+
Grass /
Fire
Bellossom @ Life Orb
Ability:
Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
-
Flamethrower
- Giga Drain
- Moonblast / Moonlight
- Hidden Power [Ground] / Hidden Power [Rock]
As you can see, I got the inspiration for Fire type Bellossom from the fire flower from mario, they have the same color schemes so I thought it fit well.
Bellossom with Fire typing, Flash Fire Ability and access to Flamethrower gives grass an edge vs steel, psychic, bug, flying and possibly fire?
Honestly it's time for HP Fire to
STOP on grass monos, it sucks that it has to be used because grass has little ways to beat steel types.
With Flash Fire Bellossom, Victini and Char-Y and Heatran have to think before spamming fire moves recklessly. Paired with a hidden power, Bellossom can cause some damage.
Bellossom helps the matchup tremendously vs steel and bug, flamethower 1hkos every mon on steel bar spdef heatran, and with hp rock and flashfire, bellossom can face volcarona.
252+ SpA Life Orb Bellossom Hidden Power Ground vs. 252 HP / 188+ SpD Heatran: 213-255 (55.1 - 66%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Bellossom Hidden Power Ground vs. 0 HP / 0 SpD Victini: 146-174 (42.8 - 51%) -- 3.1% chance to 2HKO
+1 252+ SpA Life Orb Bellossom Flamethrower vs. 248 HP / 148+ SpD Zapdos: 208-246 (54.3 - 64.2%) -- guaranteed 2HKO after Leftovers recovery
^zapdos/chary using heatwave/fireblast to get flashfire to activate
252+ Atk Technician Mega Scizor Bullet Punch vs. 248 HP / 0 Def Bellossom: 63-74 (17.8 - 20.9%) -- possible 5HKO
252 SpA Heatran Earth Power vs. 248 HP / 8 SpD Bellossom: 98-116 (27.7 - 32.8%) -- guaranteed 4HKO