Hey there! I've put a lot of effort into this team, so if you can please take the time to look through it and give a few suggestions. This is my second time building a team so there's probably lots of room for improvement. Anyway, let's get started:
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 160 Atk / 96 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost
Believe it or not, Hawlucha is probably the MVP of this team. With electric seed + unburden, it can gain quite a bit of defense while sending the speed through the roof at 670. After consuming the electric seed, acrobatics also becomes insanely powerful, while high jump kick is also a really great move. Swords dance is to give it some extra power while roost is to let it last longer. With this set, Hawlucha has won me countless battles, and is a really effective sweeper.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Of course, with electric seed hawlucha comes Tapu Koko. With amazing speed and decent special attack, Tapu Koko is a great attacker in itself, though its main job is volt switching into Hawlucha. I originally planned on giving it dazzling gleam, but HP Ice is preferred for coverage against Garchomp, Zygarde, and Landorus-T (please let me know if dazzling is a better option, since I already have Kyurem). Roost is just to let it last longer, though I don't often use it - should I replace this move?
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Fly
- U-turn
Landorus-T is mostly for setting up with stealth rocks. Earthquake and Fly are for coverage, and U-turn is to get out since I don't really use it for attacking. It's often KOd before it can do anything more than set up stealth rocks, though, and it doesn't really do too well in general for me.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Another amazing sweeper, Ash-Greninja has great coverage and amazing stats. Water shuriken, hydro pump and dark pulse are all great for attacking, and spikes is mostly for setting up, though I rarely get to use it (should I replace it?)
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike
With 181 base attack and 109 base speed, there isn't much to say about Kartana. Swords dance is to power it up, while the other 3 moves are for coverage. Kartana is really great for sweeping, but its terrible defenses mean that it probably can't last a hit. It's still helped me a great deal, though.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hidden Power [Fire]
- Ice Beam
- Fusion Bolt
- Roost
Kyurem is mostly here just for coverage, and there's not much to explain about it. I didn't see the need for a dragon-type move due to it already having ice beam, but is it worth giving it something like draco meteor?
Weaknesses of the team/pokemon my team struggle against
Tapu Lele: When given a choice scarf, Tapu Lele can be a real problem for me. My only effective counter against this is Kartana, but HP fire means a guaranteed KO.
Tapu Koko: Koko can be a big problem for Hawlucha as it resists both acrobatics and high jump kick, while switching out and losing all its stat boosts will greatly cripple Hawlucha.
There may be some other weaknesses, but all in all I feel like my team covers the common threats in OU quite well. Please suggest any improvements I can make to this team, any help is greatly appreciated!
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 160 Atk / 96 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost
Believe it or not, Hawlucha is probably the MVP of this team. With electric seed + unburden, it can gain quite a bit of defense while sending the speed through the roof at 670. After consuming the electric seed, acrobatics also becomes insanely powerful, while high jump kick is also a really great move. Swords dance is to give it some extra power while roost is to let it last longer. With this set, Hawlucha has won me countless battles, and is a really effective sweeper.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Of course, with electric seed hawlucha comes Tapu Koko. With amazing speed and decent special attack, Tapu Koko is a great attacker in itself, though its main job is volt switching into Hawlucha. I originally planned on giving it dazzling gleam, but HP Ice is preferred for coverage against Garchomp, Zygarde, and Landorus-T (please let me know if dazzling is a better option, since I already have Kyurem). Roost is just to let it last longer, though I don't often use it - should I replace this move?
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Fly
- U-turn
Landorus-T is mostly for setting up with stealth rocks. Earthquake and Fly are for coverage, and U-turn is to get out since I don't really use it for attacking. It's often KOd before it can do anything more than set up stealth rocks, though, and it doesn't really do too well in general for me.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Another amazing sweeper, Ash-Greninja has great coverage and amazing stats. Water shuriken, hydro pump and dark pulse are all great for attacking, and spikes is mostly for setting up, though I rarely get to use it (should I replace it?)
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike
With 181 base attack and 109 base speed, there isn't much to say about Kartana. Swords dance is to power it up, while the other 3 moves are for coverage. Kartana is really great for sweeping, but its terrible defenses mean that it probably can't last a hit. It's still helped me a great deal, though.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hidden Power [Fire]
- Ice Beam
- Fusion Bolt
- Roost
Kyurem is mostly here just for coverage, and there's not much to explain about it. I didn't see the need for a dragon-type move due to it already having ice beam, but is it worth giving it something like draco meteor?
Weaknesses of the team/pokemon my team struggle against
Tapu Lele: When given a choice scarf, Tapu Lele can be a real problem for me. My only effective counter against this is Kartana, but HP fire means a guaranteed KO.
Tapu Koko: Koko can be a big problem for Hawlucha as it resists both acrobatics and high jump kick, while switching out and losing all its stat boosts will greatly cripple Hawlucha.
There may be some other weaknesses, but all in all I feel like my team covers the common threats in OU quite well. Please suggest any improvements I can make to this team, any help is greatly appreciated!