Milotic (Analysis)

Fatecrashers

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get rid of all the bolded titles, bullet points, and indents

the titles should look like [SET COMMENTS] not Set Comments

there should be no space between the words and the <p></p> tags

the paragraph for dream world should be underneath the title and not on the same line

if you are confused, go look at some uploaded analyses to see exactly what format you need to be using
 
get rid of all the bolded titles, bullet points, and indents

the titles should look like [SET COMMENTS] not Set Comments

there should be no space between the words and the <p></p> tags

the paragraph for dream world should be underneath the title and not on the same line

if you are confused, go look at some uploaded analyses to see exactly what format you need to be using
Gotcha! Does this look better?
 
What you need to change to get your analysis in the right format+proofread
Bold=additions
Red=delete
Time is not on my side, so alot of spelling/grammatical mistakes haven't been changed. i just focused more on the structure and format of the actual analysis.


[Overview]
(Only one line space between [Overview] and the first paragraph.)
<p>Milotic moves into the 5th generation retaining her status as the only pure Bulky Water-type with instant, self-sufficient recovery. Above average HP, excellent Special Attack, and phenomenal Special Defense allow Milotic to function as a great mixed wall that is also capable of dishing out its own damage. Marvel Scale remains a unique, defensive ability that sets Milotic apart from the other Bulky Waters as a status absorber or a Sleep-Talker. .Despite a relatively minute increase in its already shallow movepool, Milotic has some new toys to play with in Generation V. Scald is a welcomed asset to its excellent Special Defense and Dragon Tail gives it a much-needed ability to phaze. Since these options are TM-based, Milotic is one of the few pokemon who can enjoy the generational transition with no detrimental impact to its old tricks. In a chaotic, new world dominated by offense, Milotic establishes itself as a moderate defensive check, trading teamwork for support options that are more detrimental for the opponent.</p>

[SET] (No space)
name: Classic Bulky Water
move 1: Scald
move 2: Recover
move 3: Ice Beam
move 4: Dragon Tail / Toxic / Haze (Space between the '/' and each move)
item: Leftovers
ability: Marvel Scale
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Milotic’s access to Recover, which frees up extra moveslots for both offense and support. The defensive EV spread makes the most of Milotic's mixed wall potential, providing her with solid 394 HP and 280+ defenses. Scald and Ice Beam allow Milotic to enjoy exercising her robust 100 base Special Attack. Scald's 30% Burn chance means that most physical sweepers must be wary of switching in, lest they be crippled. Ice Beam rounds out Milotic's coverage, especially in the realm of dragon-slaying. The 4 offensive EVs guarantee Ice Beam's OHKO on Salamence without any defensive investment.</p>

<p>The choice of support move is at the player’s discretion, each having their own merits: Toxic allows Milotic to make short work of its her(Make sure you don't keep changing the pronoun used when referring to Milotic, stick with she) fellow Bulky Water-types and generally Recover-stall enemies opposing Pokemon to death while either P/hazing move, which ensures Milotic is not setup-bait. Dragon Tail allows Milotic to bounce away setup sweepers and inflict extra damage through entry hazards. It also bypasses Taunt, but unlike Haze, it is liable to miss, albeit rarely, and fails to get rid of opponents with behind a Substitute.</p>

[ADDITIONAL COMMENTS]

<p>Milotic can fit on either both bulky offensive teams or pure stall as both welcome a defensive pivot with the potential to hit back. Entry Hazard support is always welcome. Milotic enjoys being part of a Fire/Grass/Bulky Water core—Ferrothorn Roserade, and Erufuun come to mind as worthwhile Grass-type partners, especially with the entry hazard potential of the first two. Heatran or Shandera are great Fire-type choices as in most cases Milotic can pave the way for their sweep by eliminating enemy Bulky Waters.</p>

<p>Milotic works wonderfully in tandem with sweepers that fear Ice-, Water-, or Fire-type moves: Latios, Dragonite, Garchomp, Scizor, Lucario and most other Dragon- or Steel-types work as teammates. They allow Milotic to avoid getting into stall wars with the most resilient of walls. With Poison Heal, Gliscor or Breloom can switch in and absorb threatening Toxics (Pokemon moves are not to be pluralized) and Electric-type moves.</p>

<p>Milotic can happily switch into an opponent’s attempts at setup and status—an activated Marvel Scale gives Milotic the potential to exceed Skarmory’s Defense. Opposing Scalds, the first layer of Toxic Spikes, and Will-O-Wisp all provide incredibly optimal opportunities to switch in and grab the defensive boost.</p>

<p>Toxic can be used over Ice Beam and allows Milotic to shuffle status across an opponent's team with Dragon Tail. If one is turned off by the idea of conflicting statuses, then Surf can be used over Scald. However, most opponents will enjoy neither Burn or Toxic, making Surf's additional base power almost negligible in the long-run.</p>


[SET]
name: Sleeping Beauty
move 1: Scald
move 2: Rest
move 3: Sleep Talk
move 4: Dragon Tail
item: Leftovers
ability: Marvel Scale
nature: Calm
evs: 252 HP / 240 Def / 16 SpD

[SET COMMENTS]
(Space)
<p>The fabled strategy of Sleeptalking is definitely still viable on Milotic because she is the only Pokemon that receives a defensive reward for using rest, through Marvel Scale. Scald, again, is the primary STAB because of its chance to enhance Milotic's walling potential. Dragon Tail finally allows Milotic to join the phazing ranks of Gyarados and Swampert, becoming a team player of sorts as it can hamper opposing efforts at setup and status. With Sleep Talk, Dragon Tail loses its negative priority and Milotic has the opportunity to force out threats that exploit the inherent slowness of a regular phazer. Milotic is a solid choice over Gyarados in this niche because of its lack of Stealth Rock weakness, overall better special Defense, and the boost from Marvel Scale.</p>

[ADDITIONAL COMMENTS]
(Space)
<p>Milotic is a solid choice of Bulky Water on a stall team as it has the chance to burn your opponent's physical sweepers as well as shuffle. (You've emphasized this point several times already)Entry hazards of all kinds are welcome--at least two are recommended to make full use of Milotic's phazing powers, but one should probably take into account Toxic Spikes as it reduces the chance that Milotic will score a burn. </p>

<p>As Milotic is still effectively acting as a mixed wall, it's a good idea to have Pokemon in the wings who are entirely focused on one defensive stat like such as Blissey, Snorlax, Hippowdon and Skarmory. Like Jellicent, Milotic has high special defense and the power to burn its foes, but unlike the floating pokemon the sea serpent, it isn't Pursuit weak and boosts superior physical defense that is augmented by Rest. This means, a non-Water-type Spinblocker like Spiritomb, Shandera, or Dusclops is recommended.</p>

<p>The EV spread and Nature take the most advantage of the 50% defensive boost of Marvel Scale, investing more points in Special Defense as Milotic's physical walling capabilities will be heightened most of the time. Enjoying respectable defenses of 394 HP/ 254 Def /319 SpD before sleeping, Milotic's physical defense soars to 381 under Status. Rest and Scald actually allow Milotic to handle any of the five major statuses and restore itself to full health.</p>

<p>A minus attack nature is used because Dragon Tail is being used to phaze rather than as a legitimate attacking option. Before choosing this over Gyarados, one has to consider higher defenses or higher damage roll as well as the chance to Burn. Marvel Scale also makes Milotic a viable choice over Suicune, but as always, one must weigh the many pros and cons of Dragon Tail vs Roar.</p>


[Optional Changes]

<p>With Scald disabling physical sweepers, Milotic can try Mirror Coat to nail Special Attackers as well, For this niche, a primarily special defensive spread is recommended as Milotic needs all the special defensive investment it can get to survive and reflect the most powerful of special moves. Light Screen, too, can be used to increase Milotic's overall defenses with Scald. A Calm nature with 252 HP/200 Defense/56 Special Defense makes a good balance, but Milotic will want to focus most of its EVs to physical Defense this generation to differentiate itself from Jellicent</p>

<p>Hidden Power Electric or Grass are offensive alternatives to Ice Beam or the support options on the Recover set, but Milotic won't be doing much damage to its fellow Bulky Waters as it would with Toxic. Hidden Power Fire is an option to counter Ferrothorn, but doesn't offer many other benefits. A Life Orb set is also a possibility, but difficult to run as although Milotic has great Special Attack, barely better than average speed, a poor offensive movepool and no stat-boosting move leave it to coverage-based tanking at best. </p>

<p>Magic Coat's increased versatility this generation extends to Milotic as well, although more often than not, Milotic is happy to take a status move, though a lead set is somewhat of a possibility. Hypnosis was once a staple on Milotic last generation and it remains a viable option with the sleep counter shenanigans of Gen V, although Scald and Toxic make for more consistent options.</p>

[Checks and Counters]

<p>For all of its splendor and bulk, Milotic is easily 2KOed by powerful Grass and Electric-Type moves. Zapdos, Thundurus, Virizion, Breloom, Celebi, Jolteon, and Lilligant can all counter and sweep Milotic quite effectively with their STAB moves, but the majority of them won't like being hit with Ice Beam or badly poisoned. Ferrothorn and Whimsicott make Milotic's life hellish as they can sap massive amounts of health through Leech Seed--Ferrothorn is especially troublesome as it can setup entry hazards. However, Scald can be troublesome as Ferrothorn will be unable to kill Milotic with Power Whip if it's burned. The Rest-Talker also carries the possibility of outspeeding it and Dragon Tailing it out with Sleep Talk. If Milotic switches into either Ferrothorn's Thunder Wave or Whimsicott's Stun Spore, killing it her will be much harder. Milotic needs Ice Beam to slay dragons and Grass-types, Toxic to overcome bulky waters, and Haze to counter Substitute sweepers. Once you figure out its support specialty, it's relatively simple to counter appropriately. Jellicent might have a chance if its running Energy Ball or Toxic, but Taunt will only work on the switch-in as Milotic can easily outspeed and Toxic. Out of all the other Bulky Waters, Tentacruel counters Milotic the best by either draining its health or badly poisoning it while resisting whatever she tries to dish out.</p>

[Dream World]
(Space)
<p>Milotic gets the hopeless Cute Charm (more appropriately Intoxicating Body in Japan), which gives it 30% of a chance to inflict the Attract status on a member of the opposite gender. Given that Marvel Scale is one of the only reasons to run Milotic and Cute Charm is unlikely to go off unless your opponent runs a single gender team, there is never a good reason to play with this Dream World ability.</p>
 
I noticed Milotic gets Dragon Pulse through breeding. Any chance that makes it in as an other option for the more offensive sets? Combined with Surf/Scald you get almost complete neutral coverage.
 
I noticed Milotic gets Dragon Pulse through breeding. Any chance that makes it in as an other option for the more offensive sets? Combined with Surf/Scald you get almost complete neutral coverage.
No need with ice Beam. Besides, most of the things you'll hit for neutral damage, you won't be able to kill anyway.
 
Not an official check, take what you will, yada yada

add/change
remove
[ ] and green are comments

[Overview]

<p>Milotic moves into the 5th generation retaining her status as the only one of the few [there's also slowbro, quagsire etc] pure bulky Water-types with instant, self-sufficient recovery. Above average HP, excellent Special Attack, and phenomenal Special Defense allow Milotic to function as a great mixed wall that is also capable of dishing out its own damage. Marvel Scale remains a unique, defensive ability that sets Milotic apart from the other bulky Water-types as a fantastic status absorber or a RestTalker. Despite a relatively minute increase in its already shallow movepool, Milotic has some new toys to play with in BW Generation V. Scald is a welcomed asset to its excellent special bulk and Dragon Tail gives it a much-needed ability to phaze. Since these options are TM-based moves, Milotic is one of the few Pokemon who can enjoy the generational transition with no detrimental impact to its old tricks. In a chaotic, new world dominated by offense, Milotic establishes itself as a moderate defensive check to many threats, trading teamwork for support options that are more detrimental cause issues for the opponent.</p>

[SET]
name: Classic Bulky Water
move 1: Scald
move 2: Recover
move 3: Ice Beam
move 4: Dragon Tail / Toxic / Haze
item: Leftovers
ability: Marvel Scale
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Milotic’s access to Recover, which frees up an extra moveslots for both offense and support. The defensive EV spread makes the most of Milotic's mixed walling potential, providing her with solid 394 HP and 280+ defenses. Scald and Ice Beam allow Milotic to enjoy exercising her robust 100 base Special Attack. Scald's 30% burn chance means that most physical sweepers must be wary of switching in, lest they be crippled with a halved Attack stat. Ice Beam rounds out Milotic's coverage, especially in the realm of dragon-slaying. The 4 offensive Special Attack EVs guarantee Ice Beam's OHKOes on Salamence without any defensive investment.</p>

<p>The choice of support move is at the player’s your discretion, each having their own merits. Toxic allows Milotic to make short work of her fellow bulky Water-types and generally Recover-stall opposing Pokemon to death, while both phazing moves ensure Milotic is not setup-bait. Dragon Tail allows Milotic to bounce away setup sweepers and inflict extra damage through entry hazards. It also bypasses Taunt, but unlike Haze, it is liable to miss, albeit rarely, and fails to get rid of opponents Pokemon behind a Substitute.</p>

[Additional Comments]

<p>Milotic can fit on both bulky offensive teams or pure stall teams, as both welcome a defensive pivot with the potential to hit back. Entry hazard support is always welcome. Milotic enjoys being part of a Fire/Grass/Bulky Water core; Ferrothorn, Roserade, and Erufuun Whimsicott come to mind as worthwhile Grass-type partners, especially with the entry hazard potential of the first two. Heatran or Shandera Chandelure are great Fire-type choices, as in most cases Milotic can pave the way for their sweep by eliminating wearing down enemy bulky Water-types.</p>

<p>Milotic works wonderfully in tandem with sweepers that fear Ice-, Water-, or Fire-type moves. Latios, Dragonite, Garchomp, Scizor, Lucario and most other Dragon- or Steel-types are examples of such Pokemon who work as teammates. They also allow Milotic to avoid getting into stall wars with the most resilient of walls. With Poison Heal, Gliscor or Breloom can switch in and absorb threatening Toxic and threatening Electric-type moves.</p>

<p>Milotic can happily switch into any of the opponent’s attempts at setup and status; an activated Marvel Scale gives Milotic the potential to exceed even Skarmory’s Defense stat. Opposing Scalds, the first layer of Toxic Spikes, and Will-O-Wisp all provide incredibly optimal opportunities to switch in and grab the defensive boost.</p>

<p>Toxic can be used over Ice Beam, allowing and allows Milotic to shuffle status across an opponent's team with help from Dragon Tail. If one is turned off by the idea of conflicting statuses, then Surf can be used over Scald. However, most opponents will enjoy neither burns or Toxic, making Surf's additional base power almost negligible in the long run.</p>


[SET]
name: Sleeping Beauty
move 1: Scald
move 2: Rest
move 3: Sleep Talk
move 4: Dragon Tail
item: Leftovers
ability: Marvel Scale
nature: Calm
evs: 252 HP / 240 Def / 16 SpD

[SET COMMENTS]

<p>The fabled strategy of Sleeptalking Rest and Sleep Talk is definitely still viable on Milotic because she is the only Pokemon that receives a defensive reward for using Rest, through Marvel Scale. Scald, again, is the primary STAB because of due to its chance to enhance Milotic's walling potential cripple opposing attackers. Dragon Tail finally allows Milotic to join the phazing ranks of Gyarados and Swampert, becoming a team player of sorts as it can hamper opposing efforts at setup and status. With Sleep Talk, Dragon Tail loses its negative priority and Milotic has the opportunity to force out threats that exploit the inherent slowness of a regular phazer. Milotic is a solid choice over Gyarados for in this niche because of its lack of Stealth Rock weakness, overall better Special Defense, and the boost from Marvel Scale.</p>

[Additional Comments]
[space]
<p>Entry hazards of all kinds are welcome--at least two are recommended to make full use of Milotic's phazing powers, but one should probably take into account that Toxic Spikes as it reduces the chance that Milotic will score a burn with Scald.</p>

<p>As Milotic is still effectively acting as a mixed wall, it's a good idea to have Pokemon in the wings who are entirely focused on one defensive stat such as Blissey or Snorlax and Hippowdon or Skarmory. Like Jellicent, Milotic has high Special Defense and the power to burn its foes, but the sea serpent isn't Pursuit weak and boasts superior physical defense (even before it is augmented by Rest). This means, a non-Water-type spinblocker like Spiritomb, Shandera Chandelure, or Dusclops is recommended alongside Milotic.</p>

<p>The EV spread and nature take the most advantage of the 50% Defense boost from Marvel Scale, investing more points in Special Defense as Milotic's physical walling capabilities will be heightened most of the time. Enjoying respectable defenses of 394 HP, 254 Defense, and 319 Special Defense before sleeping, Milotic's physical defense Defense stat soars to 381 under Status when inflicted by status. Rest and Scald actually allow Milotic to handle any of the five major statuses and restore itself to full health.</p>

<p>A minus attack natureAn Attack-hindering nature is used because Dragon Tail is being used to phaze rather than as a legitimate attacking option. Before choosing this over Gyarados, one has to consider higher defenses or higher damage rolls as well as the chance to burn. Marvel Scale also makes Milotic a viable choice over Suicune, but as always, one must weigh the many pros and cons of Dragon Tail against Roar.</p>


[Optional Changes]

<p>With Scald disabling physical sweepers, Milotic can try Mirror Coat to nail special attackers as well. For this niche, a primarily special defensive spread is recommended as Milotic needs all the special defensive investment it can get to survive and reflect the most powerful of special moves. Light Screen, too, can be used to increase Milotic's overall defenses with Scald. A Calm nature with 252 HP / 200 Defense / 56 Special Defense makes a good balance, but Milotic will want to focus most of its EVs to physical Defense this generation to differentiate itself from Jellicent.</p>

<p>Hidden Power Electric or Hidden Power Grass are offensive alternatives to Ice Beam or the support options on the Recover set, but Milotic won't be doing much damage to its fellow Bulky Water-types as it would with Toxic. Hidden Power Fire is an option to counter nail Ferrothorn, but doesn't offer many other benefits. A Life Orb set is also a possibility, but difficult to run as although despite Milotic's has great Special Attack, barely better than its average speed, a poor offensive movepool, and lack of stat-boosting moves leave it relegated to coverage-based tanking at best.</p>

<p>Magic Coat's increased versatility this generation extends to Milotic as well, although more often than not, Milotic is happy to take a status move. A lead set is somewhat of a possibility, as it would certainly benefit from the surprise factor. Hypnosis was once a staple on Milotic last generation and it remains a viable option with the sleep counter shenanigans of BW, although Scald and Toxic make for more consistent status options.</p>

[Checks and Counters]

<p>For all of its splendor and bulk, Milotic is easily 2HKOed by powerful Grass- and Electric-type moves. Zapdos, Thundurus, Virizion, Breloom, Celebi, Jolteon, and Lilligant can all counter and sweep Milotic quite effectively with their STAB moves attacks, but the majority of them won't like being hit with Ice Beam or badly poisoned Toxic. Ferrothorn and Whimsicott make Milotic's life hellish as they can sap massive amounts of health through Leech Seed--Ferrothorn is especially troublesome as it can set up entry hazards. However, Scald can be troublesome as Ferrothorn will be unable to kill Milotic with Power Whip if it's burned. The Rest-Talker also carries the possibility of outspeeding it and Dragon Tailing it out with Sleep Talk. If Milotic switches into either Ferrothorn's Thunder Wave or Whimsicott's Stun Spore, killing her it will be much harder. Milotic needs Ice Beam to slay Dragon- and Grass-types, Toxic to overcome bulky Water-types, and Haze to counter Substitute sweepers. Once you figure out its support specialty, it's relatively simple to counter appropriately. Jellicent might have a chance if its running Energy Ball or Toxic, but Taunt will only work on the switch-in as Milotic can easily outspeed and use Toxic. Out of all the other bulky Water-types, Tentacruel counters Milotic the best by either draining its health or badly poisoning it while resisting whatever attacks she tries to dish out.</p>

[Dream World]
<p>Milotic gets the hopeless Cute Charm (more appropriately called Intoxicating Body in Japan), which gives it 30% of a chance to inflict the Attract infatuation status on a member of the opposite gender. Given that Marvel Scale is one of the only reasons to run Milotic, and that Cute Charm is unlikely to go off unless your opponent runs a single gender team, there is never a good reason to play with this Dream World ability.</p>

Nice write-up
 
Would a flame orb set be usable?

I could see this possibly working:

Milotic@flame orb
bold/calm nature
252 HP/200 Def/56SpD
Scald / Surf
Ice Beam
Recover
HP Fire / Dragon tail

-Scald for possible defense boost, surf for a little extra power
-Ice beam for dragons, gliscor, and other ice weak pokes
-recover for... well yeah
-HP Fire for ferrothorn, dragon tail for phazing
made it up off the top of my head, so don't be too harsh
 
Would a flame orb set be usable?

I could see this possibly working:

Milotic@flame orb
bold/calm nature
252 HP/200 Def/56SpD
Scald / Surf
Ice Beam
Recover
HP Fire / Dragon tail

-Scald for possible defense boost, surf for a little extra power
-Ice beam for dragons, gliscor, and other ice weak pokes
-recover for... well yeah
-HP Fire for ferrothorn, dragon tail for phazing
made it up off the top of my head, so don't be too harsh
No. There have been ALOT of flame orb proposals and the general consensus is that Milotic needs the the Leftovers recovery more than the defensive boost because 12% or so adds up quickly.
 

AccidentalGreed

Sweet and bitter as chocolate.
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Woah, hold on there. This is supposed to be in the Copyediting stage, not "done". Also, label Milotic as [GP 0/3] instead of "needs GP checks".

Make sure to adapt Milotic to the current metagame, though.
 
Not an official GP check

Blue = additions
Red = removals
(Black) =
comments


Milotic

[Overview]

<p>Milotic moves moved into the 5th generation retaining her status as the one of the (This is more precise) only pure Bulky Water-type with instant, self-sufficient recovery. Above average HP, excellent Special Attack, and phenomenal Special Defense allows Milotic to function as a great mixed wall that is also capable of dishing out its own damage. Marvel Scale remains a unique, defensive ability that sets Milotic apart from the other bulky Waters Water-types as a status absorber or a Sleep-Talker RestTalker. Despite a relatively minute increase in its already shallow movepool, Milotic has some new toys to play with in Generation V. Scald is a welcomed asset to its excellent Special Defense and Dragon Tail gives it a the much-needed ability to phaze. Since these options are TM-based, Milotic is one of the few pokemon who can enjoy the generational transition with no detrimental impact to its old tricks. In a the chaotic, new world dominated by offense, Milotic establishes itself as a moderate defensive check, trading teamwork for support options that are more detrimental for the opponent (I'm not exactly sure what you are trying to say here so I can't help you reword it).</p>

[SET]
name: Physically Defensive
move 1: Scald
move 2: Recover
move 3: Ice Beam
move 4: Dragon Tail / Toxic / Haze
item: Leftovers
ability: Marvel Scale
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Milotic’s access to Recover, which frees up extra moveslots for both offense and support offensive and supportive moves. The defensive EV spread makes the most of Milotic's mixed wall potential, providing her with solid 394 HP and 280+ Defenses. Scald and Ice Beam allow Milotic to enjoy exercising exercise her robust 100 base Special Attack. Scald's 30% burn chance means that most physical sweepers must be wary of switching in, lest they be crippled. Ice Beam rounds out Milotic's coverage, especially in the realm of dragon-slaying. The 4 offensive EVs guarantees that Ice Beam's will OHKO on a Salamence without any defensive investment.</p>

<p>The choice of support move is at the player’s discretion, each having their own merits: Toxic allows Milotic to make short work of her fellow bulky Water-types and generally Recover-stall opposing Pokemon to death while either p/hazing move ensures that Milotic is not setup-bait. Dragon Tail allows Milotic to bounce away setup sweepers and inflict extra damage through entry hazards. It also bypasses Taunt, but unlike Haze, it is liable to miss, albeit rarely, and fails to get rid of opponents behind a Substitute.</p>

[ADDITIONAL COMMENTS]

<p>Toxic can be used over Ice Beam and allows Milotic to shuffle status across an opponent's team with Dragon Tail. If one is turned off by the idea of conflicting statuses, then Surf can be used over Scald. However, most opponents will enjoy neither Burn or Toxic, making Surf's additional base power almost negligible in the long-run. Milotic can fit on both bulky offensive teams or pure stall as both welcome a defensive pivot with the potential to hit back. Entry Hazard support is always welcome. Milotic enjoys being part of a Fire/Grass/bulky Water core—Ferrothorn Roserade, and Erufuun Whimsicott come to mind as worthwhile Grass-type partners, especially with the entry hazard potential of the first two. Heatran or Shandera are great Fire-type choices as in most cases Milotic can pave the way for their sweep by eliminating enemy bulky Waters.</p>

<p>Milotic works wonderfully in tandem with sweepers that fear Ice-, Water-, or Fire-type moves: Latios, Dragonite, Garchomp, Scizor, Lucario and most other Dragon- or Steel-types work as teammates. They allow Milotic to avoid getting into stall wars with the most resilient of walls. With Poison Heal, Gliscor or Breloom can switch in and absorb threatening Toxic and Electric-type moves. Milotic can happily switch into an opponent’s attempts at setup and status—as an activated Marvel Scale gives Milotic the potential to exceed Skarmory’s Defense. Opposing Scalds, the first layer of Toxic Spikes, and Will-O-Wisp all provide incredibly optimal opportunities to switch in and grab the defensive boost.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Dragon Tail
item: Leftovers
ability: Marvel Scale
nature: Calm
evs: 252 HP / 240 Def / 16 SpD

[SET COMMENTS]

<p>The fabled strategy of Sleeptalking RestTalking is definitely still viable on Milotic because she is the only Pokemon that receives a defensive reward for using Rest, through Marvel Scale. Scald, again, is the primary STAB because of its chance to enhance Milotic's walling potential. Dragon Tail finally allows Milotic to join the phazing ranks of Gyarados and Swampert, becoming a team player of sorts as it can hamper opposing efforts at setup and status. With Sleep Talk, Dragon Tail loses its negative priority and Milotic has the opportunity to force out threats that exploit the inherent slowness of a regular phazer. Milotic is a solid choice over Gyarados in this niche because of its lack of a Stealth Rock weakness, overall better Special Defense, and the boost from Marvel Scale.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread and nature take the most advantage of the 50% defensive boost of Marvel Scale, investing more points in Special Defense as Milotic's physical walling capabilities will be heightened most of the time. Enjoying respectable defenses of 394 HP/ 254 Def/319 SpD before sleeping, Milotic's physical defense soars to 381 under Status. Rest and Scald actually allow Milotic to handle any of the five major statuses and restore itself to full health. A minus attack nature is used because Dragon Tail is being used to phaze rather than as a legitimate attacking option. Before choosing this over Gyarados, one has to consider higher defenses or higher damage roll as well as the chance to burn. Marvel Scale also makes Milotic a viable choice over Suicune, but as always, one must weigh the many pros and cons of Dragon Tail vs Roar.</p>

<p>Entry hazards of all kinds are welcome--at least two are recommended to make full use of Milotic's phazing powers, but one should probably take into account Toxic Spikes as it reduces the chance that Milotic will score a burn. As Milotic is still effectively acting as a mixed wall, it's a good idea to have Pokemon in the wings who are entirely focused on one defensive stat such as Blissey or Snorlax and Hippowdon or Skarmory. Like Jellicent, Milotic has high special defense and the power to burn its foes, but the sea serpent isn't Pursuit weak and boosts superior physical Defense--even before it is augmented by Rest. This means, a non-Water-type spinblocker like Spiritomb, Shandera, or Dusclops is recommended.</p>

[Other Options]

<p>With Scald disabling physical sweepers, Milotic can try Mirror Coat to nail Special Attackers as well. For this niche, a primarily special defensive spread is recommended as Milotic needs all the special defensive investment it can get to survive and reflect the most powerful of special moves. Light Screen, too, can be used to increase Milotic's overall defenses with Scald. A Calm nature with 252 HP/200 Defense/56 Special Defense makes a good balance, but Milotic will want to focus most of its EVs to physical Defense this generation to differentiate itself from Jellicent</p>

<p>Hidden Power Electric or Grass are offensive alternatives to Ice Beam or the support options on the Recover set, but Milotic won't be doing much damage to its fellow bulky Waters as it would with Toxic. Hidden Power Fire is an option to counter Ferrothorn, but doesn't offer many other benefits. A Life Orb set is also a possibility, but it's difficult to run as although Milotic has great Special Attack, barely better than average speed, a poor offensive movepool and no stat-boosting move leave it to coverage-based tanking at best. </p>

<p>Magic Coat's increased versatility this generation extends to Milotic as well, although more often than not, Milotic is happy to take a status move, though a lead set is somewhat of a possibility. Hypnosis was once a staple on Milotic last generation and it remains a viable option with the sleep counter shenanigans of Gen V, although Scald and Toxic make for more consistent options.</p>

[Checks and Counters]

<p>For all of its splendor and bulk, Milotic is easily 2HKOed by powerful Grass- and Electric-Type moves. Zapdos, Thundurus, Virizion, Breloom, Celebi, Jolteon, and Lilligant can all counter and sweep Milotic quite effectively with their STAB moves, but the majority of them won't like being hit with Ice Beam or badly poisoned. Ferrothorn and Whimsicott make Milotic's life hellish as they can sap massive amounts of health through Leech Seed--Ferrothorn is especially troublesome as it can setup entry hazards. However, Scald can be troublesome as Ferrothorn will be unable to kill Milotic with Power Whip if it's burned. The Rest-Talker also carries the possibility of outspeeding it and Dragon Tailing it out with Sleep Talk. If Milotic switches into either Ferrothorn's Thunder Wave or Whimsicott's Stun Spore, killing her will be much harder. Milotic needs Ice Beam to slay dragons and Grass-types, Toxic to overcome bulky waters, and Haze to counter Substitute sweepers. Once you figure out its support specialty, it's relatively simple to counter appropriately. Jellicent might have a chance if its running Energy Ball or Toxic, but Taunt will only work on the switch-in as Milotic can easily outspeed and Toxic. Out of all the other bulky Waters, Tentacruel counters Milotic the best by either draining its health or badly poisoning it while resisting whatever she tries to dish out.</p>

[Dream World]

<p>Milotic gets the hopeless Cute Charm—more appropriately Intoxicating Body in Japan—which gives it 30% of a chance to inflict the Attract status on a member of the opposite gender. Given that Marvel Scale is one of the only reasons to run Milotic and Cute Charm is unlikely to go off unless your opponent runs a single gender team, there is never a good reason to play with this Dream World ability.</p>
 

jc104

Humblest person ever
is a Top Contributor Alumnus
[Overview]

<p>Milotic moves into the 5th generation retaining her status as the only pure bulky Water-type with instant, self-sufficient recovery. Above-average HP, excellent Special Attack, and phenomenal Special Defense allow Milotic to function as a great mixed wall that is also capable of dishing out its own damage. Marvel Scale remains a unique, defensive ability that sets Milotic apart from the other bulky Waters as a status absorber or a Sleep Talker. Despite only a
relatively minute increase in to its already shallow movepool, Milotic has some new toys to play with in Generation V. Scald is a welcomed asset, burns helping protect Milotic's weaker defensive stat, to its excellent Special Defense and Dragon Tail gives it a much-needed phazing ability to phaze. Since these options are TM-based, Milotic is one of the few Pokemon who can enjoy the generational transition with no detrimental impact to its old tricks. In a chaotic, new world dominated by offense, Milotic establishes itself as a moderate defensive check, not supporting the team so much as disrupting the opponent (I'm guessing this is what you mean) trading teamwork for support options that are more detrimental for the opponent.</p>

[SET]
name: Physically Defensive
move 1: Scald
move 2: Recover
move 3: Ice Beam
move 4: Dragon Tail / Toxic / Haze
item: Leftovers
ability: Marvel Scale
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>This set takes advantage of Milotic’s access to Recover, which frees up an extra moveslot for both offensive and support moves. The defensive EV spread makes the most of Milotic's mixed walling potential, providing her with solid 394 HP and 280+ defenses. Scald and Ice Beam allow Milotic to exercise
enjoy exercising her robust 100 base Special Attack. Scald's 30% burn chance means that most physical sweepers must be wary of switching in, lest they be crippled. Ice Beam rounds out Milotic's coverage, especially in the realm of dragon-slaying. The 4 offensive EVs guarantee Ice Beam's OHKO on Salamence without any defensive investment.</p>

<p>The choice of support move is at the player’s discretion, each having
their its own merits: Toxic allows Milotic to make short work of her fellow bulky Water-types and works well with Recover stalling and generally Recover-stall opposing Pokemon to death while either p/hazing ensure Milotic is not setup-bait. Dragon Tail allows Milotic to bounce away setup sweepers and inflict extra damage through entry hazards. It also bypasses Taunt, but unlike Haze, it is liable to miss, albeit rarely, and fails to get rid of opponents behind a Substitute.</p>

[ADDITIONAL COMMENTS]

<p>Toxic can be used over Ice Beam, which would allow
and allows Milotic to shuffle status across an opponent's team with Dragon Tail. If one is turned off by the idea of conflicting statuses, then Surf can be used over Scald. However, most opponents will enjoy neither burn nor Toxic, ensuring that making Surf's additional base power is not worth it almost negligible in the long-run. Milotic can fit on both bulky offensive teams and pure stall teams, as both welcome a defensive pivot with the potential to hit back. Entry hazard support is always welcome. Milotic enjoys being part of a Fire/Water/Grass Fire/Grass/Bulky Water core—Ferrothorn, (comma) Roserade, and Erufuun come to mind as worthwhile Grass-type partners, especially with the entry hazard potential of the first two. Heatran and Shandera are great Fire-type choices as in most cases Milotic can pave the way for their sweep by eliminating enemy bulky Waters.</p>

<p>Milotic works wonderfully in tandem with sweepers that fear Ice-, Water-, or Fire-type moves: Latios, Dragonite, Garchomp, Scizor, Lucario and most other Dragon- and Steel-types work as teammates. They allow Milotic to avoid getting into stall wars with the most resilient of walls. With Poison Heal, Gliscor or Breloom can switch in and absorb threatening Toxic and Electric-type moves. Milotic can happily switch into an opponent’s attempts at setup and status—an activated Marvel Scale gives Milotic the potential to exceed Skarmory’s Defense. Opposing Scalds, the first layer of Toxic Spikes, and Will-O-Wisp all provide
incredibly optimal opportunities to switch in and grab the defensive boost.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Dragon Tail
item: Leftovers
ability: Marvel Scale
nature: Calm
evs: 252 HP / 240 Def / 16 SpD

[SET COMMENTS]

<p>The fabled strategy of RestTalking
Sleeptalking is definitely still viable on Milotic because she is the only Pokemon that receives a defensive reward for using Rest, through Marvel Scale. Scald, again, is the primary STAB because of its chance to enhance Milotic's walling ability potential. Dragon Tail finally allows Milotic to join the phazing ranks of Gyarados and Swampert, becoming a team player of sorts as it can hamper opposing efforts to set up or spread status at setup and status. With Sleep Talk, Dragon Tail loses its negative priority, allowing Milotic to phaze slower opponents before they even have a chance to move and Milotic has the opportunity to force out threats that exploit the inherent slowness of a regular phazer. Milotic is a solid choice over Gyarados in this niche because of its lack of Stealth Rock weakness, overall better Special Defense, and the boost from Marvel Scale.</p> (may also want to mention the lack of an exploitable 4x weakness)

[ADDITIONAL COMMENTS]

<p>The EV spread and nature take
the most advantage of the 50% defensive boost of Marvel Scale, investing more points in giving Milotic greater Special Defense as Milotic's physical walling capabilities will be heightened most of the time. Enjoying respectable defenses of 394 HP/ 254 Def/319 SpD before sleeping, Milotic's physical defense soars to 381 under status. Rest and Scald actually allow Milotic to handle any of the five major statuses and restore itself to full health. An Attack-lowering minus attack nature is used because Dragon Tail is being used to phaze rather than as a legitimate attacking option. Before choosing this over Gyarados, one has to consider defenses, damage roll, and burn chance higher defenses or higher damage roll as well as the chance to Burn. Marvel Scale also makes Milotic a viable choice over Suicune, but as always, one must weigh the many pros and cons of Dragon Tail vs Roar.</p>

<p>Entry hazards of all kinds are welcome--at least two are recommended to make full use of Milotic's phazing powers, but one should probably take into account that Toxic Spikes is somewhat counter-productive with Scald
as it reduces the chance that Milotic will score a burn. As Milotic is still effectively acting as a mixed wall, it's a good idea to have Pokemon in the wings who are entirely focused on one defensive stat, for example such as Blissey or Snorlax and Hippowdon or Skarmory. Like Jellicent, Milotic has high Special Defense and the power to burn its foes, but the sea serpent isn't Pursuit weak and boasts superior physical defense--even before it is augmented by Rest. This means, a non-Water-type Spinblocker like Spiritomb, Chandelure, or Dusclops is recommended.</p>

[Other Options]

<p>With Scald disabling physical sweepers, Milotic can try Mirror Coat to nail Special Attackers as well. For this
niche, a primarily special defensive spread focusing on Special Defense is recommended as Milotic needs all the special defensive investment it can get to survive and reflect the most powerful of special moves. Light Screen, when combined with Scald too, can be used to increase Milotic's overall defenses with Scald. A Calm nature with 252 HP/200 Defense/56 Special Defense makes a good balance, but Milotic will want to focus most of its EVs to physical Defense this generation to differentiate itself from Jellicent</p>

<p>Hidden Power Electric and Hidden Power Grass are offensive alternatives to Ice Beam or the support options on the Recover set, but Milotic won't be doing much damage to its fellow bulky Waters as it would with Toxic. Hidden Power Fire is an option to deal with
counter Ferrothorn, but doesn't offer many other benefits. A Life Orb set is also a possibility, but difficult to run as although Milotic has great Special Attack, barely better-than-average Speed, a poor offensive movepool and no stat-boosting move leave it to coverage-based tanking at best. </p>

<p>Magic Coat's increased versatility this generation extends to Milotic as well, although more often than not, Milotic is happy to take a status move.
though a lead set is somewhat of a possibility. Hypnosis was once a staple on Milotic last generation and it remains a viable option with the sleep counter shenanigans of Gen V, although Scald and Toxic are make for more consistent options.</p>

[Checks and Counters]

<p>For all of its splendor and bulk, Milotic is easily 2HKOed by powerful Grass- and Electric-type moves. Zapdos, Thundurus, Virizion, Breloom, Celebi, Jolteon, and Lilligant can all counter
and sweep Milotic quite effectively with their STAB moves, but the majority of them won't like being hit with by Ice Beam or badly poisoned. Ferrothorn and Whimsicott make Milotic's life hellish as they can sap massive amounts of health through Leech Seed--Ferrothorn is especially troublesome as it can setup entry hazards. However, Scald can be troublesome as Ferrothorn will be unable to kill Milotic with Power Whip if it's burned. The RestTalker can also outrun it and, should Sleep Talk select Dragon Tail, phaze it before it gets a chance to move also carries the possibility of outspeeding it and Dragon Tailing it out with Sleep Talk. If Milotic switches into either Ferrothorn's Thunder Wave or Whimsicott's Stun Spore, killing her will be much harder. Milotic needs Ice Beam to slay dragons and Grass-types, Toxic to overcome bulky waters, and Haze to counter Substitute sweepers. Once you figure out its support move specialty, it's relatively simple to counter appropriately. Jellicent might have a chance if it's running Energy Ball or Toxic, but Taunt will only work on the switch-in as Milotic can easily outspeed and use Toxic itself. Out of all the other bulky Waters, Tentacruel counters Milotic the best by either draining its health or badly poisoning it while resisting whatever she tries to dish out.</p>

[Dream World]

<p>Milotic gets the hopeless Cute Charm—more appropriately Intoxicating Body in Japan—which gives it a 30%
of a chance to inflict the Attract status on a member of the opposite gender. Given that Marvel Scale is one of the only reasons to run Milotic and Cute Charm is unlikely to go off unless your opponent runs a single gender team, there is never a good reason to play with this Dream World ability.</p>
I did this but then I realised that you havent updated the other checks, so I'm not going to give this an extra stamp. Take a look at the other checks too.
 

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