o I didn't see King Sun post. I suggested Feraligatr drop here and as such I fully support Feraligatr to A-.
Hm Special attacker Gatr is good, and Agility sounds good for that set (Agility + 3 Special Attacks, I suppose?), but I don't think that set deserves an A rank, or even A-. I guess you can take a kill with surprise factor, something that can make a difference in HO builds, but once your set is revealed it becomes quite easier to wall it with UU regular walls, besides being completely walled and setup bait for Psychics like Cresselia, Slowking and Reuniclus, mons that otherwise would fear the SD Crunch set. After running some calcs, I see that AgiliGatr has the same problems DD sets would have to bypass common checks like healthy grass types, even adding Roserade to the checklist, which could fall to +1 Ice Punch.
252 SpA Life Orb Sheer Force Feraligatr Ice Beam vs. 0 HP / 4 SpD Shaymin: 237-281 (69.5 - 82.4%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Feraligatr Ice Beam vs. 252 HP / 0 SpD Celebi: 239-283 (59.1 - 70%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Feraligatr Ice Beam vs. 0 HP / 4 SpD Roserade: 229-270 (88.4 - 104.2%) -- 25% chance to OHKO
Finally, Scald without burn is just bad :o even with Sheer Force.
I don't think we should blow off Gatr that quickly. Although its SD and DD set face competition from Crawdaunt and Gyarados, respectively, its Special attacking set is severly underrated in the current metagame. Scald, Ice Beam, and Focus Blast offer it solid, all-around coverage in this metagame. Furthermore, many people are quite under-prepared for AgilityGatr, which in of itself is a nice cleaner that can bypass M-Scept, Shaymin, and a lot of traditional Feraligatr Revenge killers. I think it should stay in A for that reason.
Hm Special attacker Gatr is good, and Agility sounds good for that set (Agility + 3 Special Attacks, I suppose?), but I don't think that set deserves an A rank, or even A-. I guess you can take a kill with surprise factor, something that can make a difference in HO builds, but once your set is revealed it becomes quite easier to wall it with UU regular walls, besides being completely walled and setup bait for Psychics like Cresselia, Slowking and Reuniclus, mons that otherwise would fear the SD Crunch set. After running some calcs, I see that AgiliGatr has the same problems DD sets would have to bypass common checks like healthy grass types, even adding Roserade to the checklist, which could fall to +1 Ice Punch.
252 SpA Life Orb Sheer Force Feraligatr Ice Beam vs. 0 HP / 4 SpD Shaymin: 237-281 (69.5 - 82.4%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Feraligatr Ice Beam vs. 252 HP / 0 SpD Celebi: 239-283 (59.1 - 70%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Feraligatr Ice Beam vs. 0 HP / 4 SpD Roserade: 229-270 (88.4 - 104.2%) -- 25% chance to OHKO
Finally, Scald without burn is just bad :o even with Sheer Force.