Close Combat of course. Infernape is already fast, and Close Combat is a really good pick for its Mixed/Scarf sets. You can use Close Combat + Mach Punch on its Choice Band set, though.Is Mach Punch or Close Combat a better move on Infernape? Is it team dependent?
Suicune @ LeftoversWhat set is Crocune? Calm Mind + Roar?
Really good. Like you said, the gen 7 mega speed buff really helps Beedrill's case as its last slot is a lot more customizable than it was in gen 6. The tier still has a fair amount of options to check Mbee, such as Scizor, Cobalion, MAero, Hippowdon, Gliscor, Forretress, etc, but most of those mons already face a great amount of defensive pressure as is, and Mbee's potential drop really doesn't alleviate that issue. In my opinion, the old Mbee+Magneton core has the potential to be even more effective than it was in early ORAS, and in general, voltturn cores involving Mbee will be a lot more threatening to most teams since the player using Mbee won't lose any early game momentum that they might've lost back when Mbee was forced to run protect.How good do you think Mega Beedrill will be in SU/MO UU? No more Mega Aggron and Mega Steelix helps, and it can now have that amazing Speed right from turn one.
I think you're messing up the things here. Mega Steelix is going to be a really, really solid Pokemon. Stall does not need to rely on Quagsire anymore since Steelix checks what it checks (Bisharp, Mega Aero, Raikou, etc.), but it does it better, not to mention it is a better Stealth Rock setter than Blissey on stall, which has to sacrifice a moveslot to set Stealth Rock. It's also a really solid check to a ton of things, including the own Mega Pidgeot, Mega Beedrill (I'm pretty sure it's dropping soon), Bisharp, Raikou, Mega Aerodactyl, Scizor, and Magneton. Also, I don't know why you mentioned Rotom-H, it's like really bad right now lolMega Steelix is probably gonna end up being BL2 because it just doesn't have enough use in here with all the offense going around right now. He gets shredded by Special Attacks, there's still plenty of things that tear it apart in the tier. Would only be good at stopping Voltturn teams, and Rotom-H still decks it.
Clefable existing. Clefable has a wider movepool (allowing it to beat its checks/counters with Fire Blast, Ice Beam, etc.), access to instant recovery, as well as Magic Guard. Also it's generally more unpredictable than SylveonSylveon was a monster last gen. What changed about this gen to make it so bad?
Its sets from last gen are completely outclassed. Clefable is a best cleric overall, and balance is not prominent as it was during ORAS, so even Wish Clefable is hardly useful in balance squads since its CM set is better. While Clefable outclasses Sylveon's defensive sets Primarina outclasses Sylveon's Specs set, as it has a spammable secondary STAB and a better Special Attack stat overall. Lastly, the -ate abilities nerf made the likes of Sylveon, Mega Glalie, etc. slightly worse.Sylveon was a monster last gen. What changed about this gen to make it so bad?
This gen, two fairies by the names of Clefable and Primarina arrived, which outclass Sylveon in all of its roles.Sylveon was a monster last gen. What changed about this gen to make it so bad?
Toges has a different niche that Sylv, Prim and Clef on a team. Being weak to stealth rock lessens its clerical ability, while its damage output is too low to justify it as a Specs user. These were the two main uses of Sylveon.Don't forget Togekiss ya'll.
Mew needs Mewnium Z for Genesis Supernova, which hits harder than Psychium Z's Shattered Psyche and generates Psychic Terrain.What are the real differences between Mew carrying a Mewium Z or a Psychium Z?
Also, Genesis Supernova is slightly more powerful than Shattered Psyche (185 BP vs 175 BP) even aside from the fact that it summons Psychic Terrain.Mew needs Mewnium Z for Genesis Supernova, which hits harder than Psychium Z's Shattered Psyche and generates Psychic Terrain.
Psychium Z = Shattered Psyche, Mewnium Z = Genesis Supernova