Battle Hall Challenge - Complications


"That's not going to work..."

Fire Blast ~ SolarBeam ~ Chill
IF (Fire Blast misses a1) THEN (use Morning Sun a2)​

-----------


Wingull (M)
HP: 22
En: 48
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Larvesta (M)
HP: 18
En: 29
Ranks: 2/2/3/2
Speed: 60
SC/WC: 2/3
Ability: Swarm
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Wingull used Quick Attack+Wing Attack!
RNG Roll (Crit) [<=625 Crit]: 6397/10000 (No)
(8+3+(3-3))*1.5 = 16.5 damage
-9.5 energy
Larvesta used Fire Blast!
RNG Roll (Hit) [<=9500 Hit]: 5610/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 769/10000 (No)
(12+3+(4.5-3))/1.5 = 11 damage
RNG Roll (Effect) [<=1000 Effect]: 4409/10000 (No)
-7 energy

Action 2:
Larvesta absorbed light!
Larvesta used SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 8378/10000 (No)
(12+(4.5-3)) = 13.5 damage
Wingull fainted!
-8 energy



Wingull (M)
HP: KO
En: KO
Ranks: 2/3/2/2
Speed: 73
SC/WC: 1/1
Ability: Keen Eye
Stats: -10% Eva
Status: N/A
Other: N/A


Larvesta (M)
HP: 1
En: 14
Ranks: 2/2/3/2
Speed: 60
SC/WC: 2/3
Ability: Swarm
Stats: N/A
Status: N/A
Other: N/A

-----------


"Looks like you miscalculated."

Rewards:
Complications: 4 CC
- Wingull: 4 KOC
Elevator Music: 8 UC

You may rechallenge in exactly one week.
 
Priority attacks used in combinations only add half their Base Attack Power to a combination with a different move, so Quick Attack+Wing Attack only has 2+6 = 8 BAP.
 
Only users: Maxim and Complications should be posting in this thread.

Complications will be challenging Rank 1 using Wingull with Keen Eye:
Wingull (Greed) (M)*

Nature: Relaxed (+Def, -Spe, -10% Acc)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye
Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

Rain Dish (DW, Locked)
Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Roost
Hurricane

Aqua Ring (*)
Gust (*)
Twister (*)

Ice Beam (*)
U-Turn (*)
Scald (*)
Rain Dance


A Wingull this time? Interesting choice, I just hope you have a plan for those electric types.

Complications, you may choose your first type. Your options are:








Good luck!
 

Bug Catcher Will would like to battle.

"You cannot defeat us!"

RNG Roll for Pokemon: 4/5

"Isn't that right Kricketot!"

RNG Roll for Ability: 2/2

"Wait don't run away!"


Kricketot (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
Growl
Bide
Struggle Bug
Bug Bite

Endeavor
Mud-Slap
Uproar


Your move!
 

"Okay, now let's show this guy just how powerful we can be...Kricketot? What the blazes are you doing!?"

Growl~Endeavor~Endeavor+Endeavor combo

Challenger's Team:

Greed (Wingull)
HP: 90
Energy: 100
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Kricketot
HP: 90
Energy: 100
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
Other: None

Action One:
Wingull used Rain Dance
A rainstorm broke out for 4 rounds
[-9 Energy W]

Kricketot used Growl
-1 Attack Wingull
[-4 Energy K]

Action Two:
Wingull used Hurricane
To Crit: [1=Yes]=7=No
To Confuse: [30>= Yes]=56=No
Damage: [12+3]*1.5=22.5
[22.5 Damage K] [-7 Energy W]

Kricketot used Endeavor
Damage: [90-67.5/1.75]~12.9
Energy: [6+(12.9/1.75)]~13.4
[12.9 Damage W] [-13.4 Energy K]

Action Three:
Wingull used Hurricane
To Crit: [1=Yes]=9=No
To Confuse: [30>= Yes]=29=Yes
[22.5 Damage K] [-11 Energy W]
Kricketot became (1/3) Slightly confused

Kricketot used Uber Endeavor combo
To Hit self: [50>= Yes]=93=No
Damage: [77.1-45/1.75]*2.25~41.2
Base Energy cost: [6+4+[41.2/1.75]]=33.5
Real Energy cost: [33.5+37.5]*1.75=Deader than disco=124
[41.2 Damage W] [-124 Energy K]
Kricketot became deader than disco

Totals:
Kricketot: 45 Damage, -141 Energy, FAINT
Wingull: 54 Damage, -27 Energy, Very, very confused.

Challenger's Team:

Greed (Wingull)
HP: 36
Energy: 73
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Kricketot
HP: 45
Energy: KO
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9
Other: None


"Perhaps next time I should try a more courageous Pokemon..."

Congratulations Complications, while we escort Will out of the arena, please choose your next type.







 

Depot Agent Phillip would like to battle

"I definitely see a light at the end of this tunnel!"

RNG Roll for Pokemon: 5/5

"Cyndaquil, light my way!"

RNG Roll for Ability: 2/2

"Flash Fire won't be that great against this foe I'm afraid."


Cyndaquil (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:
Tackle
Leer
SmokeScreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Sunny Day
Protect
Toxic

Flare Blitz
Reversal
Double Kick


Your move!
 
"Yes, I think this is manageable."
Scald-Water Pulse-Scald
If Smoke Screen, use Mist, but only once.
If Sunny Day, use Rain Dance on the following action, but only once.
 

"Ah, you say it's manageable but I think you're overestimating yourself."

Flame Wheel~Flare Blitz~Flame Wheel

Challenger's Team:

Greed (Wingull)
HP: 90
Energy: 100
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

Cyndaquil
HP: 90
Energy: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Action One:
Wingull used Scald
To Crit: [1=Yes]=4=No
Damage: [8+3]*1.5=16.5
[16.5 Damage C] [-5 Energy W]

Cyndaquil used Flame Wheel
To Crit: [1=Yes]=13=No
To Burn: [10>= Yes]=20=No
Damaage: [6+3]*.67=6.03
[6.03 Damage W] [-3 Energy C]

Action Two:
Wingull used Water Pulse
To Crit: [1=Yes]=16=No
To Confuse: [20>= Yes]=34=No
Damage: [6+3]*1.5=13.5
[13.5 Damage C] [-3 Energy]

Cyndaquil used Flare Blitz
To Crit: [1=Yes]=6=No
To Burn: [10>= Yes]=82=No
Damage: [10+1+3]*.67=9.38
Recoil: 9.38/3~3.13
[9.38 Damage W] [3.13 Damage C] [-6.5 Energy C]

Action Three:
Wingull used Scald
To Crit: [1=Yes]=15=No
[16.5 Damage C] [-5 Energy W]

Cyndaquil used Flame Wheel
To Crit: [1=yes]=11=No
To Burn: [10>= Yes]=8=Yes
[6.03 Damage W] [-3 Energy C]
Wingull was burned!

[-2 HP W]

Totals:
Cyndaquil: 50 Damage, -13 Energy
Wingull: 21 Damage, -13 Energy

Challenger's Team:

Greed (Wingull)
HP: 69
Energy: 87
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: Burned (2 DPA, -3 BP Physical Attacks)

Home Team:

Cyndaquil
HP: 40
Energy: 87
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None


"Just a little more..."

Sunny Day~Flame Wheel~Flare Blitz

 
Challenger's Team:

Greed (Wingull)
HP: 69
Energy: 87
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: Burned (2 DPA, -3 BP Physical Attacks)

Home Team:

Cyndaquil
HP: 40
Energy: 87
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Action One:
Wingull used Scald
To Crit: [1=yes]=7=No
[16.5 Damage C] [-5 Energy W]

Cyndaquil used Sunny Day
The sun shone brightly
[-9 Energy C]

Action Two:
Wingull used Rain Dance
It started raining
[-9 Energy W]

Cyndaquil used Flame Wheel
To Crit: [1=Yes]=3=No
Damage: [6-3+3]*.67=4.02
[4.02 Damage W] [-3 Energy C]

Action Three:
Wingull used Scalding Pulse
BAP: 6+8=14
Energy: [4+6]*1.5=15-1=14
Effects: 20% Confuse
To Confuse: [20>= Yes]=81=No
Damage: [14+3+3]*1.5=30
[30 Damage C] [-14 Energy W]
Cyndaquil fainted!

Complications CLEAR!

Totals:
Cyndaquil: 40 Damage, -12 Energy, FAINT
Wingull: 4 Damage, -28 Energy

Challenger's Team:

Greed (Wingull)
HP: 65
Energy: 59
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: Burned (2 DPA, -3 BP Physical Attacks)

Home Team:

Cyndaquil
HP: KO
Energy: 75
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None


"Oh dear, I should've used Reversal sooner apparently."

Congratulations Complications, while we escort your opponent out of the arena, please choose your next type!







 

Guitarist Archie would like to battle

"I'm gonna rock you back to the stone age!"

RNG Roll for Pokemon: 5/5

"Swinub, teach this birdie a lesson."

RNG Roll for Ability: 3/3

"Your Thick Fat should be more than enough to rock this guy!"


Swinub (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard

Earthquake
Ice Beam
Light Screen

Icicle Crash
Body Slam
AncientPower


Your move!
 
"Swinub is better than Barboach I suppose."
Scald-Water Pulse-Scald
If Swinub uses Light Screen, use Rain Dance on that action and push down, but only once.
 

"We'll smack you down like a yellow submarine!"

Body Slam x3
If Wingull is paralyzed, then switch all remaining actions to Ancientpower


Challenger's Team:

Greed (Wingull)
HP: 90
Energy: 100
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: None

Home Team:

HP: 90
Energy: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: none

Action One:
Wingull used Scald
To Crit: [1=Yes]=15=No
To Burn: [30>= Yes]=44=No
Damage: [8+3]*1.5=16.5
[16.5 Damage S] [-5 Energy W]

Swinub used Body Slam
To Crit: [1=Yes]=4=No
To Paralyze: [30>= Yes]=28=YES
Damage: [7+(1/2.5^)]=8
[8 Damage W] [-5.3 Energy S]
Wingull was Paralyzed

Action Two:
Swinub used Ancientpower
To Crit: [1=Yes]=2=No
To Raise all stats: [10>= Yes]=18=No
Damage: [6]*1.5=9
[9 Damage W] [-4 Energy S]

Wingull used Water Pulse
To Be fully paralyzed: [20>= Yes]=50=No
To Crit: [1=Yes]=7=No
To Confuse: [20>= Yes]=99=No
Damage: [6+3]*1.5=13.5
[13.5 Damage S] [-3 Energy W]

Action Three:
Swinub used Ancientpower
To Crit: [1=yes]=7=No
To Raise all stats: [10>= Yes]=62=No
[9 Damage W] [-8 Energy S]

Wingull used Scald
To Be Paralyzed: [20>= Yes]=58=No
To Crit: [1=Yes]=6=No
To Burn: [30>= Yes]=58=No
[16.5 Damage S] [-5 Energy W]

Totals:
Swinub: 47 Damage, -17 Energy
Wingull: 26 Damage, -13 Energy

Challenger's Team:

Greed (Wingull)
HP: 64
Energy: 87
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: Paralyzed 15%

Home Team:

HP: 43
Energy: 83
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: none


"Allrighty, let's summon some more hax!"

Icicle Crash~Light Screen~Icicle Crash
If Rain Dance at any point, then use Ice Beam~Icicle Crash + Icicle Crash combo~Cooldown
If Roost then Earthquake and push actions back.
 
"Well I suppose eliminating a flinch is good."
(I assume I'm paralyzed at 15%?)

Roost-Scald-Scald
If Wingull is doesn't burn Swinub, rage against the machine.
 
Challenger's Team:

Greed (Wingull)
HP: 64
Energy: 87
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: Paralyzed 15%

Home Team:

HP: 43
Energy: 83
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: none

Action One:
Swinub used Earthquake
But Maxim was an idiot and ordered EQ when he's faster.
[-6 Energy S]

Wingull used Roost
To Be Paralyzed: [15>= Yes]=88=No
[+20 HP W] [-11 Energy W]

Action Two:
Swinub used Icicle Crash
To Hit: [10>= Miss]=66=Hit
To Flinch: [30>= Yes]=86=No
To Crit; [1=Yes]=12=No
Damage: [9+3]=12
[12 Damage W] [-6 Energy S]

Wingull used Scald
To Be Paralyzed: [15>= Yes]=74=No
To Crit: [1=Yes]=4=NO
To Burn: [30>=Yes]=58=NO
Damage: [8+3]*1.5=16.5
[16.5 Damage S] [-5 Energy W]

Action Three:
Swinub used Light Screen
His team was protected from special attacks for 6 actions
[-10 Energy S]

Wingull used Scald
To Be Paralyzed: [15>= Yes]=75=No
To Burn: [30>= Yes]=71=No
To Crit: [1=Yes]=13=No
Damage: [8/2+3]*1.5=10.5
[10.5 Damage S] [-9 Energy W]

Post-Round:
Complications raged against the machine!
The machine countered with hax
It's super effective!
Complications fainted.

Totals:
Wingull: +8 HP, -25 Energy
Swinub: 27 Damage, -22 Energy


Greed (Wingull)
HP: 72
Energy: 62
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: Paralyzed 10%

Home Team:

HP: 16
Energy: 61
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: Light Screen (6A)

Your move!
 
"I don't think I've burned a single Pokemon in the hall...
Scald-Water Pulse-Scald
If Swinub uses Endure A1, change actions to Scald+Scald-Cooldown (Scald)-Water Pulse, praying for a burn.
 
Well crap, how has it already been a week since I last reffed my Battle Halls :/

Anyways, I'll get them reffed hopefully tonight.
 
(...Or three days later...that works too...)


"I guess we be wanted...DEAD OR ALIVE!"

Endure~Chill~Chill

Challenger's Team:

Greed (Wingull)
HP: 72
Energy: 62
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: Paralyzed 10%

Home Team:

HP: 16
Energy: 61
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: Light Screen (6A)

Action One:
Swinub used Endure
[-15 Energy S]

Wingull used Burning Scald combo
BAP: 8*2.25=18
Energy: [13+17]*1.75=52.5
Effect Chance: 60% to burn
To Burn: [60>= Yes]=48=Yes
Damage: [18+3]*1.5=31.5
[31.5 Damage S] [-52.5 Energy W]
Swinub was burned

[-2 HP S]

Swinub fainted

Complications CLEAR

Totals:
Swinub: 34 Damage, -15 Energy, FAINT
Wingull: -53 Energy

Challenger's Team:

Greed (Wingull)
HP: 72
Energy: 9
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
Other: Paralyzed 10%

Home Team:

HP: KO
Energy: 46
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Other: Light Screen (6A)


"Well, the concert's over for now."

Congratulations Complications, while we escort your opponent out of the arena, please choose your next type!

(In case you were wondering, I was banking on a 40% chance that you wouldn't burn A1 so that you'd run out of energy A3)






 

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