I'm new to Smogon and I can't quite figure how to complete a team around this. Any feedback is appreciated
Groudon @ Leftovers
Ability: Drought
EVs: 152 HP / 52 Atk / 152 Def / 152 SpD
Careful Nature
- Thunder Wave
- Dragon Tail
- Earthquake
- Safeguard
Groudon serves as a starting tank. Applying paralysis to as many 'mons as possible (T wave-dragon tail) while safeguarding myself. Once health is down to an uncomfortable range, all guns a blazing with earthquake until faint for a clean switch in.
Spectrier @ Lax Incense
Ability: Grim Neigh
EVs: 160 Def / 136 SpA / 160 SpD / 52 Spe
IVs: 0 Atk
- Hex
- Dark Pulse
- Will-O-Wisp
- Confuse Ray
Star of the squad. Will-O-Wisp for anything Groudon couldn't paralyze. Confuse Ray and Lax Incense for some extra flavor for sticky situations. Boosted Hex for stab sweeping, and dark pulse to handle ghost resist 'mons.
Groudon @ Leftovers
Ability: Drought
EVs: 152 HP / 52 Atk / 152 Def / 152 SpD
Careful Nature
- Thunder Wave
- Dragon Tail
- Earthquake
- Safeguard
Groudon serves as a starting tank. Applying paralysis to as many 'mons as possible (T wave-dragon tail) while safeguarding myself. Once health is down to an uncomfortable range, all guns a blazing with earthquake until faint for a clean switch in.
Spectrier @ Lax Incense
Ability: Grim Neigh
EVs: 160 Def / 136 SpA / 160 SpD / 52 Spe
IVs: 0 Atk
- Hex
- Dark Pulse
- Will-O-Wisp
- Confuse Ray
Star of the squad. Will-O-Wisp for anything Groudon couldn't paralyze. Confuse Ray and Lax Incense for some extra flavor for sticky situations. Boosted Hex for stab sweeping, and dark pulse to handle ghost resist 'mons.