- Alright, so before you get to
t the analysis, I would like to say that the AV set is pretty much garbage. The set is actually horrible against Mega Charizard Y actually because Earthquake Mega Charizard Y is getting really popular (as much as Dragon Pulse and Focus Blast actually now) and I've been seeing a little of a few mixed sets lately too. The AV set's damage output is terrible has absolutely terrible damage output with Extremespeed, which is probably the only reason why Entei is viable outside of Sacred Fire. Then, It has to deal with being worn down by sand damage (Hippowdon is going up in usage) and the fact that most of the things it walls are either running a coverage move that does SE damage and/or Entei can't do poop to that fool. Seriously, its pretty good, but the advantages that the Choice Band set has over the AV set make it clearly superior.
Code:
Quality Control [Fuzznip | ash borer | Swamp Link]
===================================================
Grammar-Prose [None | None]
Overview
########
Entei received a massive buff to its movepool with the transition to XY: Sacred Fire. A move commonly used to define Ho-Oh, Entei makes great use of this
move due to its ability to burn common switch-ins like Garchomp and Azumarill which cannot do much to Entei when burned
with thanks to (you've already used due to, but this might be too informal) its great bulk. Entei's access to Extreme Speed also allows it to be a powerful revenge-killer and provides it a way to get past weakened checks such as Greninja and Latios. The buff to Defog and a new resistance to the Fairy-
typing -type also make Entei's life much easier. However, despite these positive traits, it has to suffer from being walled by Air Balloon Heatran and Rotom-W, two very common pokemon in OU. Entei needs to use poor coverage
options too which
means that he will often be set-up bait for dangerous sweepers like, but not limited to Mega Pinsir and Manaphy. Its common weaknesses to Ground-, Rock-, and Water-type moves also make it a lot harder to play with. Even with the Defog buff, Entei is still
hazard weak weak to hazards meaning that it can be worn down rather quickly. Remember to play Entei to its advantages and it will be a powerful player on the battlefield.
All-Out Attacker
########
name: All-Out Attacker
move 1: Sacred Fire
move 2: Extreme Speed
move 3: Stone Edge
move 4: Bulldoze
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
========
Sacred Fire is the main move of the set; it has great power and can burn common switch-ins such as Dragonite, Terrakion, Garchomp, and Tyranitar. Extreme Speed is another excellent move to use as it packs priority to combat checks like Greninja and can outpace other priority moves such as Talonflame's Brave Bird. Finally, Stone Edge lets you do decent damage to Rotom-W on the switch and demolish all the Fire-types which can easily tank a
nd Sacred Fire with no fear bar Heatran. While Entei has great coverage with these three moves, it is still walled by Heatran
; which is where Bulldoze comes in to OHKO it. Beware of using Bulldoze
as being locked into it makes it set-up bait for powerful sweepers like Dragonite.
Set Details
========
A Choice Band is the preferred item of choice as it gives Sacred Fire the raw power it needs to
cause deal (idk about this one, seems like an odd word choice) massive damage to the opposition. An Adamant Nature should be used as any other nature is illegal with Extreme Speed, which is mandatory on Entei. A Life Orb can be used to switch between moves, but the recoil and the fact that you're using Sacred Fire most of the time makes it unappealing. However, with the ability to switch moves, you can avoid the need to predict and prevent yourself from being set-up bait
(kinda feels like you use 'set-up bait' too much. 'Set-up fodder' maybe?). It also has
a the niche of beating Talonflame and Latios with a combination of Sacred Fire and Extreme Speed assuming they switch into Entei.
Usage Tips
========
Clicking the
'Sacred Fire
' button is the key
of to using Entei to its maximum potential. Sacred Fire is an amazing move and whenever you get a chance, you should use it to spread burns and
cause deal massive damage to the opponent. Once everything is weakened late-game, Entei can sit back
on and use Extreme Speed
to clean up. Despite Sacred Fire's amazing burn chance,
considering treating it as a 100% burn chance is a bad idea. Spreading burns is an important objective for Entei
's use, but using it as
a pseudo Will-O-Wisp can
make lead to wasting Entei
faint early
in the game.
Entei should also play as a hit-and-run attacker since Sacred Fire and its coverage moves will force it out easily after a powerful attack. Entei should also use its coverage moves
only when
absolutely needed since they are often set-up bait to dangerous sweepers
., and it makes the your next switch-in rather predictable.
Team Options
========
Anything that can set
-up multiple entry hazards like Skarmory and Deoxys-D are amazing partners
with for Entei. For example, with Stealth Rock and 1 layer of Spikes, Sacred Fire 2HKOes Hippowdon making it a bad switch-in. Entei also forces out lots of
pokemon Pokemon/mons, so the damage from
the combination of Sacred Fire, entry hazards, and possible burn and/or sand damage will stack up very quickly.
Since Entei is weak to hazards, a spinner such as Excadrill is highly recommended
, so Entei can tank
s hits with its great bulk throughout the match. A Defog
ger user can be used if
Entei isn't used with your team doesn't have a hazard setter Spikes or Sticky Web. A perfect example of this
is Latios
has it can come in on Water- and Ground-type moves aimed at Entei, and
proceed to annihilate Rotom-W and Heatran with Draco Meteor and Earthquake
, respectively, so it can SPAM
(capitalised for impact?) Sacred Fire with greater ease.
Mega Charizard Y is
also one of Entei's best teammates. With Sun support on its side, Sacred Fire will 2HKO almost everything in the metagame bar immunities
, and Sun
nullifies also softens attacks from Entei's
pesky weaknesses to common checks like Greninja and Azumarill. In addition to that, Entei can clean up the mess that Mega Charizard Y
did leaves late-game with its powerful Extreme Speed. Pairing the canine with set-up sweepers that have similar counters such as Mega Pinsir is highly recommended. In the provided example, Entei lures in Rotom-W and dishes
out heavy damage to it, so Mega Pinsir's Return can muscle its way past it later.
Other Options
########
Due to Entei's horrid movepool, it has
little limited options. Substitute can be used, but Entei is a sitting duck behind it due to its poor coverage. Another option is Hidden Power [Ice] with a Life Orb to lure in and KO Gliscor, but Entei suffers from 4MSS
and doesn't like forgoing its primary coverage options. Entei can
viably use an Assault Vest
, to great viability allowing it to combat powerful wall-breakers like Mega Charizard Y. However, it
s has a rather poor damage output damage output is rather poor and
it is
also worn down very quickly. Leftovers is a nice item for extending Entei's longevity, but it still has
power issues issues regarding power.
Checks and Counters
########
**Bulky Water-Types**: They can tank Sacred Fire with
rather relative ease
/rather easily. Rotom-W and Suicune are perfect example
s of this. The latter can even set
-up Calm Mind
s while dra
ining Sacred Fire's PP with Pressure.
**Gliscor**: Gliscor takes quite a lot from Choice Band Sacred Fire, but it recovers quite nicely due to Poison Heal and can do massive damage to it with Earthquake.
*Fast Ground- and Water-types**: Garchomp and Greninja,
while they cannot switch in directly, can easily force Entei out. can easily force Entei out; however they cannot switch in directly, fearing the burn chance.
**Heatran**: It is immune to Sacred Fire and can threaten back with Earth Power. However, it needs to be careful as Bulldoze can OHKO it, and
against a Life Orb Entei, it fails to beat it it fails to beat Life Orb sets. Air Balloon Heatran
, however, is very good
at handling Entei, as it's immune to
Bulldoze and
Heatran Entei depends on Stone Edge
to even do damage, where
as Heatran can do major damage with its powerful Earth Power.