Team at a glance:
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Trick
- Iron Head
- Stealth Rock
- Zen Headbutt
---
Excellent Trick lead. Uses Flinch h4x to great effect. IS NOT a "Suicide" lead, and is meant to switch in multiple times. Zen Headbutt helps against Infernape and other fighters, since I don't really have a Flying attack to take care of fighters such as Machamp. Put in enough speed to outspeed Adamant Lucario after Tricking the Scarf away to another Pokemon.
Machamp (F) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Dynamicpunch
- Payback
---
Tyranitar counter. Not to mention so many other people fail to carry a Machamp counter on their teams. Might be willing to trade of Payback for Ice Punch or STone Edge, but Payback helps take down Cresselia more easily without having to worry about her Paralyzing Rotom.
Mamoswine (F) @ Life Orb
Ability: Snow Cloak
EVs: 78 HP/252 Atk/180 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Stone Edge
- Superpower
---
Keeps Salamence and Flygon in check, and helps finish off weakened Zapdos. Stone Edge for potential Gyarados switch ins, Superpower to do something against Bronzong. There normally isn't anything slower than Mamoswine that I have to carry Ice Fang or Avalanche over besides maybe Breloom, so I just carry Ice Shard. Electric immunity.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Surf
- Wish
- Protect
---
Infernape, Heatran, and Gyarados counter and Wish passer. Helps absorb Surfs aimed at Heatran and Mamoswine. Water Immunity.
Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
---
Standard Scarfran, carry Dragon Pulse to deal with Kingdra, and Salamence is taken down with the help of Stealth Rock anyway. Fire Absorber.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 70 HP/188 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Discharge
- Will-o-wisp (formerly Hidden Power [Ground])
- Shadow Ball
---
The set could use a bit of work. Discharge does help spread Status around, HP Ground hits Heatran, Overheat hits Scizor and Adamant Lucario, Shadow Ball for secondary STAB and to do something against Cresselia. Fighting/Normal/Ground immunity, spin blocker. Also hi2u non-Trick Metagross.
This team has a resist for every element in the game, and with a total of 7 immunities, my Pokemon usually have no trouble switching in. However, it needs a lot of fine-tuning. For one thing, this team has trouble dealing with offensive Starmie if Machamp is weakened. Also, this team has trouble against Stall teams, especially since half of my team is walled by Blissey, and my opponent can simply switch to their appropriate physical wall against Jirachi, Machamp, and Mamoswine. Also, I lack a Grass attack, so Rest/Sleep Talk Swampert could give me trouble as well. Please help, I really feel like I'm on to something here. Thank you all for you assistance.
I think the main problem my team has is that although it can DEAL with most of the threats in the game with its resistances, it has trouble gaining momentum, as most of my Pokemon don't have the attack and/or the speed to really sweep teams effectively. If you can figure out a way to change my team around so that it works better, please contribute.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Trick
- Iron Head
- Stealth Rock
- Zen Headbutt
---
Excellent Trick lead. Uses Flinch h4x to great effect. IS NOT a "Suicide" lead, and is meant to switch in multiple times. Zen Headbutt helps against Infernape and other fighters, since I don't really have a Flying attack to take care of fighters such as Machamp. Put in enough speed to outspeed Adamant Lucario after Tricking the Scarf away to another Pokemon.
Machamp (F) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Dynamicpunch
- Payback
---
Tyranitar counter. Not to mention so many other people fail to carry a Machamp counter on their teams. Might be willing to trade of Payback for Ice Punch or STone Edge, but Payback helps take down Cresselia more easily without having to worry about her Paralyzing Rotom.
Mamoswine (F) @ Life Orb
Ability: Snow Cloak
EVs: 78 HP/252 Atk/180 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Stone Edge
- Superpower
---
Keeps Salamence and Flygon in check, and helps finish off weakened Zapdos. Stone Edge for potential Gyarados switch ins, Superpower to do something against Bronzong. There normally isn't anything slower than Mamoswine that I have to carry Ice Fang or Avalanche over besides maybe Breloom, so I just carry Ice Shard. Electric immunity.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Hidden Power [Electric]
- Surf
- Wish
- Protect
---
Infernape, Heatran, and Gyarados counter and Wish passer. Helps absorb Surfs aimed at Heatran and Mamoswine. Water Immunity.
Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
---
Standard Scarfran, carry Dragon Pulse to deal with Kingdra, and Salamence is taken down with the help of Stealth Rock anyway. Fire Absorber.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 70 HP/188 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Discharge
- Will-o-wisp (formerly Hidden Power [Ground])
- Shadow Ball
---
The set could use a bit of work. Discharge does help spread Status around, HP Ground hits Heatran, Overheat hits Scizor and Adamant Lucario, Shadow Ball for secondary STAB and to do something against Cresselia. Fighting/Normal/Ground immunity, spin blocker. Also hi2u non-Trick Metagross.
This team has a resist for every element in the game, and with a total of 7 immunities, my Pokemon usually have no trouble switching in. However, it needs a lot of fine-tuning. For one thing, this team has trouble dealing with offensive Starmie if Machamp is weakened. Also, this team has trouble against Stall teams, especially since half of my team is walled by Blissey, and my opponent can simply switch to their appropriate physical wall against Jirachi, Machamp, and Mamoswine. Also, I lack a Grass attack, so Rest/Sleep Talk Swampert could give me trouble as well. Please help, I really feel like I'm on to something here. Thank you all for you assistance.
I think the main problem my team has is that although it can DEAL with most of the threats in the game with its resistances, it has trouble gaining momentum, as most of my Pokemon don't have the attack and/or the speed to really sweep teams effectively. If you can figure out a way to change my team around so that it works better, please contribute.