Ok, Banette outspeeds. My bad, didn't do my research. But still, who's gonna attack Banette with Groudon twice over?Bannette outspeeds, Groudon with the given Evs, so it can reliably take it down with destiny bond, But it doesn't prevent groudon from getting up SR.
Anybody ever heard of Uber Banette lead not carrying Destiny Bond?
Expecially, because you have sash your opponet will see that you are faster. Only reason I can think for ramming lead Groudon into Destiny Bond is not having any use for it + hating Trick Room.
Darkamber8828: "IMO, Paralyzing one thing in Ubers is a utility role, with all the speed ties and the fact that stuff wrecks shit as long as it's faster, if that's intelligible."
Paralysing a lead? While trying to take it out with Destiny Bond? In simulator play, a team can easily be centered around Trick Room:
You will have limited number of turns when your whole team outspeed your opponet's whole team.
Paralysis itself is worthy on a normal team, and has practically limitless effect, but why try status spreading with a frail lead with nothing to set up?
+ Groudon and Garchomp can come freely on this one, and proceed to do as they wish. Groudon is 3HKOed or something by HP fire under sunlight (and RP or other faster variants outspeed this set).
P.S. unless your opponet switches, Thunder Wave's utility is pretty limited: rarely people use their only check/counter for something as a lead (unless the threat is almost always a lead, but do you really fear getting sweeped by Deoxys speed forme?) so defensive team's core will not suffer any serious damage. More offensive teams tend to have Twave absorbers (Oh, hello ScarfChomp. Wanna throw in a free Outrage or something?) and leads, that simply disregard paralysis, and simply set up their hazards/weather.
How would this lead do in theory?
Deoxys A/S/N may be defeated by Shadow Sneak and HP Fire hurts Scizor and Forretress, but everything else is under "KO with Destiny Bond" mark. Because you set up nothing, bonding away opposing leads is no victory, as they might still succeed in their own missions, and even if they don't, you get nothing out of it.
Groudon just sets up rocks, Shaymin has ~57% chance to flinch you, Kyogre might just carry Lum berry, Dialga might have Stealth Rock, Lum berry or even both, Mew has Synchronize, Giratina throws priority around, as do Metagross and Mamoswine, both equipped with some rocks, Infernape has rocks and might just U-turn out, Tyranitar comes with Rocks, Sandstorm and maybe even a Lum berry, Cloyster sets up hazards and has priority sometimes, as do Qwilfish and Frosslass.
What leads did I not mention? Darkrai mightn't stay in, expecially after being para'd, Lucario gets bonded, but that's no victory, it's a tie.