High just created a team wanna know what us think
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Gear Grind
- Pin Missile
- Roost
- Sticky Web
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Spikes
- Spirit Shackle
- Shore Up
- Flare Blitz
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 232 HP / 252 Def / 24 SpD
Relaxed Nature
- Earthquake
- Shore Up
- Brave Bird
- Stealth Rock
Thundurus-Therian @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Oblivion Wing
- Aeroblast
- Hidden Power [Fire]
Primarina @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Moonblast
- Ice Beam
- Energy Ball
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Recover
- Haze
Hi Kanga. It looks like you're trying to go with a hazard stack team, but it feels held back by a few of your choices. Namely, the Toxapex and full Def Mega Scizor are leaning balance when I think you should commit to full Webs offense. Sadly, Pheromosa was our best Web setter, but there's still hope. Here's what I would do:
Silvally @ Ghost Memory
Ability: RKS System
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Sticky Web / Spikes
- Stealth Rock
- Taunt
- Parting Shot / Strength Sap
This is basically trying to recreate a hazard stacking Deoxys-Speed set. With Ghost typing and Taunt, the opponent will be hard pressed to clear hazards against Silvally bar a faster Defogger or Scrappy / Pixilate Spinner (rare this gen). The hazards are flexible but I wanted to stick with the Webs theme (pun intended). Otherwise, Spikes can go over that, and the last move can be whatever.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- V-create
- Shadow Bone
- Shadow Sneak
- Knock Off / Shore Up
I prefer LRod over Rock Head for a few reasons, namely the ability to better check Tapu Koko and because V-create is just too bomb not to run, hence the lack of needing Rock Head to mitigate recoil. Maro won't really be getting the jump on any Pokemon after Webs thanks to its dismal Speed tier, so I wouldn't bother with an investment. Just use it to punch holes and force switches + rack up hazard damage due to switches.
Landorus-Therian @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Precipice Blades
- Dragon Ascent
- U-turn
- Earthquake / Superpower / Knock Off
Your secondary physical bomb that really pairs nicely with Webs teams. Not much to say here.
Thundurus-Therian @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Oblivion Wing
- Taunt
- Nasty Plot
Normally I go for the Incarnate forme, but Therian Thundurus is very viable on Webs teams. I duplicated the standard set because coverage isn't really an issue for Thundurus at all.
Hoopa-U @ Ghostium-Z
Ability: Magician
EVs: 4 Atk / 252 SpA / 252 Spe or 252 Atk / 4 SpA
+Spe/-Def Nature
- Trick-or-Treat
- Stored Power
- Power Trip
- Focus Blast / Drain Punch
Yeah it's my ToT Hoopa set again. This guy is a turd for offense teams and if you can hold onto Webs that +1 ToT Speed is gonna be even more helpful. Don't blow your Ghostium-Z wad too soon tho: this is a one-and-done set meant to clean up after teammates punch holes. If you want longevity, run Pystrike and Night Daze or something instead.
Stoutland @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Extreme Speed
- Rapid Spin
- Swords Dance / Superpower
This is basically utility filler because the team lacks a few essentials. One, FakeSpeed is just kinda necessary, even with Webs, as stuff like Mega Pidgeot / Birds and boosters (e.g. Ghost Silvally) are incredibly threatening, especially to offense. It's also helpful to have a Spinner in the wings. You also need to be able to revenge other FakeSpeeders. Luckily for you the omnipresent Diggersby is slower.
Anyway, I made this on the fly, so there are still a few holes to be mindful of, namely your lack of switch-ins. But again, your goal is to press the offense. You also die to DD Kyurem-B ... so just avoid that if possible :D.