For those of you that think evasion and OHKO is annoying but not unbalanced:
When are you going to face this? If it sucks, it won't get to or stay at the top of the ladder. The luck is stacked against the user, so winning consistently will be difficult. If you can't beat luck users more often than not, smogon doesn't really care about your opinion because you're at the bottom of the ladder.
When is this alleged terrible player going to battle the #1? Not on the ladder. In a tournament maybe?
We are supposed to maxamize our chances of winning, so the weaker player should push the game toward uncertainty.
This happens in go and chess as well--the weaker player plays more agressively. However, the stronger player has better skills, so he still wins more often than not.
Alternatevly, he can play a safe game and ceede some advantage to the agressive player, relying on his skills to overcome the incurred disadvantage.
Both games are considered competitive, but the best player doesn't have anywhere close to a 100% win rate.
100% only happens when you totally outclass your opponent. In this situation, playing a safe game may give you a better win % than your nompal style. Since this is a competitive game, the stronger player should also try to maxamize his chances of winning.
He should run specs lucario or machamp or stall with sturdy, haze, whirlwind, perish song, toxic spikes and roar.
The strong player gambles that the weak player will take risks. This decreases the viability of his team against other threats, but so what? If his opponent plays straightforward, the strong player should win even with his anti-luck team. Notice how stall, specscario and machamp are perfectly viable.
If the strong player can't adapt his style to fight uncertainty (in pokemon, chess or go), then he doesn't outclass his opponent.
Going for uncertainty disadvantages the weaker player (agression in chess and go, luck in Pokemon and innovation in all 3).
Chess and go are respected stratgy games. The better player maxamizes his chances to win, and he wins more often than not. He doesn't win 100%, so why do you wnat this in pokemon? Do you want ipl to beat everyone 100% because he is the best?
This is competitive pokemon, so our primary goal is winning , not fun.
Reducing the available stratagies decreases competitiveness.
Why not ban agressive play in go or chess?
We all have different skills. As competitive players, we are supposed to use those skills to maxamize our win%. Deciding what stratagey to use or how much uncertainty yoiu want is a competetive decision.
Oh. FYI the hax items increase luck. So do OHKO and double team. I don't understand why people are treating them differently.
All of this should be allowed.
Many people think these are stratagies for weaker players to fight stronger ones. They are. If so, I doubt they are overpowered. If they do win consistently (like stall and offense is menat to do), we can decide if they are overpowered.
If not, good battlers won't have a problem with them.
In tournaments, you can adjust your team. You can also have luck checks on your team and remove them as you climb the ladder.