The Team
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 30 HP / 0 Atk
- Discharge
- Roost
- Defog
- Toxic
Zapdos is a great addition to any flying team. I have it playing defogger role, with standard discharge/roost/defog. Toxic is solely for other zapdos', as well as the electric matchup, which can be troublesome without it. This team is rather frail to bisharp, with skarmory being the only 'counter' with whirlwind, so i opted for 16 speed to outspeed adamant sharp. This set is really standard, but plays a huge role in the stability of this team.Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 30 HP / 0 Atk
- Discharge
- Roost
- Defog
- Toxic
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
IVs: 30 HP
- Taunt
- Roost
- Earthquake
- Knock Off
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Air Slash
- Flamethrower
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
IVs: 30 HP
- Stealth Rock
- Whirlwind
- Roost
- Iron Head
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 30 HP / 0 Atk
- Roost
- Freeze-Dry
- Toxic
- Heal Bell
$$$$ (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 116 Def / 140 Spe
Jolly Nature
- Fly
- Substitute
- Dragon Dance
- Roost
S/O Mold for the togekiss idea, & Wanka for the tests.