EN: 100
2/3/4/3/58

Haunter
HP: 90
EN: 100
1/2/5/2/95

Action 1
Hypnosis -> Durza (7 EN)
RNG roll (to hit, <=6000 hit) 4682 = hit
Durza fell asleep!
RNG roll (for duration, <=6666 1a) 7946 = 2a

Durza is asleep!

Action 2
Durza is asleep!

Haunter used Perish Song! (15 EN)
Both mon's Perish Count was set to 3!

Action 3
Hypnosis -> Durza (7 EN)
RNG roll (to hit) 4597 = hit
Durza fell asleep!
RNG roll (for duration) 5286 = 1a

Durza is asleep!

Durza's Perish Count fell to 2!
Haunter's Perish Count fell to 2!


Post-Round stats:

Durza
HP: 100
EN: 100
2/3/4/3/58
Asleep (0a)
Perish Song (2 rounds)

Haunter
HP: 90
EN: 71
1/2/5/2/95
Perish Song (2 rounds)


"Looks like we got lucky there... Let's keep stalling that poor unfortunate soul out!"
Confuse Ray -> Icy Wind -> Hypnosis
If Durza uses Substitute AND you are paralyzed, change A3 to Icy Wind
If Durza uses Substitute A2 AND you are not paralyzed, change that action to Hypnosis and A3 to Icy Wind
 

"More hax? Don't mind if I do!"

Pre-Round stats:

Durza
HP: 100
EN: 100
2/3/4/3/58
Asleep (0a)
Perish Song (2 rounds)

Haunter
HP: 90
EN: 71
1/2/5/2/95
Perish Song (2 rounds)

Action 1
Confuse Ray -> Durza (5 EN)
Durza was confused!
RNG roll (for duration, 1-3333 2a, 3334-6666 3a, 6667-10000 4a) 6662 = 3a (so close...)

Durza woke up!
RNG roll (to hit self, <=5000 hit self) 7462 = no hit self
Dark Pulse -> Haunter (5 EN)
RNG roll (to crit) 2621 = no crit
(8+3+(4-2)1.5)(1.5) = 21 DMG
Durza's confusion stage fell to 2!

Action 2
Icy Wind -> Durza (5 EN)
RNG roll (to crit) 7771 = no crit
(6+(5-3)1.5)(1.5) = 13.5 DMG

RNG roll (to hit self, <=5000 hit self) 2 = hit self
Durza hit itself in its confusion! (3 EN)
(6+(2-3)1.5) = 4.5 DMG
Durza's confusion stage fell to 0!

Action 3
Hypnosis -> Durza (7 EN)
RNG roll (to hit) 821 = hit
Durza fell asleep!
RNG roll (for duration) 4466 = 1a

Durza snapped out of confusion!
Durza is asleep!

Durza's Perish Count fell to 1!
Haunter's Perish Count fell to 1!

Post-Round stats:

Durza
HP: 82
EN: 92
2/3/4/3/58
Perish Song (1 round)

Haunter
HP: 69
EN: 54
1/2/5/2/95
Perish Song (1 round)


"WE ARE UNSTOPPABLE!!! And holy balls, how are we so fucking lucky?" @_@
 
Dangit.
Dark Pulse+Dark Pulse-Cooldown-Dark Pulse+Dark Pulse
If Dark Pulse is disabled, change all actions affected to Crunch+Crunch.
 

"If the Perish Song won't kill you, it looks like you'll have to do the trick yourself!"
Spite (Dark Pulse) -> Confuse Ray -> Hypnosis

Pre-Round stats:

Durza
HP: 82
EN: 92
2/3/4/3/58
Perish Song (1 round)

Haunter
HP: 69
EN: 54
1/2/5/2/95
Perish Song (1 round)

Action 1
Spite -> Durza (5 EN)
Dark Pulse was spited or something

Nightmare Pulse -> Haunter (((10+14)1.75)-1 = 41 EN)
RNG roll (to crit) 987 = no crit
((8x2.25)+3+(4-2)1.5)(1.5) = 36 DMG

Action 2
Confuse Ray -> Durza (5 EN)
Durza was confused!
RNG roll (for duration) 7162 = 4a

Durza must cool down!

Action 3
Hypnosis -> Durza (7 EN)
RNG roll (to hit) 3910 = hit
Durza fell asleep!
Duration = irrelevant

Durza is asleep!

Durza's Perish Count fell to 0!
Durza fainted!
Haunter's Perish Count fell to 0!
Haunter fainted!


Post-Round stats:

Durza
HP: KO
EN: KO
2/3/4/3/58

Haunter
HP: KO
EN: KO
1/2/5/2/95


"Ehehehehehe! Better luck next time, sonny!"

Complications' Battle Hall challenge has ended

Comp gets 4 CC
Durza the Zweilous (aka the only Pokemon with a harder name to spell than Rev) gets 4 HC

I get 3(2)+2 = 7 UC

Please come back on the 9th!
 
Challenge #3

Complications is using Wingull with Keen Eye in Rank 1.
Wingull (Greed) (M)*

Nature: Relaxed (+Def, -Spe, -10% Acc)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye
Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

Rain Dish (DW, Locked)
Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)

Aqua Ring (*)
Gust (*)
Twister (*)

Ice Beam (*)
U-Turn (*)
Scald (*)


Pick your first type:






 
Battle 1:


Backpacker Aurea would like to battle!

RNG Roll for Pokemon: 5/5
RNG Roll for Ability: 2/2


Combee (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Gust
Sweet Scent
Bug Bite

Air Cutter
Ominous Wind
Mud-Slap


"Combee is such a fascinating species. This one will show you how much they can Hustle!"
 

"Actually, even some weak moves can be powerful when used together."

Gust+Air Cutter ~ Cooldown (Chill) ~ Gust+Air Cutter

-----------


Wingull (M)
HP: 90
En: 100
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Combee (F)
HP: 90
En: 100
Ranks: 1/2/3/2
Speed: 70
SC/WC: 1/1
Ability: Hustle (Not Enabled)
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Wingull used Wing Attack!
RNG Roll (Crit) [<=625 Crit]: 5166/10000 (No)
(6+3+(3-3))*1.5 = 13.5 damage
-3 energy
Combee used Gust+Air Cutter!
RNG Roll (Crit) [<=1250 Crit]: 3674/10000 (No)
(20+3+(4.5-3)) = 24.5 damage
-9.5 energy

Action 2:
Wingull used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 1650/10000 (No)
(10+(3-3))*1.5 = 15 damage
RNG Roll (Effect) [<=1000 Effect]: 5278/10000 (No)
-7 energy

Action 3:
Wingull used Wing Attack!
RNG Roll (Crit) [<=625 Crit]: 1965/10000 (No)
(6+3+(3-3))*1.5 = 13.5 damage
-3 energy
Combee used Gust+Air Cutter!
RNG Roll (Crit) [<=1250 Crit]: 5558/10000 (No)
(20+3+(4.5-3)) = 24.5 damage
-21.5 energy



Wingull (M)
HP: 41
En: 87
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Combee (F)
HP: 48
En: 69
Ranks: 1/2/3/2
Speed: 70
SC/WC: 1/1
Ability: Hustle (Not Enabled)
Stats: N/A
Status: N/A
Other: N/A

-----------


"Now what though..."

Cooldown (Chill) ~ Ominous Wind ~ Gust+Air Cutter
 
"This should work out nice and dandy."
Ice Beam-Ice Beam-Gust+Gust
If Ominous Wind's effect occurs, change A3 to Wing Attack+Wing Attack
 

Wingull (M)
HP: 41
En: 87
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Combee (F)
HP: 48
En: 69
Ranks: 1/2/3/2
Speed: 70
SC/WC: 1/1
Ability: Hustle (Not Enabled)
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Wingull used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 633/10000 (No)
(10+(3-3))*1.5 = 15 damage
RNG Roll (Effect) [<=1000 Effect]: 4498/10000 (No)
-7 energy

Action 2:
Wingull used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 6775/10000 (No)
(10+(3-3))*1.5 = 15 damage
RNG Roll (Effect) [<=1000 Effect]: 5676/10000 (No)
-11 energy
Combee used Ominous Wind!
RNG Roll (Crit) [<=625 Crit]: 7720/10000 (No)
(6+(4.5-3)) = 7.5 damage
RNG Roll (Effect) [<=1000 Effect]: 4789/10000 (No)
-4 energy

Action 3:
Wingull used Gust+Gust!
RNG Roll (Crit) [<=625 Crit]: 6669/10000 (No)
(9+3+(3-3))*1.5 = 18 damage
Combee fainted!
-16.5 energy



Wingull (M)
HP: 33
En: 52
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Combee (F)
HP: KO
En: KO
Ranks: 1/2/3/2
Speed: 70
SC/WC: 1/1
Ability: Hustle (Not Enabled)
Stats: N/A
Status: N/A
Other: N/A

-----------


"Nicely done!"

Pick your next type:






 
Battle 2:


Ace Trainer Ashton would like to battle!

RNG Roll for Pokemon: 1/5
RNG Roll for Ability: 2/2


Larvesta (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Ember
String Shot
Leech Life
Take Down

Fire Blast
SolarBeam
Sunny Day

Morning Sun
Zen Headbutt
Endure


"We'll Swarm to victory!"
 

"Let's see what we can do here..."

SolarBeam ~ SolarBeam ~ SolarBeam

-----------


Wingull (M)
HP: 90
En: 100
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Larvesta (M)
HP: 90
En: 100
Ranks: 2/2/3/2
Speed: 60
SC/WC: 2/3
Ability: Swarm
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Larvesta absorbed light!
Wingull used Scald!
RNG Roll (Crit) [<=625 Crit]: 7559/10000 (No)
(8+3+(3-3))*1.5 = 16.5 damage
-5 energy
Larvesta used SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 7541/10000 (No)
(12+(4.5-3)) = 13.5 damage
-8 energy

Action 2:
Larvesta absorbed light!
Wingull used Wing Attack!
RNG Roll (Crit) [<=625 Crit]: 8739/10000 (No)
(6+3+(3-3))*1.5 = 13.5 damage
-3 energy
Larvesta used SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 8266/10000 (No)
(12+(4.5-3)) = 13.5 damage
-12 energy

Action 3:
Larvesta absorbed light!
Wingull used Scald!
RNG Roll (Crit) [<=625 Crit]: 5988/10000 (No)
(8+3+(3-3))*1.5 = 16.5 damage
-5 energy
Larvesta used SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 5275/10000 (No)
(12+(4.5-3)) = 13.5 damage
-16 energy



Wingull (M)
HP: 49
En: 87
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Larvesta (M)
HP: 43
En: 64
Ranks: 2/2/3/2
Speed: 60
SC/WC: 2/3
Ability: Swarm
Stats: N/A
Status: N/A
Other: N/A

-----------


"OK, now do this!"

Morning Sun ~ SolarBeam ~ SolarBeam
IF (hurt in confusion) THEN (push actions back)​
 

Wingull (M)
HP: 49
En: 87
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Larvesta (M)
HP: 43
En: 64
Ranks: 2/2/3/2
Speed: 60
SC/WC: 2/3
Ability: Swarm
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Wingull used Scald!
RNG Roll (Crit) [<=625 Crit]: 9616/10000 (No)
(8+3+(3-3))*1.5 = 16.5 damage
-9 energy
Larvesta used Morning Sun!
+25 HP
-15 energy

Action 2:
Larvesta absorbed light!
Wingull used Scald!
RNG Roll (Crit) [<=625 Crit]: 6305/10000 (No)
(8+3+(3-3))*1.5 = 16.5 damage
-13 energy
Larvesta used SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 4673/10000 (No)
(12+(4.5-3)) = 13.5 damage
-8 energy

Action 3:
Larvesta absorbed light!
Wingull used Scald!
RNG Roll (Crit) [<=625 Crit]: 1235/10000 (No)
(8+3+(3-3))*1.5 = 16.5 damage
-17 energy
Larvesta used SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 4171/10000 (No)
(12+(4.5-3)) = 13.5 damage
-12 energy



Wingull (M)
HP: 22
En: 48
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Larvesta (M)
HP: 18
En: 29
Ranks: 2/2/3/2
Speed: 60
SC/WC: 2/3
Ability: Swarm
Stats: N/A
Status: N/A
Other: N/A
 
"Crapcrapcrapcrapcrap"
Quick Attack+Wing Attack-Cooldown-Quick Attack
If Endure, use Supersonic on that action and push down, but only once.
If Endure and Supersonic misses on that action, use Supersonic the following action and push down.
 

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