sanguine
friendly fire
GOD. (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch
With the new speed mechanics boosting Tyranitar-Mega's speed automatically to 71, which is a decently usable speed tier, I felt like building around it. Edge and Crunch are for great STAB coverage, Fire Punch is for Mega Mawile/Ferro/Scizor-Mega who generally threaten the sweep possibility while still hitting every grass type in OU with the prominent exception of Mega Venusaur for super effective damage
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic Spikes
- Haze
General all purpose pivot, takes on Zapdos who generally destroys BO/Balance teams such as this, sets up toxic spikes to weaken checks to Bulu, switches into steels for Bulu and Tyranitar
Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Megahorn
Stallbreaker, it has neat synergy with Mega Tyranitar with Grassy Terrain which heals it and weakens ground attacks from prominent threats such as Zygarde, and Garchomp.
LOVE. (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Aura Sphere
Tapu Lele check and Greninja check, also serves as pivot with Volt Switch, as the ground types in the tier do not want to come in on Magearna's coverage in Fleur Cannon and Aura Sphere. It also appreciates Grassy Terrain because of the weakened ground attacks.
PRIDE. (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Icy Wind
- Secret Sword
Speed control, revenges Greninja,takes on Steel Types such as Skarm,Ferro who can phaze or stall unboosted TTar, while also taking on the fire types that threaten Tapu Bulu. Icy Wind to weaken grass types.
LUST. (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hidden Power [Ice]
- Earthquake
- U-turn
- Stealth Rock
Electric Immunity, Ground Immunity, good synergy with TTar, sets rocks, has voltturn core with mage. It's Landorus-Therian, do I have to say more?
THREAT LIST:
Rotom-W:
Wisps Lando/Bulu/Ttar, Hydroes Lando/Ttar, has a field day with Pex and Keldeo, and Volt Switches on Mage
Mega Venusaur:
Generally does not care about the Fire and Ice type attacks thrown its way, as it can recover with Giga Drain and eventually stall out Mage, and it destroys my Bulu with Sludge Bomb,
Mew:
See rotom section except replace hydroes and volt switches to knock offs and omit TTar from that section
Mega Mawile/Magearna:
Steel/ Fairy types with stupid coverage that destroy me after a boost, with this team doing little in return.
Tapu Koko/Mega Manectric:
They Hit Lando with HP Ice, Volt Switch Or Thunderbolt everyone else, and in the case of Manectric, Overheats all over Bulu
s/o to quziel and Team Pokepals for all the outstanding help!
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch
With the new speed mechanics boosting Tyranitar-Mega's speed automatically to 71, which is a decently usable speed tier, I felt like building around it. Edge and Crunch are for great STAB coverage, Fire Punch is for Mega Mawile/Ferro/Scizor-Mega who generally threaten the sweep possibility while still hitting every grass type in OU with the prominent exception of Mega Venusaur for super effective damage
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic Spikes
- Haze
General all purpose pivot, takes on Zapdos who generally destroys BO/Balance teams such as this, sets up toxic spikes to weaken checks to Bulu, switches into steels for Bulu and Tyranitar
Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Megahorn
Stallbreaker, it has neat synergy with Mega Tyranitar with Grassy Terrain which heals it and weakens ground attacks from prominent threats such as Zygarde, and Garchomp.
LOVE. (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Volt Switch
- Aura Sphere
Tapu Lele check and Greninja check, also serves as pivot with Volt Switch, as the ground types in the tier do not want to come in on Magearna's coverage in Fleur Cannon and Aura Sphere. It also appreciates Grassy Terrain because of the weakened ground attacks.
PRIDE. (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Icy Wind
- Secret Sword
Speed control, revenges Greninja,takes on Steel Types such as Skarm,Ferro who can phaze or stall unboosted TTar, while also taking on the fire types that threaten Tapu Bulu. Icy Wind to weaken grass types.
LUST. (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hidden Power [Ice]
- Earthquake
- U-turn
- Stealth Rock
Electric Immunity, Ground Immunity, good synergy with TTar, sets rocks, has voltturn core with mage. It's Landorus-Therian, do I have to say more?
THREAT LIST:
Rotom-W:
Wisps Lando/Bulu/Ttar, Hydroes Lando/Ttar, has a field day with Pex and Keldeo, and Volt Switches on Mage
Mega Venusaur:
Generally does not care about the Fire and Ice type attacks thrown its way, as it can recover with Giga Drain and eventually stall out Mage, and it destroys my Bulu with Sludge Bomb,
Mew:
See rotom section except replace hydroes and volt switches to knock offs and omit TTar from that section
Mega Mawile/Magearna:
Steel/ Fairy types with stupid coverage that destroy me after a boost, with this team doing little in return.
Tapu Koko/Mega Manectric:
They Hit Lando with HP Ice, Volt Switch Or Thunderbolt everyone else, and in the case of Manectric, Overheats all over Bulu
s/o to quziel and Team Pokepals for all the outstanding help!
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