First Served*
*name may subject to changes
Metagame Premise: The first Pokemon in the team shares its moveslot with the rest of the party. As in,
they gain access to their own and the first Pokemon's moveslots. The top moveslot will be its own while the bottom belongs to the first Pokemon. And yes, the first Pokemon doesn't get the sharing moveslot feature.
Basically, a single version of Partner in Crime except without the ability sharing part.
Banlist:
OU clause
Banned Pokemon:
None yet
Moves banned from sharing (these moves will not show up at the bottom moveslot):
Belly Drum
Chatter
Extreme Speed
Final Gambit
Geomancy
Lovely Kiss
Quiver Dance
Shell Smash
Shift Gear
Sticky Web
Spore
Thousand Arrows
Transform
Potential bans and threats:
Smeargle gets access to almost any move in the game with Sketch, so it might be a huge threat as the first Pokemon. Seems like something that I should just straight out ban it, but its low stats states otherwise.
Another dangerous threat to keep an eye on would be Zygarde. In addition to Thousand Arrows, it can give Dragon Dance and Extreme Speed to the rest of the team, as well as getting other nifty stuff such as V-create or U-turn if it isn't the first Pokemon.
Kyurem-Black would appreciate getting Icicle Crash and Earthquake from Mamoswine, along several others. I feel like it's best to see it in action first before taking any action.
want to see komala using roar or whirlwind with sleep talk over and over again
Question for the community:
Should the moveslot sharing part last until the first Pokemon faints or till the battle ends?
Anything else that's missing on the banlist? What else shouldn't be banned in the first place?
I personally think you should ban Smeargle despite the stats, and here’s why.
It can learn
any move.
Sure, the low stats mean it’s basically useless in terms of anything but support, but its contribution to the rest of the team is enormous.
Give Smeargle Moongeist Beam, Focus Blast, Spectral Thief and Sacred Sword and you have a hyper-offense team with perfect neutral coverage on every Pokémon.
Want a more special-oriented offense team? Why not switch out Spectral Thief and Sacred Sword for Blue Flare and Psystrike?
Setup sweepers? Slap Coil, Dragon Dance, Tail Glow and Cotton Guard on it.
Stall team? Give everyone Strength Sap, Cosmic Power, Leech Seed and Infestation,
and then they get four more moves each.
If it’s not banned, Smeargle is going to be pretty much the only thing anyone uses as a lead.
Other threats I can see:
-Vespiquen
Very lackluster as an actual Pokémon, but its access to Defend Order and Heal Order are a phenomenal boon to stall.
-Pyukumuku
Can give Soak, Block and Recover to teammates, or benefit from access to actual attacks if it’s not in the front slot.
-Celesteela
Has great synergy with balance, offense and stall already, and now can pass on Leech Seed, Fire Blast, and Autotomize.
-Regigigas
Oh boy, where to start with this absolute monster. Remember how Regigigas doesn’t learn Protect, because then you can burn half of your Slow Start turns? And how it doesn’t have recovery (not even Rest) because something that bulky and hard-hitting would be busted with any form of recovery, Slow Start notwithstanding? And how it usually has to use up half its moveset to try to survive 5 turns? Yeah, now you see where I’m coming from. In this meta, it can get Protect, Dragon Dance
and Roost from something like Dragonite or Mega Altaria. Fantastic synergy with Pyukumuku’s Protect/Recover/Substitute/Toxic set, so it can be a deceptively powerful option to add to a mainly stall-based team.
-Mega Pidgeot
No Guard + anything from the first slot. Zap Cannon? Hypnosis? Sing? Up to you.
-Zoroark
Harder to predict, since every teammate shares four moves.
-Victini
Can give away V-Create and Bolt Strike for physical attackers (and Serperior), and Blue Flare for special attackers (or Searing Shot if accuracy is a concern).
-Beat Up
If you put Beat Up on the first Pokémon in the party, you can just mess around with King’s Rock all day long. Jirachi with a King’s Rock, Serene Grace and a move that always hits six times basically completely shuts down any Pokémon slower than it. Even without Serene Grace, that’s still six 10% chances the opponent has to flinch (which works out to around a 50% chance that the opponent can attack, because of how probability works). Because of how weak Beat Up is, this likely shouldn’t be problematic, but if it becomes popular it should be looked at, since it essentially turns the game into a coin flip for the opponent.
-Dragon Dance
Just give it to everything. Mega Medicham, Mega Mawile, Alolan Marowak, whatever.
-Certain Status Z-Moves
Unfortunately, you can only use the Z-Move with one Pokémon, but a move like Forest’s Curse is actually useful on any Pokémon because it adds a terrible defensive type to your opponent. Z-Conversion and Z-Forest’s Curse can give an instant +1 to everything on any Pokémon you choose—but choose wisely, you can only do it once.
-First Impression
Put Golisopod in the first team slot to make Mega Beedrill practically unstoppable.
-Araquanid
With Crawdaunt in the front slot, Araquanid can get Dragon Dance, Crabhammer and Aqua Jet, with Water Bubble. And it learns Sticky Web naturally, so it can serve as support at the same time.
As for Kyurem, ban it. The threat of that with Dragon Dance or
any physical Ice move is too much.