[SET]
name: Old School Plot Sweeper
move 1: Nasty Plot
move 2: Air Slash
move 3: Aura Sphere / Heal Bell
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Modest
evs: 96 HP / 192 SpA / 220 Spe
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<p>This Togekiss takes a more conventional route toward sweeping, taking advantage of its massive Special Attack, good defenses, and access to Roost in order to sweep the opponent. With a Modest nature, a boosted Air Slash is going to do a lot more damage, OHKOing Scizor after Stealth Rock, while scoring 2-3HKOs even on Pokemon that resist it. Combining Air Slash's flinch rate with bulk allowing him to take a hit or two from the likes of Rotom-A, and you'll find that Togekiss has no problem sweeping teams that are sufficiently weakened. Unlike most Nasty Plot sweepers, Togekiss has Roost and the bulk needed to take down opponents without worrying about taking random attacks, even weaker super effective hits.</p>
<p>Aura Sphere is for Tyranitar, whom threatens an OHKO with Stone Edge. Aura Sphere OHKOs right back after a Nasty Plot, while also providing useful extra damage against Blissey, Metagross, Heatran, and other Flying resistances. While Air Slash is often the primary attack against these foes, Aura Sphere lets you finish off these Pokemon at higher percentages. Heal Bell is extremely useful against stall teams, allowing Togekiss to switch in and absorb status attacks, while winning against even Toxic Blissey 1-on-1 in tandem with Roost.</p>
[Additional Comments]
<p>Substitute is an option if you use Aura Sphere. Using it on the switch allows you to scout out threats like Scarf Tyranitar and Pokemon with status moves. You won't beat Seismic Toss / Toxic Blissey with it, but it may be useful to you in order to provide some rudimentary status prevention. Safeguard can do effectively the same job as Heal Bell, but instead of healing the rest of the team, it provides a safety net if Togekiss is forced to switch out, with the additional benefit of having more PP. The drawback is that it does not allow Togekiss to switch into status attacks. Lum Berry is an option that lets you beat Blissey 60% of the time. If you Plot on the switch, and then Plot again as it statuses you, a 2HKO is possible by using Air Slash, hoping for a flinch, followed by Aura Sphere.</p>
<p>The EV spread ensures an OHKO on Scizor with a +2 Air Slash after Stealth Rock. Scizor's CB Bullet Punch only does 50-59%, preventing him from stopping Togekiss's sweep. If Scizor is not a concern, investing more in HP is recommended. Similarly, 220 Speed EVs are used to outrun Modest Heatran, and if you don't care about Heatran you can lower that number to boost HP even further. If you invest at least 192 EVs in HP, Vaporeon will never 2HKO with Ice Beam even after Stealth Rock.</p>
<p>Togekiss's main concerns are Rotom-A and Zapdos. While this set does a little better against them, they are both still pretty big threats to Togekiss and need to be dealt with beforehand. Pursuit is useful support as it gets rid of Rotom while allowing Togekiss's team to use a Rapid Spinner to clear away Stealth Rock. Heracross is probably the best choice since it isn't bothered by Will-o-wisp, but Metagross, Tyranitar, and Snorlax all work as well. With Rotom out of the way, Rapid Spin support from Starmie, Forretress, or Tentacruel helps tremendously as without Stealth Rock, Togekiss can switch in and out repeatedly at will, giving Togekiss a good chance against Zapdos. Stealth Rock support will hurt Zapdos enough to make it unable to repeatedly switch into play. If you pack Tyranitar for Rotom, he also makes a great Zapdos check, boasting high Special Defense and STAB SE Rock attacks. </p>
<p>Paralysis support helps tremendously as Togekiss isn't the fastest sweeper in the game. Pokemon like Jirachi, Gyarados, and Celebi can all provide useful Paralysis support, as a slower opposing team is vulnerable to Air Slash flinches. Jirachi in particular is nice as it lures out Starmie, whom you can Pursuit. </p>