...and now for something completely different.
Concept: Immediately after using a move, the opponent uses the same move, if possible. Similar to how the ability Dancer uses a Dance move immediately after someone on the field does, now every move used forces the opponent to follow up and do the same thing.
Possible Bans: At the moment all moves currently in the game are "legal", moves will likely be added to the Restricted Moves section below. Obligatory "Koraidon and Miraidon are banned." Moody, probably Trapping Abilities (Arena Trap, Shadow Tag)
Unrepeated Moves: (Edit: these moves will not be repeated by the opponent) Pivot Moves (Volt Switch/U-Turn/Flip Turn), Outrage, Focus Punch, Protection Moves (all moves listed here)
Strategies: (Edited to use the wording in my later post)
A Pokemon uses a move. The opponent will then use the same move. This does not occur when one of the below conditions occurs:
1) The move is on the "do not repeat" list (the Unrepeated Moves listed above)
2) The move has no affect on the target (the Pokemon's typing or ability giving an immunity, or being blocked by an active effect, such as terrain or Magic Bounce)
3) For whatever reason, the move fails (a condition is not met, like First Impression or Steel Roller, for example)
4) The Pokemon who used the move faints before the opponent gets to repeat it (whether this be from recoil or Life Orb damage, or whether this is a self-sacrificing move)
Edited so it doesn't take up half the page, edited again after some more thought went into the concept. Edited a third time because I realized I hadn't considered the existence of Protect.
Repeat After Me
Concept: Immediately after using a move, the opponent uses the same move, if possible. Similar to how the ability Dancer uses a Dance move immediately after someone on the field does, now every move used forces the opponent to follow up and do the same thing.
Possible Bans: At the moment all moves currently in the game are "legal", moves will likely be added to the Restricted Moves section below. Obligatory "Koraidon and Miraidon are banned." Moody, probably Trapping Abilities (Arena Trap, Shadow Tag)
Unrepeated Moves: (Edit: these moves will not be repeated by the opponent) Pivot Moves (Volt Switch/U-Turn/Flip Turn), Outrage, Focus Punch, Protection Moves (all moves listed here)
Strategies: (Edited to use the wording in my later post)
A Pokemon uses a move. The opponent will then use the same move. This does not occur when one of the below conditions occurs:
1) The move is on the "do not repeat" list (the Unrepeated Moves listed above)
2) The move has no affect on the target (the Pokemon's typing or ability giving an immunity, or being blocked by an active effect, such as terrain or Magic Bounce)
3) For whatever reason, the move fails (a condition is not met, like First Impression or Steel Roller, for example)
4) The Pokemon who used the move faints before the opponent gets to repeat it (whether this be from recoil or Life Orb damage, or whether this is a self-sacrificing move)
If a Pokemon has an ability that makes it immune to a type of move that it learns, it can safely use it and reap the benefits of it then being used by the opponent.
In that same vein, being immune to a move you know because of your typing is also good for you.
Want someone to hit you with just the right move to trigger your ability, or do a low amount of damage to improve your damage on a signature move? Pick a low damage move that your opponent can use to your benefit.
Be careful, set-up sweepers! Oricorio could use your dance moves before, but now anyone can too! Maybe boosting moves aren't the safest option to choose!
If you can force your opponent to flinch, they can't follow up and do your move, or theirs if you moved first. Just be careful that they don't flinch you instead!
Certain moves have conditions that would prevent the opponent from following up with the same move. Sucker Punch fails if your opponent moves before you, and First Impression only works during the Pokemon's first turn on the field. If played well, these moves can be used safely without issue.
Be smart with how you use your status conditions and reap the benefits accordingly.
In that same vein, being immune to a move you know because of your typing is also good for you.
Want someone to hit you with just the right move to trigger your ability, or do a low amount of damage to improve your damage on a signature move? Pick a low damage move that your opponent can use to your benefit.
Be careful, set-up sweepers! Oricorio could use your dance moves before, but now anyone can too! Maybe boosting moves aren't the safest option to choose!
If you can force your opponent to flinch, they can't follow up and do your move, or theirs if you moved first. Just be careful that they don't flinch you instead!
Certain moves have conditions that would prevent the opponent from following up with the same move. Sucker Punch fails if your opponent moves before you, and First Impression only works during the Pokemon's first turn on the field. If played well, these moves can be used safely without issue.
Be smart with how you use your status conditions and reap the benefits accordingly.
Edited so it doesn't take up half the page, edited again after some more thought went into the concept. Edited a third time because I realized I hadn't considered the existence of Protect.
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